On the nature of modding & game design... in Hacking & Modding Posted February 22, 2018 · Report reply 10 minutes ago, Augestein said: The only thing I kinda disagree with is the "beat on the first try." I think the key phrase being "beatable," NOT "easily beatable." The issue is that so many games are designed around the notion of you having to lose the first time. This means that something like Final Fantasy X's Yunalesca fight and the infamous "Mega-death" is a bullshit maneuver (this is especially bad, because if someone has zombieproof on all of their characters, the fight is literally unwinnable without excessive grinding). But something like Seymour's "Banish" on Yuna's summons isn't garbage, because it's something the AI does in response to a player ability choice, you can redirect your strategy upon seeing it without it resulting in a death/loss. Yeah, I chose that phrasing very deliberately because of what you said here. One line that I cut because I didn't feel like it added to the flow of the article is that Brave New World can be beaten by a new player without a single death, it's just the exception rather than the norm. Bullshit like the MagiMaster casting Ultima when he dies doesn't exist, but the fight itself does require you to have geared up.