BTB

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Everything posted by BTB

  1. I am completely unfamiliar with that hack, so I have no idea.
  2. Note to self: can probably re-check the "hide opponent" flag for the version of the Kagenui that you have to bet to get Shadow. Also should consider adding a ghost merchant to Cyan's Nightmare.
  3. I just realized that Stray has the wrong spell list - it teaches Mute instead of Sleep. Will fix that in the next version.
  4. Well, one of the biggest reasons that I've resisted expanding the ROM thus far is knowing that the second I get a metric fuckton of free space in the AI bank, I will immediately fill it all up. And if I don't have enough good ideas (I have a list of notes), I'll just fill it with crap instead.
  5. My opinion is that it's probably very easily doable, the question is more is it something worth being done.
  6. 1. Not really. Aside from the fact that the spell index is full, part of balancing out the eight elements is the differences in availability. Having access to water damage, for example, is part of what makes Strago and Shadow so unique amongst other mages. 2. Initially, in order to make the Life spell preferable to Phoenix Downs, I widened the gap of effectiveness to 1/16 max HP for Phoenix Downs and 1/4 maxHP for Life (both were 1/8 in vanilla, rendering the Life spell fairly useless). I ultimately found that 1/4 maxHP still wasn't really having the desired effect since it still wasn't enough for a lot of characters to be able to survive a single hit after getting back on their feet, resulting in my request to switch it over to a set amount of HP. As for Phoenix Downs, the change to 1 HP was mostly symbolic since there's no effective difference between 1 HP and 1/16 maxHP because neither will allow anyone to take a single hit in pretty much any situation. 3. Possible? Probably. This isn't a question anyone has ever asked before, and I really don't have an opinion on it. 4. I think my only objection to that would be that giving them a value makes the ones you find sellable for lots of cash. Also, they currently fill a "rare expendable" role that very much needs filling. As far as late-game cash sinks go, the intent was for that to fall back on Potions and Ninjatos. 5. There's really not much I can envision to spice up what is essentially the game's "tutorial" phase without going massively off of the rails of what the mod aims to do.
  7. When Celes's turn comes up, pay close attention to what she can do.
  8. Yeah, I do need to ask right around where you're at in the game, since pretty much everything up until the Battle of Narshe is tutorial mode and there's not a whole lot you can do to keep an RPG consistently mechanically interesting throughout a period like that. In any case, I think a lot of what you've said can just be boiled down to scope. There's a lot of interesting things that I can imagine for a combat system and a lot of flaws I can easily see, but the ultimate question is what all can actually be done while working within the confines of the engine we're working with or without turning FF6 into a completely different game. Good points, nonetheless.
  9. Builds Reference Text

    So, there's two answers to that question. One, I try to avoid having certain "back-and-forth" Colosseum trades since it basically forces one of any point in the trade as a final piece of equipment. The Apocalypse and Illumina, for example, used to trade back and forth until I realized that it was really limiting possible end-game weapon options for either the Apocalypse or Illumina to be a given. So now they trade for a Minerva and thus give the player more options by allowing the Apocyllumina to serve as something other than an MP-hungry sword. The Soul/Gem Box have a similar problem where I have no interest in making either/or a "forced" relic. The second answer is that I'm personally not a huge fan of the EL reset. I come from an older time where decisions you made were decisions you were stuck with unless you started a new game, and that's where replay value came from. Putting him in was a point I conceded to after Synchysi and the community convinced me that it was a good idea given that many players are not likely to play through a ROMhack multiple times. Plus, it was an excuse for me to write some more lines for Ultros.
  10. Finished it!

    Where'd you stream it at? Your endgame levels were on the low side of average, but still pretty average. I don't really know much about most of the other hacks on this side, but it's where I'd recommend starting if you're looking for more like BNW. We've also got a Discord if you want to come and talk with us about it. Thanks for playing!
  11. Note to self: a split shuriken should probably be sufficient to wipe out a party of Rabites in the early parts of Sabin's scenario. Should lower their HP in the next update.
  12. It was discussed earlier in this thread.
  13. Floating Continent Woes

    Cyclonic respects both MBlock and Stamina, yes. The full-party equip screen can be accessed by selecting equip or relic and then pressing L/R to select the whole party, then left on the D-pad (I think)
  14. Yeah, I chose that phrasing very deliberately because of what you said here. One line that I cut because I didn't feel like it added to the flow of the article is that Brave New World can be beaten by a new player without a single death, it's just the exception rather than the norm. Bullshit like the MagiMaster casting Ultima when he dies doesn't exist, but the fight itself does require you to have geared up.
  15. So, one of my "wish list" items for BNW at some point in the future is to bring back the "class" labels. Except rather than simply being a description of the character, it would reflect their esper build. Each character would have a "default" class that would eventually change depending on which esper they predominately use for EL growth (or remain the same for hybrid builds, for the sake of simplicity). If you've ever played Seiken Densetsu 3 or Sword of Mana, it's basically the same thing. Without further ado, here we go! Terra Mage (Base) Battlemage (Bismark) --- Morph delay is shorter; Break and Storm cast faster Black Mage (Maduin) --- MP+25%; all Fire/Ice/Bolt spells & Ultima cast faster White Mage (Unicorn) --- HP+25%; all Cure and Life spells cast faster Omega Mage (Tritoch) --- Regen MP while morphed; Remedy and Regen spells cast faster Red Mage (Phoenix) --- HP/MP+12.5%; Cure (1-2), Fire (1-2), and Life (1) cast faster Celes General (Base) Holy Knight (Ramuh) --- HP+25%; all Swords get some kind of bonus(?) Dark Knight (Phantom) --- No dual-wield damage penalty; Merton and Demi/Quartr cast faster Valkyrie (Crusader) --- Inherent Cover; Safe and Haste cast faster Vanguard (Alexandr) --- Inherent Counter; Life and Regen spells cast faster Magic Knight (Siren) --- Runic restores 2x MP; all Ice & Bolt spells cast faster Holy Mage (Shiva) --- MP+25%; Holy, Merton, and all Cure spells cast faster Cleric (Seraph) --- HP+25%; Rerise, Remedy, and all Cure spells cast faster Locke Rogue (Base) Fighter (Ramuh) --- Critical Attack rate up; all Swords get some kind of bonus(?) Paladin (Kirin) --- All Shields get some kind of bonus(?); Cure (1-2) cast faster Thief (Ifrit) --- Steal always succeeds; Drain and all Bolt spells cast faster Red Mage (Phoenix) --- HP/MP+12.5%; Cure (1-2), Fire (1-2), and Life (1) cast faster Edgar Engineer (Base) Alchemist (Siren) --- Status-setting attacks/spells ignore enemy stamina; gain elemental resistance from equipped weapons Sentinel (Golem) --- Inherent Counter; Tools delay is shorter Spartan (Unicorn) --- All Shields get some kind of bonus(?); Safe and Slow spells cast faster Dragoon (Palidor) --- Two-handed damage bonus is 75% instead of 50%; Haste and Float spells cast faster Sabin Monk (Base) Shaman (Stray) - AKA "Stam-WOW" Sabin --- HP Regen rate is doubled; gain elemental resistance from equipped weapons Godhand (Golem) - AKA "Slap-Chop" Sabin --- Critical Attack Rate Up; Blitz delay is shorter Guardian (Terrato) - AKA "Schticky" Sabin --- Inherent Cover; Sleep and Drain spells cast faster Cyan Samurai (Base) Swordsmaster (Bismark) --- +25% Physical Damage; Bushido delay is shorter Templar (Kirin) --- Inherent Cover; Cure spells cast faster Vanguard (Alexandr) --- Inherent Counter; Life and Regen spells cast faster Shadow Ninja (Base) Assassin (Phantom) --- Critical Attack rate up; Pre-Emtpive Attack rate up Shinobi (Fenrir) Gau Hunter (Base) Beastmaster (Stray) Berserker (Fenrir) Setzer Gambler (Base) Undertaker (Shoat) - AKA "Slotzer" --- No dual-wield damage penalty; Doom and Poison/Bio cast faster Pilgrim (Starlet) - AKA "The Bank"(*) --- Inherent Counter; Remedy and Regen spells cast faster Cleric (Seraph) --- HP+25%; Rerise, Remedy, and all Cure spells cast faster Mog Moogle (Base) Druid (Shoat) --- Summon delay is shorter; Break, Quake, and Poison/Bio cast faster Geomancer (Maduin) --- Dance always succeeds; (?) Dragoon (Palidor) - AKA "Mogoon" --- Two-handed damage bonus is 75% instead of 50%; Haste and Float spells cast faster Guardian (Terrato) --- Inherent Cover; Sleep and Drain spells cast faster Strago Blue Mage (Base) Sorcerer (Zoneseek) --- MP+25%; X-Zone, Dark, and Ice spells cast faster Wizard (Shiva) --- +25% Magical Damage; Stop and Osmose spells cast faster Sage (Odin) --- HP Regen rate is doubled; Lore delay is shorter Relm Pictomancer (Base) Sorceress (Zoneseek) --- MP+25%; Meteor, Flare, and Fire spells cast faster Priestess (Starlet) - AKA "Love You Long Time" Relm --- Summon delay is shorter; Rerise, Remedy, and Regen spells cast faster Illusionist (Ifrit) --- Brushes may set image; (?) Gogo Mime (Duh) Umaro Yeti (Double Duh)
  16. Everything is uncensored, except apparently the pubs are still called cafe's.
  17. She won't. Math like this always rounds down, not up.
  18. It's an Iron Maiden reference. It's the inscription on the tombstone on the inner side of No Prayer For the Dying.
  19. Inferno HP?

    All three have about the same max HP
  20. Quick list of things for an eventual 1.9.1 release: • Soldier rage to Cure 2 / Special ; Rhinotaur to Remedy / Special • Stop hitting yourself, Powerslave • Musn't • Cafe to Pub (maybe) • Random encounter patch (maybe) • Atma Weapon to respect Jump (if anyone decides to try to code it) • Considering upping the random kill rate on the Nodachi/Doom Darts to 33% or 50%
  21. No random battles?

    The world's dying, but suddenly there's rainforests everywhere.
  22. Who's your MVP?

    Locke actually topped the old MVP poll we had for the longest time. It's really interesting to see how the ides have shifted.