Sega Chief

Modder
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Files posted by Sega Chief

  1. A small project I developed a while ago, this is a mod based on the infamous challenge-restriction run called Necrosis MO for FF7 that sets up unique conditions under which players must beat the game.
    The set-up is this: Every character that joins the player's party starts with 9999HP and 999MP; however, all healing has been disabled in the game meaning that any damage you take or MP you expend is permanently lost. To beat the game, you'll need to carefully manage your resources and avoid wasteful MP expenditure or excessive damage. You have free access to all commands and equipment, but bear in mind some effects are now useless (Cure, for instance, will not heal). Sources to raise stats have also been disabled.
    To install, extract the contents of the .zip and run the installer; specify the FF7/DATA folder of your game's installation. Remember to go into the installer's properties and unblock/run as admin if needed.
    If you find any bugs or discover a means with which to recover HP/MP then let me know so I can make adjustments. Good luck!

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  2. This mod is also hosted on Qhimm Forums: http://forums.qhimm.com/index.php?topic=14938.0

    96 downloads

       (0 reviews)

    1 comment

    Updated

  3. An Enemy Editor for FF7 PSX/PC by NFITC1 on Qhimm Forums.
    PrC opens the game's scene.bin and is able to edit enemy data including attacks, stats, AI, formations, etc. It also 'synchs' the altered scene.bin with the game's kernel.bin so that table look-ups remain correct. This tool works with both the PSX and PC version. The original release thread can be found here: http://forums.qhimm.com/index.php?topic=8481.0
    Requires:
    Microsoft .NET Framework 3.5 or higher
    DirectX 9.0c (or higher)

    9 downloads

       (0 reviews)

    0 comments

    Updated

  4. A Kernel Editor for FF7 PSX/PC by NFITC1 on Qhimm Forums.
    WM opens the game's kernel.bin and is able to edit various game assets such as character data, items, equipment, Materia, menu/battle text strings, and others. When editing the kernel.bin, make sure to use PrC to sync the game's scene.bin to the kernel.bin so that look-up tables remain correct. This tool works with both the PSX and PC version but be mindful of space limitations when editing text in the kernel.
    The original release thread can be found here: http://forums.qhimm.com/index.php?topic=7928.0
    Requires:
    Microsoft .NET Framework 3.5 or higher
    Microsoft Visual Basic Power Packs 3.0 or higher

    18 downloads

       (0 reviews)

    0 comments

    Updated

  5. A Field Editor for FF7 PSX/PC by myst6re on Qhimm Forums.
    Makou Reactor opens the game's fields and is able to edit dialogue, event scripts, walkmeshes, encounter tables, etc. It is able to open and edit both the PC and PSX version of field files.
    The original release thread can be found here: http://forums.qhimm.com/index.php?topic=9658.0

    6 downloads

       (0 reviews)

    0 comments

    Updated

  6. A Model Editor for FF7 PC by Borde on Qhimm Forums.
    Kimera is a 3D Model editor/viewer that can modify model assets used by the game's battle, field, world map, and minigame .lgp archives. It also has some limited animation editing capabilities. It is for PC assets only, and requires Visual Basic dependency files to run properly (see the thread + documentation for more information; some of the dependencies are included in the download but may need to be registered).
    The original release thread can be found here: http://forums.qhimm.com/index.php?topic=4194.0

    19 downloads

       (0 reviews)

    0 comments

    Updated

  7. An Archive Extractor/Compiler for FF7 PC by Luksy on Qhimm Forums.
    Before working with FF7's 3D models, the archives in which they are kept need to be decompiled and then, after edits, recompiled for the game to use again. The tool handles archives with the extension of .lgp.
    The original release thread can be found here: http://forums.qhimm.com/index.php?topic=12831.0

    22 downloads

       (0 reviews)

    0 comments

    Updated

  8. A Limit Break Editor for FF7 PSX/PC by Bosola on Qhimm Forums.
    Libre modifies the Limit Breaks for the game; for the PC versions, direct the tool to ff7.exe (works with the Steam version of the .exe as well). This tool is quite old so Visual Basic powerpacks and dependency files may need to be installed/registered.
    The original release thread can be found here: http://forums.qhimm.com/index.php?topic=9548.0

    8 downloads

       (0 reviews)

    0 comments

    Updated