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Everything posted by BTB

  1. I'm gonna call that one a feature >.>
  2. What versions does this exist in? It's weird enough that knowing exactly when it showed up is the best way we'll have to figure out what's causing it.
  3. So, summary of issues with the current patch: -Spell condensing hack is missing (link to it has been provided earlier on in this thread) -Quartrstaff/Doomstick patch is messed up (Seibaby?) -Random encounter patch doesn't seem to work and I recommend removing it for further external testing -Items may kill undead Gau (existing issue from 1.8; new ROM sent to Synchysi with a fix) -Bug with the Soul Fire script (existing issue from 1.8; new ROM sent to Synchysi with a fix) -Whatever the fuck this is:
  4. Version Creamy


    Sid Meier's Civilization is a series that requires no introduction, and its third offering is, in my humble opinion, the greatest of them all. One of my first major modding projects and arguably what set my modding career into motion was fine-tuning the rules of the base game in an attempt to forget that the expansions ever happened. There's not much to say about this one except that it's as balanced as I feel it's ever going to get; have a glance at the readme or the quick reference sheet if you want to know more, or just dive right in and let the Civilopedia be your guide.
  5. It is my opinion after having observed the latest RC in action that the random encounter patch should be omitted in future builds until it can be further tested independently (and preferably by someone familiar with ASM and a debugger handy).
  6. Yep. Major thing it's missing is the spell menu condensing hack, which Seibaby has posted a fix for.
  7. 1.9 is pretty significant. The current RC is stable; the issues with it are minor and entirely cosmetic.
  8. Go right ahead and start up a thread. Good to have you.
  9. I believe you just got that hack from here: It definitely was in a previous beta, AFAIK.
  10. Plenty of results.
  11. You're talking about the hack that D sent you, right? Should still be in your email history since you never delete anything.
  12. Why would you be missing the status symbols hack...?
  13. It appears that neither the spell condensing patch nor the random encounter patch is in RC11.
  14. Any "donation" from Seibaby I ever spoke of was referring to the work he has put into this project (unless we're talking about the community donation project we set up to send DN a care package). We don't really take in donations... though I can't in good faith turn down any willing contribution towards my "help my broke girlfriend take her cats to the vet" fund.
  15. Relic bug still exists, too. Looks like something in the menu screen got messed up with RC9, and my gut is telling me it's related to Y Relic Equip. EDIT: the good news is that timed sequences seem to work properly. So the lack of a timer is a fun feature.
  16. Brave New World: Stormtroopers vs. A-Team edition
  17. So, for the next RC... • The game will no longer crash when Relm is recruited • The Zephyr Cape will now case Haste on low HP (instead of whatever it does now) • Dog Block will be disabled while covering • The Soul Sabre's BatPower will no longer be hidden in the extended equipment info screen and it and the Blood Sword will no longer be ignored by the optimize routine This *may* get put out tonight, otherwise it may be a little bit.
  18. It would be much more elegant to, say, take one of the rooms in Ebot's Rock and edit it into an actual underwater room. Unfortunately, map editing is not our strong suit. @Lockirby2 is the person I'd consult about that.
  19. seibaby - Today at 3:51 PM It's a simple matter, but I'd rather leave it to synch I don't know what causes the crash, but I'm willing to bet it's a simple as a typo
  20. The current 1.9 beta seems to be good to go. The only significant bug is that the game hangs when Relm is recruited, and I'm pretty sure @seibaby can whip up a quick fix if Synchysi doesn't put out a new RC in the next few days.
  21. Well, why don't you come over and have some video game metal and some nachos? And then some beer. As many of you may know, I am the proud caretaker of the internet's largest and best collection of video game metal, which I make a point to share about once every other year or so. Said collection has grown steadily over the last 15 years and has just hit a major milestone of TWO THOUSAND tracks of metal goodness. So bust out your favorite torrent client, strap on your dancin' shoes, and get ready to rock. (DISCLAIMER: for those of you concerned with the legality of this since you see "torrent" and automatically think "pirate", this collection is... wait a minute, this isn't GameFAQs. Fuck the man, let's sail the seven seas and have some rum.)
  22. So, Relm event and Zephyr Cape fix for RC9. Are we missing anything else?
  23. I'll be leaving it up on my end for about two weeks or so.
  24. I'm gonna put up a new ROM that switches the indexes of the Omega Wepaon and Soul Sabre, since the Soul Sabre's index is currently hard-coded to be treated like how the Omega Weapon should be (shows up as ??? BatPwr, is ignored by optimize, etc.) This will just simplify everything so that the only change necessary on YOUR end is to switch the suit of armor in the Figaro Castle Basement from item #22 to item #23. Looks like Seibaby is just going to send you a fix.