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Posts posted by Rynzer

  1. I've wanted to do something with Luck and Flirt for a while, but the leftover available commands don't leave much room for it. I wanted to give Kain a sort of on-demand elemental strike capability (using MP), but I couldn't get it to work properly. Kain's builds are both DPSish, but one is more defensively focused (shield+spear) than the other (halberds). I'm not really sure what command Rydia could make use of. Maybe something that enhances her physical builds?

    I've thought about adding more optional bosses, but unfortunately, I think additional dungeons are off the table. There's not many spare maps in the game and I'm already afraid I'm getting close to blowing out certain sectors of the ROM. The world map is also notoriously difficult to edit (and the triggers/events that happen on the world map along with it).


  2. Glad to hear you revisited the mod and ended up enjoying it! Endgame balance was a tough subject for me to approach. Some of the late bosses are pretty rough and it can be a challenge to get offense in. Because of that, I tried to make certain characters capable of dealing a lot of damage quickly (mostly Edge and Rydia). Edge does kind of run away with stats toward the end since I inflated the stats his gear gives. He hits 99 agility pretty easily around level 50. I might need to reel back on his item stats a bit in a future update, so we'll see.

    As far as Fury being very strong, it definitely is one of the best statuses in the game. I think this mostly happens because berserked characters will jump to the front of the ATB queue to attack when their turn comes up. This leads faster characters (like Edge) to get tons of hits in. I don't think giving any one particular character berserk immunity in an attempt to reel them back would be quite the right thing to do.

    With that said, I would like to take put out another balancing patch at some point since the last time I did it was a while ago. Just have to find the time first. :P


  3. 22 hours ago, SWhite said:

    1.08 look neat with the atb and all... but there's a bug that's bugging me lol

    Whenever a battle occurs, the battle bgm doesn't start, the map bgm plays instead

    This isn't a bug, it's a design choice I made. I felt like a lot of the BGMs were barely heard because whenever you get into a battle and complete said battle, the BGM resets. You end up hearing the same 7-8 seconds of the BGM over and over and over again.

    The regular battle music is still there; it just isn't as common.


  4. On 8/17/2018 at 7:15 PM, BitiumRibbon said:

    So I'm just about done and really enjoying it, and I could probably write a dissertation or two with all the things I could think of to talk about if you're into extensive constructive criticism - I think this hack has awesome potential, and I'd love to be helpful in that pursuit, but I am also content to have played and enjoyed and leave it alone from there. So... yeah. Let me know if you want me to put my thoughts into a long-ass post and I will!

    Either way, for the imperfections and nitpicks, I had a great time with it and it was a very refreshing new take. :)

    Feel free to give some criticisms! Glad you enjoyed it.


  5. Glad to hear you maybe, possibly enjoyed it? :P

    The mod you're thinking of is Unprecedented Crisis. I toyed around with trying to get party swaps late-game, but the technical limitations are too vast.

    I've thought about adding more content into the mod, but at this point I've been pretty busy and it wouldn't be more than some superbosses or other minor content. I did tool around with the idea of a sequel using FFVI as the base game, but I just don't have the time to learn another editor and the quirks for another game.

    Also, seeing as you're the first person to comment in quite some time, I don't feel terribly motivated since my project is probably the least popular on the site. :P


  6. Game is about the same length as the original, maybe slightly shorter if you're familiar with the mechanics.


    I would imagine the running option of the mod would work, but I'm not too sure about the other stuff. I didn't do too much to the battle engine, so I'm skeptical to say yes or no. All I'll say is if you try it and weird stuff starts happening that it probably doesn't work. :P


  7. You're pretty much at the endgame, yes. The Hummingways give you hints to other sidequests in the game. There's a pseudo-hidden thing you have to do to complete the rest of the sidequests; you've already done half of it. I can fill you in if you get stumped.


    As for Titan, there's only one cave nearby Toroia... ;)


  8. Your Cecil may have been wearing the FireWard shield, which makes him weak to Ice (this status flip-flop is hard-coded to the game). Ice and water share elements in FFIV, so that could explain that.

    Thanks for pointing out the typo. I feel like I did a pretty good job with the text and dialogue in the game, but every now and then someone points out a dumb mistake I made. I did a lot of work on this game in the wee hours of the morning, so the corrections are very much appreciated.

    Red Worms use both Drain and Vampire. Drain is a spell (noted by the icon next to it when cast), but Vampire is not. Silence will prevent Drain, but you cannot silence enemy skills like Vampire.

    The Baron gauntlet used to be brutal until I was convinced to tone it back some during beta.

    You can always put Rosa, Rydia, and Edge in the back row with the rest of the party in the front. Edge is pretty strong as it is, and it doesn't affect his damage too terribly. He also has ranged weapon options as well as Throw and Ninja ignoring row.

    The inventory management in FF games before V was really bad. I think IV was the first to introduce buying of multiples, so it was a bit clunky (just like the whole shop interface). It's also the reason I made access to the Fat Chocobo free. It can be a bit bothersome to have to lug your stuff around to the Fat Chocobo every now and then, but it's worth it over the hassle of playing inventory Jenga constantly.

    FFIV is one of the shorter FF games, but you still have a bit to go as well as quite a few optional sidequests. Very happy to hear that you're thoroughly enjoying it!


  9. 1 hour ago, Nikkolas said:

    So I was talking to Rynzer on ID and he advised me to come here so here I am. I just got the Hovercraft with Edge and have been playing for a little over 5 hours.

    I have only ever completed FFIV Advance so this is all pretty peculiar to me but in a good way. Buying items in 1's and 10's, text limits so they can't even say Hades Helm (or whatever) but just "Hades" and put it next to a picture of a helmet, that is all very strange. I'm actually going to have to use Fat Chocobo here probably.

    But apart from my being a baby who grew up with FFVII and only ever played re-releases of the older games....

    1. Casting Float after every new loading screen was really annoying.  It eats up your MP in no time. I dunno if that is an intentional part of the challenge ihe hack but I can't say I cared for it.

    2 First boss death was Milon Z who I was not expecting so I hadn't even healed since the first fight so was low on MP for the Twins. I tried but I got stuck in a rs loop because he wouldn't stop oneshotting the Twins who of course got put in the front row because it was a ambush. Even putting them in the back wasn't working because he'd just kill them before I could heal them after reviving them.

     3. How do you know if you got a status on a boss or even regular enemy? If the animation plays, does that mean it worked? I'm just wondering if Slow is a viable strategy against future bosses and  if debuffs are useful here. Just got done playing SMT and Persona for the first time so they really trained me to love the debuffs.

    But overall I'm enjoying myself quite a bit. I'm very eager to see where this story goes considering several characters are dead and the game just started.

    Welcome to NG+!

    You can actually buy items in different quantities at shops by hovering over the 10, then pressing up, down, or the X button. This will change the quantity by +1, -1, or +10 respectively.

    1. This was a limitation of the original game. For some reason, the float status doesn't carry over between floors. Not sure how to make it slightly more permanent.

    3. Yes, if the animation plays that means the spell worked. Slow works on pretty much everything and stacks up to three times. Poison is the only other negative status that will work on bosses, and that's due to a bug that was also present in vanilla.


  10. 12 hours ago, aturtledoesbite said:

    Finished it~

    Most of this is going to just be stream-of-consciousness commentary. With that said, here we go:

    • "DrkWv" instead of something like "Dark"? Any particular reason for that?
    • It's a shame the Novice Rod and Beginner Staff are so worthless. Maybe they could give +1 WIS/WIL or be evocable for Magic Missile/Waken (probably only one of these changes, though)? As it stands, there's no reason at all, except maybe time, to not just grind out the 600 gil at the start to get the twins a set of bows and quivers.
    • Given that black magic is now, as a whole, single-target, multi-flan formations feel particularly spiteful. I learned quickly that they were never worth the resource expenditure (Rydia's summons didn't really help, either, since they often survived the first eidolon, and 60+ MP for a single pack of enemies is not ideal).
    • Edge is way too powerful, full stop. His weapons may have halved attack power or so to balance out the fact that he gets two, but the stat bonuses don't seem to account for this. As such, you're looking at an Edge who gets +40 to STR and AGI by endgame. By contrast, Cecil only gets +15 STR, and Kain only +25 STR, and that's leaving out the fact that he's getting two turns to their one since neither get any AGI from their typical gear. From the moment I learned Fury, I found very few bosses posed much trouble to a Berserked Edge with everyone else on healing duty (and Kain on 'get your turn box out of the way, more important people need to act' duty).
    • I realize this isn't really an issue with your romhack so much as it is an issue with every single version of FF4, but it's exacerbated here due to the trading of Arms for Accessory: any gear that Dark Knight Cecil has equipped when becoming a Paladin is lost forever. I don't know if this is able to be remedied, especially since it can't just be pushed to your inventory, given space limits. (I guess I didn't need that Ruby Ring after all...)
    • letting the excalibur be obtainable right before having to do the magnet cave: RUDE >:(
    • I'm...assuming that Adamant Armor is obtained in the usual way? I spent 15-20 minutes in that room and didn't see a single flan princess, which I suppose is about right. I just figured it'd be more interesting to tie the Adamant Armor to a real sidequest, kind of like the other sidequests you had (but probably more difficult, of course). Has the added benefit of limiting the player to only one, instead of 'however many they can trade their sanity in for'. (EDIT: I should mention, if it is still tied to the Pink Tail, that kind of goes against the readme saying that enemies don't drop equipment anymore; sure the tail itself can't be worn, but when it has exactly one purpose, and that purpose is to get exactly one piece of equipment...)

    Hmm. That's all I can think of right now. I'm refraining on commenting on the plot, because I'm unfairly biased toward vanilla so I'm not going to be the biggest fan of changes to the script.

    I went with DrkWv instead of Dark to describe it a bit better. Five character limits really suck.


    The beginner equipment for most characters is just to give you an idea of what they can use. Stats are also only able to be increased by +3/5/10/15 or negatives of those (which only one item has).


    Edge is pretty decent at clearing flan encounters early-on, but you'll likely need to use MP restoring items. With regards to Edge's power, yes, he is very strong offensively. He is also the most defensively weak (though back row makes him a bit less squishy). It's difficult to buff other characters without making the game feel too easy or nerfing Edge and making him feel useless.


    I tried to have Cecil's gear stick to his character when he becomes a Paladin, but it lead to issues such at the game ignoring his Paladin starting equipment among other things.


    I mean, the Excalibur is a giant hunk of metal, so... :P


    The Adamant Armor is obtained the usual way. I upped the drop rate on the tail, but left the encounter rare. I'm not too concerned with the readme being slightly misleading for that one piece of gear.


    Thanks for playing! Hope you enjoyed it.


  11. 19 hours ago, aturtledoesbite said:

    I've been playing this, and it's pretty fun so far, but I noticed that there was a bug (in all SNES/SFC versions of FF4) that is maintained in this hack. I'm not sure if you didn't know about it or what, but:

    Weapons that are Back Row OK, after setting whatever bit they set on the character so they deal full damage from the back row, do not unset this bit when they are unequipped. In other words, once someone's touched a Back Row OK weapon, they never have a reason to be in the front row ever again. A similar bug exists with vanilla's Can't Crit flag, that I believe is set for axes and whips.

    Taking a glance at the Weapon Chart, the main people to benefit from this bug are Cid, Edge, and Kain (though the latter can only take advantage if you kept the Tomahawk from the Feymarch). Palom, Porom, Rosa, and Rydia can technically benefit, if they cared about their Attack command (or more relevantly, if they cared about it with melee weapons).

    Might be worth looking into, or maybe just leave it in for observant players to (ab)use. *shrug*

    Thanks for bringing this up. I'll have to look into it, though I hadn't heard about this particular bug before (I had heard about the crit one though).