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Posts posted by BTB
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To address the Holy Lance in particular, random spellcasts on spears would be overpowered in the context of Brave New world because random casts will also inherit the damage multiplier from jump, which in the case of spears is 2 instead of 1. This is the equivalent damage boost of a MP-fueled auto-crit from a rod, which has the downside of requiring the user (invariably a squishy) to be in the front row. The Holy and Flare casts from the Apocalypse/Illumina had to be hard-coded to ignore multipliers or else they would have been severely overpowered.
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Counter chance and cover chance are tied to stamina, so... well, technically yes.
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Yeah, pretty much anything involving Palidor is just in *shrug* territory.
The Chakra formula in the Printme was mentioned earlier; I will correct it in the next update.
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Note for next version: Kaiser should turn into a save point.
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Were there any observed instances of slowdown in just regular BNW, or was it only with the randomizer applied?
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Holy shit, I thought this was an April Fool's joke.
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2 hours ago, F-Bomb said:This sounds like it has patched just the text. So I think you hit the nail on the head with just the CNW patch being applied.
Speaking of the dialog for the doom train. I've seen it in FF3usME but never been able to trigger it in game. I always make sure I suplex the train to see it happen and just cop the consequenses.
Has it been ommitted in later versions of the hack?
It was never included.
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I suspect that this has no relation to BNW and would also occur on an unpatched ROM.
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The intended method is to rotate your party out frequently, mixing parties with high-level characters and low-level ones.
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Any "rage"-type status will prevent covering, including dance. I suppose the dance part can be revisited if it's a big deal.
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It was removed.
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Cover does weird things with layering.
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Glad you enjoyed it. A LOT of our players are Canadian, so Narshe is sort of my little shout-out to them.
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Yeah, point any of those out to me and I'll fix 'em.
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It's a semi-softlock... it'll resolve itself if you hold frameskip for about a minute or so. I thought that was something I'd dealt with all instances of in the past... apparently not.
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There are experience "humps" at 10, 20, and 30 to keep you from overleveling too much. Expected levels for fighting Atma Weapon are very early 20's at the highest, so you're good.
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On 3/10/2018 at 8:55 PM, A Dummy said:He doesn't use Elixirs when you play to his elemental gimmick, or at least he's not supposed to at any rate.
If you're not sure about what his current weakness is when he does a barrier change you can always just use Scan to check it, but even if you do throw a "wrong" spell at him the worst that should happen is it just does no damage. (Or does it absorb? I don't quite remember at the moment.)
I could be wrong on this, but I think you can also technically use non-elemental magic without him using an Elixir, but he does counter stuff like that with a strong attack (Overkill I think?) since it's circumventing his gimmick, so don't use stuff like that too much or you'll die from all the counters. (Though maybe he does still use an Elixir? I don't quite remember in this case.)MagiMaster responds to any non-elemental damage with Overkill+Elixir. In his second phase, he will start using Overkill to counter *any* damage.
SpoilerHe also stops countering non-elemental damage with Elixirs at that point, too.
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Vanish isn't a standard spell in BNW, so cannot be runic'ed.
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The BNWCP is updated for every release and is included with the download of the mod in the "Unlockme" archive.
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It's a space-saving technique I used in the dialogue bank, as well as in intentional Easter Egg.
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Could someone PM me what the Mystery Egg does?
in Final Fantasy VI: Brave New World
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The Mystery Egg does not affect rods.