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Everything posted by BTB
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Yeah, we need to break the ROM so that USME stops recognizing it. This keeps happening.
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Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
Well, I suppose this is a testament to how much of a pain in the ass saving him was in the original game. -
Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
Aside from the fact that it's ostensibly a bugfix, it counter-balances the fact that the new Dice math is effectively a buff to an already-powerful weapon. -
Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
Several of our players are running on a SNES Mini and the only real problem has been that updating it is a huge pain in the ass. -
Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
As you have learned, it isn't. -
Dealing MP damage to Wrexsoul stalls him, which can prevent him from possessing you. The drop is always the same - this is why Shemp appears at the beginning of the fight.
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Stuck in a loop in Cyan's Dream
BTB replied to genjiglove's topic in Final Fantasy VI: Brave New World
Go clockwise. -
Known error, will be fixed when we do a bugfix update.
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Is there somewhere in game or anywhere that tells what the Espers summons actually do?
BTB replied to tacticalcraptical's topic in Final Fantasy VI: Brave New World
In-game no, unfortunately. We lost any viable real estate to show it when we added in the equip bonuses, so these effects can only be seen in the Printme. -
Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
That was, uh... not something I thought I'd left in the final product >.> -
Brave New World 2.0 Is Now Available!
BTB replied to BTB's topic in Final Fantasy VI: Brave New World
Press L or R. -
Does 2.0 start out easier than older version or do I have a bad patch?
BTB replied to tacticalcraptical's topic in Final Fantasy VI: Brave New World
There was no need to have Whelk be an extended fight, especially given that the reason for his existence (ATB) is no longer a thing in Brave New World. -
Sprite problems in battle / best emulator & settings
BTB replied to walleyeguy's topic in Final Fantasy VI: Brave New World
<3 -
Sprite problems in battle / best emulator & settings
BTB replied to walleyeguy's topic in Final Fantasy VI: Brave New World
SNES9x is the standard and is really the best compromise. Some of our more... enthusiastic members will tell you to use BSNES for complete accuracy, but I don't think any emulation is going to completely eliminate any kind of graphical issues like that. -
do "output +25%" relics stack?
BTB replied to twigglypuff's topic in Final Fantasy VI: Brave New World
Nope. -
Both of these things exist in the Unlockme, along with a full checklist of rare equipment by type and by area. This is, however, as was pointed out above, post-game content.
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Any levels above the high 30's should generally be considered busted and beyond the realms of any real strategic though. There simply aren't "builds" at that point since your level carries you in every direction.
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Doubtful until Funnyman returns. Mish started working on one awhile back, but he ended up getting more caught up with speedrun routing.
- 14 replies
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- builds
- build guide
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(and 3 more)
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January 1, 2020: Brave New World 2.0
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UPDATE: the beta cycle for 2.0 has at this point drawn nearly to a close. There are a few outstanding issues and undelivered updates (listed in purple in the below changelog), but for the purposes of anyone who's been waiting for a finalized version, the current beta patch is pretty much that in all but name at this point (with an extra-special thanks to Bropedio for making it all happen). If you're interested in playing it, please check the pinned messages in the #Brave-New-World channel in our Discord server. What's new in 2.0:
- 213 replies
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- 12
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Although the official release of 2.0 is (as of this writing) 2 days away, the current beta version has been being promoted as "basically finalized" for the past several months and a good number of you have played through it up until this point. As many of you know, the purpose of this poll isn't just a pointless GameFAQs-esque popularity contest - it's a valuable feedback tool for me to ensure that all of the characters are well-balanced and no one d00d is too strong or too weak. Given the many changes that have been implemented to characters since this poll was first implemented, I've deemed it time to retire the old thread and begin anew for the biggest update we've ever put out. So please, if you have played through 2.0 (NOT a previous version!), take a moment to cast a vote and let us know how it went. (To everyone who already voted in the other 2.0 poll, I apologize. The data was irredeemably corrupt and I decided it best to simply re-create the poll.)
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It was fixed in 2.0
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The shaman system and Township are both very half-baked and need some work. If you do nothing else, unlock the shamans much earlier and do what you can to make them less mutually-exclusive. That's off the top of my head. Swing by Discord and hash things out when you start working on this. I've got more than a few things I can probably suggest once I get to thinking on it.
- 26 replies
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- breath of fire
- snes
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(and 1 more)
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Group 3 fights Inferno and 2 fights Atma, not the other way around/
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That's not it. The issue is that the current beta is a patch on TOP of BNW code rather than integrated in. There are somewhere in the neighborhood of 170 direct conflicts with Bro's code and the source.