• Content count

  • Joined

  • Last visited

Everything posted by BTB

  1. Counter chance and cover chance are tied to stamina, so... well, technically yes.
  2. Yeah, pretty much anything involving Palidor is just in *shrug* territory. The Chakra formula in the Printme was mentioned earlier; I will correct it in the next update.
  3. Download Brave New World Here (New to Brave New World? Want to know what it's all about? Check out the Readme here or our list of Frequently Asked Questions.) It's that time again, my friends! After a beta cycle that went on much longer than we were expecting, Brave New World 1.9.0 is officially released today. The major features of this update include tying the game's cover and counter-attack mehcanics to stamina (the 'ol tank & spank) courtesy of Seibaby and one of the holy grails of FF6 modding in the form of GrayShadow's in-battle spell patch. There's also a lot more goodies in the Unlockme, including boxart courtesy of Shane at RetroGameCases and a little something special to snap into from our good friend Bauglir. As always, many of the changes in this update are largely inspired by the feedback I get from players who stream on Twitch or post videos on Youtube. I take something away from every playthrough I watch, and more and more with each passing update, Brave New World truly is the work of the amazing community that surrounds it. I can honestly say that the humble project Synchysi and I began work on over six years ago would never be what it is today without all of you, and for that and much else I am eternally grateful. I don't know what the future holds for this mod, but I am certain that you all will be a huge part of it. What's new in 1.9.0: Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. And if liking things on Facebook is your bag, baby, then by all means go nuts.
  4. That's fine with me. @seibaby can make the necessary adjustments.
  5. Note for next version: Kaiser should turn into a save point.
  6. Were there any observed instances of slowdown in just regular BNW, or was it only with the randomizer applied?
  7. Exactly what the title says - which character got the most use and/or contributed the most in your last playthrough? It'll be interesting to see how the results of this poll differ from the one on the ID forums, which is is somewhat corrupted by the fact that it's been up since forever and most of its votes were cast based on older versions of Brave New World.
  8. Holy shit, I thought this was an April Fool's joke.
  9. I suspect that this has no relation to BNW and would also occur on an unpatched ROM.
  10. The intended method is to rotate your party out frequently, mixing parties with high-level characters and low-level ones.
  11. Well, at that point you probably want to talk to @thzfunnymzn
  12. The recent re-release (or something to that effect) of Civilization III on Steam or some shit has prompted me to blow the dust off of one of my earliest modding projects and clean it up for an official release. If you've ever played Brave New World, you know what to expect with what I've done to the game. I would ask anyone who plays to please read through all of the in-game help files, not just because that's how you find out what all is different in the mod, but because A) I need feedback on how helpful it is, and B) there's probably a mistake in there I missed, and even more probably a lot more than that. Please check all of the links in particular and make sure that they resolve to valid pages (I did mention that I re-wrote the entire in-game help system from scratch, right?). Thanks to everyone who checks this out.
  13. Any "rage"-type status will prevent covering, including dance. I suppose the dance part can be revisited if it's a big deal.
  14. Cover does weird things with layering.
  15. Glad you enjoyed it. A LOT of our players are Canadian, so Narshe is sort of my little shout-out to them.
  16. Yeah, point any of those out to me and I'll fix 'em.
  17. It's a semi-softlock... it'll resolve itself if you hold frameskip for about a minute or so. I thought that was something I'd dealt with all instances of in the past... apparently not.
  18. There are experience "humps" at 10, 20, and 30 to keep you from overleveling too much. Expected levels for fighting Atma Weapon are very early 20's at the highest, so you're good.
  19. MagiMaster responds to any non-elemental damage with Overkill+Elixir. In his second phase, he will start using Overkill to counter *any* damage.
  20. Vanish isn't a standard spell in BNW, so cannot be runic'ed.
  21. The BNWCP is updated for every release and is included with the download of the mod in the "Unlockme" archive.