Suppanut

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About Suppanut

  • Rank
    Recruit

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  • Favorite Games
    Tactics Ogre
  1. Feedback and Suggestions

    Is it possible for mod to allow San Bronsa ruin to able to access post-game without CODA (so it could access in N-route in first playthrough)
  2. Feedback and Suggestions

    Is it possible to turn all those celestial songs special attack skill of divine knight/ethereal vision (poigeint melody, day of reckoning, etc) into part of "art of war" command skill like other songs? Would it be good idea to do that?
  3. Feedback and Suggestions

    Thank you for quick response.
  4. Feedback and Suggestions

    Thanks raics for breathing new life to my favorite game. I now wait for official release to to enjoy whole new round of play with your mod. I have some suggestions and questions. I think that vanilla game give level requirement for most of unique weapons too high. If player drive down PotD in first playthrough, most of items in that dungeons would not usable until player play game in post-game world mode (most of them seem useless due to requirement too high to be anything but item collection). This also true to last unique weapon in story mode (Brynhildr) which if player plays without level grinding, it could not using against final boss. I think most of unique equipments should have level requirement reduce by -10. As they are unique, could not spam, I think they may not effect balance that much. In vanilla game, I feel like PSP version seem to neglect to add content or new recruitable character in chapter 3C (it has no unique character that you not gain on other part in original SNES version due to balance reason as player not lost Arycelle like in chapter 3N) while now we have long list of recruitable characters in chapter 3L and 3N. I think mod should add option to recruit Jeunen in that chapter and Occione later in chapter4. I think baldur golem should have better magic resistance and deal better damage to undead due to they are made of baldur. If possible, player should able to access to damsc golem from CODA as well in same sense as weapons grade escalation in vanilla. I don't know this is good idea or not but I think each classes should have 1 skill which should able to transfer to other classes of similar category. It is how I feel so weird in vanilla that I could not transfer phalanx to white knight or terror knight although they are also knight in heavy armour. There are some sidequest battles which involve resurrecting NPCs to complete sidequest and recruit character (Quadriga sidequest in chapter 3N, Cressida sidequest battles in Bahamulsa and Golyat of chapter 4C). I still not yet see any example of these battle when play in One Vision Mod on youtube. Would changing resurrection to evacuation still make Tamuz, Chamos, Phaesta, Cressida recruitable or not? What is the difference between unique characters and generic characters in One Vision mod apart from some unique characters' ability to access unique class? How much you nerf their RT modifier? Now their RT different is minimal? Or not different at all?