BTB

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Everything posted by BTB

  1. A big thing with Locke that hasn't really been brought up is that the advent of quicksteal + Mug basically gives him a pseudo-AOE attack versus human mobs. Makes him super OP in certain parts of the game.
  2. Part of the changes to 1.9 was a bump to Aurabolt's power, which in turn should affect how much stamina helps it out.
  3. Just a thought I had for a potential New Game+ patch (which would be in the Unlockme) that swaps the level and EL caps (and re-adjusts the experience tables for both as necessary). Seems like it would be a fun way for a veteran player to run through. Thoughts?
  4. BNW: New Game+

    It would not carry over items from a previous playthrough, no.
  5. Plans for 2.0

    Strago himself can run crowd control even though he's slow; just focus more on attacks like Bad Breath instead of using him as a nuker.
  6. Plans for 2.0

    It's learnable from Zoneseek in 1.9, so she won't have it if you're playing 1.8.6.
  7. The espers were moved; the guy blocking off the auction house will tell you where to.
  8. Plans for 2.0

    We already have a plan for how it would work, story-wise. We've not discussed any of the specifics outside of the need-to-know circle.
  9. Plans for 2.0

    You need to use your only fast character to neutralize your opponents as much as possible. Relm knows Stop now, which should help.
  10. Plans for 2.0

    Monsters and bosses also have stamina, yes
  11. Plans for 2.0

    Fractional damage already considers stamina for defense.
  12. Plans for 2.0

    Gungho is Leeroy (yes, THAT Leeroy) in BNW. Those bonuses all sound nice, but ultimately they seem like a flavor thing that wouldn't be worth the PITA they would be to implement. Something like the esper equip bonuses is different because, one, they already functioned as equipment and thus weren't that difficult to implement, but addressed an existing flaw in the system where there was no functional difference between what esper was equipped outside of summon effect. Thus, even though the effects are minor, they have a major impact on gameplay; the same can't be said for what's being proposed here.
  13. Plans for 2.0

    We do not speak of the Advance version.
  14. Past version changelog: http://btb2.free.fr/mods/ff6/Versions.txt Esper equip bonuses were added in 1.8; they were the main feature. Since DoomGaze holds Relm's only real means of contributing offensively, we couldn't really make him superboss-level powerful. As far as specific design goes, he's the boss that most warrants shopping for both Diamond and Crystal gear to reduce the damage from his attacks. Intangir was never intended to be a hard enemy to kill; just a grinding post for magic points.
  15. The duplication issue seems to occur with even a minimal amount of rages, so that's a good sign.
  16. Plans for 2.0

    nATB was introduced into BNW proper some time ago.
  17. Plans for 2.0

    The only change I've publicly stated is an intention to maker the Floating Continent a multiple-party dungeon.
  18. It's cosmetic up until the point that the duplicates start bumping actual rages off of the list.
  19. https://www.ff6hacking.com/forums/thread-3532-post-35405.html#pid35405 @Synchysi
  20. I'm assuming it's a conflict with either Assassin's alphabetical rage patch (most likely) or D's rage menu hack. I've posted this in the thread on FF6Hacking so hopefully GrayShadows sees it and can offer some insight.
  21. Did you confirm that the two were related?
  22. Honestly, the only issue that concerns me is the rage list, and I'm betting anything it's tied to the spell condensing patch.
  23. It's not a very good feature.
  24. I'm gonna call that one a feature >.>
  25. What versions does this exist in? It's weird enough that knowing exactly when it showed up is the best way we'll have to figure out what's causing it.