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Found 5 results

  1. Version HardSpirit 1.0.a Install the mod. Use the ips Chrono Trigger HardSpirit.ips for you chrono trigger english roms version. Octet roms 4.00 Mo (4 194 816 octets) Disk space 4.00 Mo (4 198 400 octets) 1----------------------------------------------------------------------------------------------------------------- All Magic and action add + 2 cost MP. All ally Magic and action add - 2/3/4/5 Power/Healing but the one Techs for all héro change to the all target. List. Chrono Cyclone 2---4 Required (100)Techs Points -2 Power dammage Slash 2---4 Required (500)Techs Points -2 Power dammage ★Lightning 2---4 Required (1000)Techs Points -3 Power dammage Spincut 4---6 Required (1500)Techs Points -3 Power dammage ★Lightning 2 8---10 Required (2000)Techs Points -4 Power dammage ★Life 10---12 Required (2500)Techs Points -4 Power healing Confuse 12---14 Required (3000)Techs Points, change to the all target -5 Power dammage ★Luminaire 20---22 Required (3500)Techs Points -5 Power dammage Marle Aura 1---3 Required (200)Techs Points -2 Power healing Provoke 1---3 Required (600)Techs Points -2 Power succed ★Ice 2---4 Required (1000)Techs Points -3 Power dammage ★Cure 2---4 Required (1500)Techs Points -3 Power healing ★Haste 6---8 Required (2000)Techs Points, change to the all target -4 Power succed ★Ice 2 8---10 Required (2500)Techs Points -4 Power dammage ★Cure 2 5---7 Required (3000)Techs Points -5 Power healing ★Life 2 15---17 Required (3500)Techs Points -5 Power healing Lucca Flame Toss 1---3 Required (200)Techs Points -2 Power dammage Hypno Wave 1---3 Required (600)Techs Points -2 succed ★Fire 2---4 Required (1000)Techs Points -3 Power dammage Napalm 3---5 Required (1500)Techs Points -3 Power dammage ★Protect 6---8 Required (2000)Techs Points, change to the all target -4 Power succed ★Fire 2 8---10 Required (2500)Techs Points -4 Power dammage Mega Bomb 15---17 Required (3000)Techs Points -5 Power dammage ★Flare 20---22 Required (3500)Techs Points -5 Power dammage Robo Rocket Punch 1---3 Required (600)Techs Points -2 Power dammage Cure Beam 2---4 Required (1000)Techs Points -2 Power healing Laser Spin 3---5 Required (1500)Techs Points -3 Power dammage Robo Tackle 4---6 Required (2000)Techs Points -3 Power dammage Heal Beam 3---5 Required (2500)Techs Points -4 Power healing Uzzi-Punch 12---14 Required (3000)Techs Points, change to the all target -4 Power dammage Area Bomb 15---16 Required (3500)Techs Points -5 Power dammage Shock 17---19 Required (4000)Techs Points -5 Power dammage Frog Slurp 1---3 Required (200)Techs Points, change to the all target -2 Power healing Slurp Cut 2---4 Required (600)Techs Points -2 Power dammage ★Water 2---4 Required (1000)Techs Points -3 Power dammage ★Heal 2---4 Required (1500)Techs Points -3 Power healing Leap Slash 4---6 Required (2000)Techs Points -4 Power dammage ★Water 2 8---10 Required (2500)Techs Points -4 Power dammage ★Cure 2 5---7 Required (3000)Techs Points -5 Power healing Frog Squash 15---17 Required (3500)Techs Points -5 Power dammage Ayla Kiss 1---3 Required (200)Techs Points -2 Power healing Rollo Kick 2---4 Required (600)Techs Points -2 Power dammage Cat attack 3---5 Required (1000)Techs Points -3 Power dammage Rock Throw 4---6 Required (1500)Techs Points -3 Power dammage Charm 4---6 Required (2000)Techs Points, change to the all target -4 Power succed Tail Spin 10---12 Required (2500)Techs Points -4 Power dammage Dino Tail 15---17 Required (3000)Techs Points -5 Power dammage Triple Kicks 20---22 Required (3500)Techs Points -5 Power dammage Magus ★Lightning 2 8---10 Required (500)Techs Points -2 Power dammage ★Fire 2 8---10 Required (1000)Techs Points -2 Power dammage ★Ice 2 8---10 Required (1500)Techs Points -3 Power dammage ★Dark Bomb 8---10 Required (2000)Techs Points -3 Power dammage ★Magic Wall 8---10 Required (2500)Techs Points, change to the all target -4 Power succed ★Dark Mist 10---11 Required (3000)Techs Points -4 Power dammage ★Black Hole 15---17 Required (3500)Techs Points -1 Power dammage ★Dark Matter 20---22 Required (4000)Techs Points -5 Power dammage Dual magic------------------------------ Crono & Lucca Fire Whirl 4 3 Cyclone + Flame Toss. Fire Sword 6 4 Spin Cut + Fire. FireSword 2[1] 14 10 Confuse + Fire 2. Crono & Marle Aura Whirl 4 3 Cyclone + Aura. Ice Sword 6 4 Spin Cut + Ice. Ice Sword 2 14 10 Confuse + Ice 2. Crono & Frog X-Strike 4 4 Cyclone + Slurp Cut. Sword Stream 6 4 Spin Cut + Water. Spire 10 6 Lightning 2 + Leap Slash. Crono & Robo Rocket Roll 4 5 Cyclone + Laser Spin. Max Cyclone 6 5 Spin Cut + Laser Spin. Super Volt 10 19 Lightning 2 + Shock. Crono & Ayla Drill Kick 4 4 Cyclone + Rollo Kick. Volt Bite 4 5 Lightning + Cat Attack. Falcon Hit 6 6 Spin Cut + Rock Throw. Lucca & Marle Antipode 4 4 Fire + Ice. Antipode 2 10 10 Fire 2 + Ice 2. Antipode 3 22 10 Flare + Ice 2. Lucca & Frog Red Pin 4 6 Fire + Leap Slash. Line Bomb 17 6 Mega Bomb + Leap Slash. Frog Flare 22 17 Flare + Frog Squash. Lucca & Robo Fire Punch 4 3 Fire + Rocket Punch. Fire Tackle 10 6 Fire 2 + Robo Tackle. DoublevBomb 17 16 Mega Bomb + Area Bomb. Lucca & Ayla Flame Kick 4 4 Fire + Rollo Kick. Fire Whirl 10 12 Fire 2 + Tail Spin. Blaze Kick 10 22 Fire 2 + Triple Kick. Marle & Frog Ice Water 4 4 Ice + Water Glacier 10 10 Ice 2 + Water 2. Double Cure 7 7 Cure 2 + Cure 2 Aura Beam 3 4 Aura + Cure Beam Ice Tackle 4 6 Ice + Robot Tackle. Cure Touch 7 5 Cure 2 + Heal Marle & Ayla Twin Charm 3 6 Provoke + Charm Ice Toss 4 6 Ice + Rock Throw Cube Toss 10 6 Ice 2 + Rock Throw Frog & Robo Blade Toss 4 5 Slurp + Laser Spin Bubble Snap 4 6 Water + Robo Tackle Cure Wave 7 5 Cure 2 + Heal Beam Frog & Ayla Slurp Kiss 3 3 Slurp + Kiss Bubble Hit 4 4 Water + Rollo Kick. Drop Kick 6 22 Leap Slash + Triple Kick. Robo & Ayla Boogie Boogie 6 6 Robo Tackle + Charm Spin Kick 6 4 Robo Tackle + Rollo Kick. Beast Toss 14 6 Uzi Punch + Rock Throw Triple magic------------------------------- 3D Attack Crono 4 Frog 4 Ayla 22 Cyclone + Slurp Cut + Triple Kick Arc Impulse Crono 6 Marle 10 Frog 6 Spincut + Ice 2 + Leap Slash Delta Force Crono 10 Lucca 10 Marle 10 Lightning 2 + Fire 2 + Ice 2 Delta Storm Crono 10 Lucca 10 Frog 10 Lightning 2 + Fire 2 + Water 2 Final Kick Crono 10 Marle 10 Ayla 22 Lightning 2 + Ice 2 + Triple Kick Fire Zone Crono 6 Lucca 10 Robo 5 Spincut + Fire 2 + Laser Spin Gatling Kick Crono 10 Lucca 10 Ayla 22 Lightning 2 + Fire 2 + Triple Kick Life Line Crono 4 Marle 15 Robo 5 Cyclone + Life 2 + Laser Spin Triple Raid Crono 4 Frog 4 Robo 6 Cyclone + Slurp Cut + Robo Tackle Twister Crono 4 Robo 4 Ayla 12 Cyclone+ Laser Spin + Tail Spin ..............Rock use............ Dark Eternal Marle 10 Lucca 10 Magus 22 Ice2 + Fire2 + Dark Matter Grand Dream Frog 17 Marle 17 Robo 4 Frog Squash + Life2 + Cure Beam Omega Flare Lucca 22 Robo 5 Magus 10 Flare + Laser Spin + Dark Bomb Poyozo Dance Marle 3 Lucca 3 Ayla 12 Provoke + Hypno Wave + Tail Spin Spin Strike Frog 6 Robo 6 Ayla 12 Leap Slash + Robo Tackle + Tail Spin ------------------------------------------------------------------------------------------------------------------ Exp Table change... (Lv1)100 (Lv2)300 (Lv3)600 (Lv4)1000 (Lv5)1500 (Lv6)2000 (Lv7)2500 (Lv8)3000 (Lv9)3500 (Lv10)4000 (Lv11)4500 (Lv12)5000 (Lv13)5500 (Lv14)6000 (Lv15)6500 (Lv16)7000 (Lv17)7500 (Lv18)8000 (Lv19)8500 (Lv20)9000 (Lv21)9500 (Lv22)10000 (Lv23)10500 (Lv24)11000 (Lv25)11500 (Lv26)12000 (Lv27)12500 (Lv28)13000 (Lv29)13500 (Lv30)14000 (Lv31)14500 (Lv32)15000 (Lv33)15500 (Lv34)16000 (Lv35)16500 (Lv36)17000 (Lv37)17500 (Lv38)18000 (Lv39)18500 (Lv40)19000 (Lv41)19500 (Lv42)20000 (Lv43)20500 (Lv44)21000 (Lv45)21500 (Lv46)22000 (Lv47)22500 (Lv48)23000 (Lv49)23500 (Lv50)24000 (Lv51)24500 (Lv52)25000 (Lv53)25500 (Lv54)26000 (Lv55)26500 (Lv56)27000 (Lv57)27500 (Lv58)28000 (Lv59)28500 (Lv60)29000 (Lv61)29500 (Lv62)30000 (Lv63)30500 (Lv64)31000 (Lv65)31500 (Lv66)32000 (Lv67)32500 (Lv68)33000 (Lv69)33500 (Lv70)34000 (Lv71)34500 (Lv72)35000 (Lv73)35500 (Lv74)36000 (Lv75)36500 (Lv76)37000 (Lv77)37500 (Lv78)38000 (Lv79)38500 (Lv80)39000 (Lv81)39500 (Lv82)40000 (Lv83)40500 (Lv84)41000 (Lv85)41500 (Lv86)42000 (Lv87)42500 (Lv88)43000 (Lv89)43500 (Lv90)44000 (Lv91)44500 (Lv92)45000 (Lv93)45500 (Lv94)46000 (Lv95)46500 (Lv96)47000 (Lv97)47500 (Lv98)48000 (Lv99)0--Max average exp 2----------------------------------------------------------------------------------------------------------------- Impossible the max all stats for all member normal, but is possible add 50 Speed max. You have the basic stats the all hero and possible to power up you best equip and items Tab+2 , you choose you power. (HP)(MP)(Power)(Stamina)(Speed)(Hit)(Evade)(Magic)(Magic Defense) Begin level. Chrono Lv(1) (HP/70)(MP/8)(Power/5)(Stamina/8)(Speed/12)(Hit/8)(Evade/8)(Magic/5)(Magic Defense/2) Marle Lv(1) (HP/65)(MP/12)(Power/2)(Stamina/6)(Speed/8)(Hit/8)(Evade/6)(Magic/8)(Magic Defense/8) Lucca Lv(2) (HP/75)(MP/14)(Power/2)(Stamina/6)(Speed/6)(Hit/8)(Evade/7)(Magic/8)(Magic Defense/7) Robo Lv(10) (HP/235)(MP/24)(Power/14)(Stamina/17)(Speed/6)(Hit/11)(Evade/12)(Magic/8)(Magic Defense/7) Frog Lv(5) (HP/128)(MP/17)(Power/6)(Stamina/11)(Speed/11)(Hit/9)(Evade/10)(Magic/8)(Magic Defense/5) Ayla Lv(18) (HP/335)(MP/35)(Power/21)(Stamina/22)(Speed/17)(Hit/21)(Evade/26)(Magic/12)(Magic Defense/13) Magus Lv(27) (HP/333)(MP/33)(Power/26)(Stamina/25)(Speed/14)(Hit/26)(Evade/29)(Magic/31)(Magic Defense/28) ------------------------------------------------------------------------------------------------------------ Character max stats Basique lv 99. Chrono (HP/807)(MP/74)(Power/77)(Stamina/85)(Speed/34)(Hit/49)(Evade/62)(Magic/65)(Magic Defense/75) Marle (HP/780)(MP/77)(Power/51)(Stamina/74)(Speed/31)(Hit/57)(Evade/72)(Magic/76)(Magic Defense/78) Lucca (HP/763)(MP/81)(Power/49)(Stamina/74)(Speed/30)(Hit/58)(Evade/69)(Magic/81)(Magic Defense/83) Robo (HP/858)(MP/78)(Power/85)(Stamina/92)(Speed/27)(Hit/57)(Evade/67)(Magic/63)(Magic Defense/74) Frog (HP/793)(MP/77)(Power/72)(Stamina/86)(Speed/32)(Hit/51)(Evade/80)(Magic/66)(Magic Defense/72) Ayla (HP/843)(MP/73)(Power/78)(Stamina/89)(Speed/35)(Hit/75)(Evade/94)(Magic/56)(Magic Defense/71) Magus (HP/688)(MP/92)(Power/76)(Stamina/75)(Speed/29)(Hit/65)(Evade/82)(Magic/91)(Magic Defense/82) 3-------------------------------------------------------------------------------------------------------------- Change all member equip possible three choose weapon varity. Weapon--Blade the possible use(Chrono)(Robo)(Magus) Weapon--Bow the possible use(Marle)(Frog)(Ayla) Weapon--Gun the possible use(Marle)(Lucca)(Chrono) Weapon--Arm the possible use(Lucca)(Robo)(Magus) Weapon--Sword the possible use(Chrono)(Frog)(Ayla) Weapon--Fist the possible use(Marle)(Robo)(Ayla) Weapon--Scythe the possible use(Magus)(Lucca)(Frog) All weapon, armor, equip add the bonus stats. All armor equip for all members. Choose armor you all members, to effet bonus stats you like. Value max possible one Weapon and Two Armor. +6 (Magic), +6 (Stamina), +6(Power), +3(Speed), +10 (Magic Defense), +10/2(Hit), Max One, style or mix the varity bonus possible. +18 (Magic).. +18 (Stamina).. +18(Power).. +9(Speed).. +30 (Magic Defense).. +22(Hit).. And one Accessory add More stats again or effet passive. Accessory Rock add good stats. BlackRock Invokes. `DarkEternal"+6 Magic BlueRock Invokes. `OmegaFlare"+10 M-D SilverRock Invokes. `SpinStrike"+6 Power WhiteRock Invokes. `Poyozo Dance"+6 Stamina GoldRock Invokes. `Grand Dream" +Shield/Barrier 4- Armor def set low Defense. 5----------------------------------------------------------------------------------------------------------------- Weapon set - 10% attack and crit, to vanilla value. Teck point * 10 the all level. 6----------------------------------------------------------------------------------------------------------------- Th Exp and G monster UP little more, + the reel max Exp, G, number for first digit. triple effet, The HP monster UP little more, + the reel max HP number for first digit, and X3. Exemple monster 88 = 128 , 10000 = 40000, or 1335 = 4335 and ect... Add all monster stats +2,+ act bonus LV, Lv, Stamina, Speed, Magic, Hit, Evade, MagicDef, Offense, Defense. Act bonus,1,2,2,3,3,3,4,4,4,4,5,5,5,5,5 7----------------------------------------------------------------------------------------------------------------- add Ether or mid ether for shop. 8----------------------------------------------------------------------------------------------------------------- The bonus stats tab give + 2 to two or three attribut. Boss give one boost tab 100%, to help you adventure. And the buy black Omen for 65535 G for one. magic tab- add +2/+2 Power/Stamina Max) power tab- add +2/+2 Magic/Magic defense Max) speed tab- add +2/+2/+1 Hit/Evasion/Speed Max) 9------------------------------------------------------------------------------------------------------------------- List the new equip weapon, armor and item. Weapon-Chrono WoodSword, ATK+2 and 9 critical,+1 Speed. IronBlade, ATK+6 and 9 critical,+2 Hit. SteelSaber, ATK+14 and 9 critical,+2 Power. LodeSword, ATK+18 and 9 critical,+2 Stamina. RedKatana, ATK+27 and 9 critical,+2 Magic. FlintEdge, ATK+36 and 9 critical,+2 Speed. DarkSaber, ATK+45 and 9 critical,+5 Magic-Def. AeonBlade, ATK+63 and 9 critical,+10 Hit. DemonEdge, ATK+81 and 9 critical,1.5x hit on Mg enemies +4 Magic. AlloyBlade, ATK+99 and 9 critical,+4 Power. StarSword, ATK+113 and 9 critical,+3 Speed . VedicBlade, ATK+122 and 9 critical,+6 Power. KaliBlade, ATK+135 and 18 critical,+6 Magic. ShivaEdge, ATK+153 and 6 critical,4x damage at critical +10 M-D. BoltSword , ATK+23 and 9 critical,+10 Hit. Slasher, ATK+39 and 9 critical,+3 Speed. Swallow, ATK+131 and 27 critical,+3 Speed. Slasher2, ATK+140 and 20 critical,+10 Magic Defense. Rainbow, ATK+198 and 63 critical, 70 % critical hit rate +6 Power. Weapon-Marle BronzeBow, ATK+2 and 18 critical,+2 Magic. IronBow, ATK+14 and 18 critical,+1 Speed. LodeBow, ATK+18 and 18 critical,+2 Hit. RobinBow , ATK+23 and 18 critical,+2 Power. SageBow, ATK+36 and 18 critical,+5 Magic-Def. DreamBow, ATK+54 and 18 critical,+2 Speed. CometArrow, ATK+72 and 18 critical,+6 Power. SonicArrow, ATK+90 and 18 critical,Random `Slow" +6 Magic. Valkerye, ATK+162 and 36 critical,+3 Speed. Siren, ATK+126 and 36 critical,Random `Stop" +10 Magic Defense. Weapon-Luca AirGun, ATK+4 and 18 critical,+2 Hit. DartGun, ATK+6 and 18 critical,+1 Speed. AutoGun, ATK+14 and 18 critical,+2 Power. PicoMagnum, ATK+18 and 18 critical,+2 Stamina. PlasmaGun, ATK+23 and 19 critical,Random `Stop" on machines + 2 Magic. RubyGun, ATK+36 and 18 critical,+5 Magic Defense. DreamGun, ATK+54 and 18 critical,+6 Power. Megablast, ATK+72 and 18 critical,+3 Speed. ShockWave, ATK+99 and 18 critical,Random `Chaos" + 6 Magic. WonderShot, ATK+225 and 36 critical,Damage can vary+ 10 Magic Defense. Graedus, ATK+54 and 18 critical,Cuts enemy's HP by 1/2 + 6 Power. Weapon-Robot TinArm, ATK+18 and 9 critical,+2 Hit. HammerArm, ATK+23 and 9 critical,+2 Magic. MirageHand, ATK+27 and 9 critical,+1 Speed. StoneArm , ATK+36 and 9 critical,+2 Magic. DoomFinge, ATK+45 and 9 critical,+5 Magic-Def. MagmaHand, ATK+63 and 9 critical,+2 Speed. MegatonArm, ATK+81 and 9 critical,+4 Magic. BigHand, ATK+95 and 9 critical,+4 Power. KaiserArm, ATK+108 and 9 critical,+10 Magic Defense. GigaArm, ATK+122 and 9 critical,+10 Hit. TerraArm, ATK+135 and 9 critical,+6 Magic. CrisisArm, ATK+1 and 4 critical,Attack changes below 10 HP +6 Power. Weapon-Frog BronzeEdge, ATK+5 and 21 critical,+2 Power. IronSword, ATK+9 and 21 critical,+2 Stamina. Masamune, ATK+68 and 21 critical,+2 Magic. FlashBlade, ATK+81 and 21 critical,+1 Speed. PearlEdge, ATK+95 and 21 critical,1.5x hit for Mg enemies + 10 Magic-Def. RuneBlade, ATK+108 and 21 critical,+6 Magic. BraveSword, ATK+122 and 21 critical,2x hit for Mg enemies +6 Power. Masamune, ATK+180 and 21 critical,2x hit for Mg enemies +3 Speed. DemonHit, ATK+108 and 21 critical,2x hit for Mg enemies +10 Magic Defense. Weapon-Ayla Fist1, ATK+0 and 18 critical,+6 Magic. Fist2, ATK+0 and 23 critical,+6 Power. Fist3, ATK+0 and 27 critical,+6 Stamina. IronFist, ATK+0 and 32 critical,+10 Magic Defense. BronzeFist, ATK+0 and 9 critical,+3 Speed. Weapon-Magus DarkScythe, ATK+108 and 9 critical,+6 Magic. Hurricane, ATK+122 and 9 critical,+6 Power. StarScythe, ATK+135 and 9 critical,+6 Stamina. DoomSickle, ATK+144 and 9 critical,Attack up when ally falls +3 Speed. New Weapon for all party. Weapon-all Hit+, 215 ATK, 40 Crit +10 Hit, +1.25 Tech dammage. Power+, 215 ATK, 40 Crit +6 Power, +1.25 Tech dammage. Magic+, 215 ATK, 40 Crit +6 Magic, +1.25 Tech dammage. Stamina+, 215 ATK, 40 Crit +6 Vit, +1.25 Tech dammage. Fire+, 181 ATK, 36 Crit +10 Hit, Res Fire, +1.25 Magic-Tech dammage. Water+, 181 ATK, 36 Crit +6 Magic, Res Water, +1.25 Magic-Tech dammage. SHadow+, 181 ATK, 36 Crit +6 Power, Res Shadow, +1.25 Magic-Tech dammage. Thunder+, 181 ATK, 36 Crit +6 Vit, Res Thunder, +1.25 Magic-Tech dammage. MDef+, 215 ATK, 40 Crit +10 MDef, +Critical X2. Speed+, 215 ATK, 40 Crit +3 Spd, +Critical X2. Red/Blue, 169 ATK, 33 Crit +10 MDef,Res Fire/Water, 80 % steal. Yellow/Dark, 169 ATK, 33 Crit +3 Spd,Res Shadow/Thunder, 80 % steal. Sleep+, 200 ATK, 40 Crit +6 Vit,add Sleep statut Atk. Confus+, 200 ATK, 40 Crit +6 Pow,add Confus statut Atk. Stop+, 200 ATK, 40 Crit +6 Spd,add Stop statut Atk. Slow+, 200 ATK, 40 Crit +6 Mag,add Slow statut Atk. Armor-all HideTunic, Def+3 and +1 Speed. KarateGi, Def+6 and +3 Speed. BronzeMail, Def+10 and +2 Hit. MaidenSuit, Def+13 and +1 Speed. IronSuit, Def+20 and +5 Magic defense. TitanVest, Def+28 and +2 Power. GoldSuit, Def+36 and +2 Stamina. RubyVest, Def+32 and Cuts `Fire" by 50% + 2 Magic. DarkMail, Def+32 and Mg Defense +5. MistRobe, Def+42 and +2 Magic. MesoMail, Def+41 and +2 Power. LuminRobe, Def+52 and Mg Defense +5. FlashMail, Def+53 and +1 Speed. LodeVest, Def+61 and +2 Stamina. AeonSuit, Def+65 and +2 Power. ZodiacCape, Def+71 and Mg Defense +10. NovaArmor, Def+73 and Protects status + 2 Hit. PrismDress, Def+90 and Cuts Mg attack by 1/3 + 5 Magic Defense. MoonArmor, Def+76 and Mg Defense +10. RubyArmor, Def+69 and Cuts `Fire" by 80% + 2 Power. RavenArmor, Def+68 and +2 Magic. GloomCape, Def+77 and +2 Stamina. WhiteMail, Def+63 and Absorbs `Lightning" hits + 2 Hit. BlackMail, Def+63 and Absorbs `Shadow" hits +5 Magic Defense. BlueMail, Def+63 and Absorbs `Water" hits + 6 Magic. RedMail, Def+63 and Absorbs `Fire" hits +6 Power. WhiteVest, Def+49 and Absorbs 50% of `Lightning" hits + 10 M-D. BlackVest, Def+49 and Absorbs 50% of `Shadow" hits +10 Hit. BlueVest, Def+50 and Absorbs 50% of `Water" hits +6 Magic. RedVest, Def+50 and Absorbs 50% of `Fire" hits +6 Stamina. TabanVest, Def+38 and Speed +2/`Fire" guard up. TabanSuit, Def+74 and Speed +3/`Fire" guard up. Helmet-all HideCap, Def+3 and +1 Speed. BronzeHelm, Def+4 and +2 Hit. IronHelm, Def+8 and +2 Power. Beret, Def+11 and + 2 stamina. GoldHelm, Def+12 and + 2 Magic. RockHelm, Def+16 and +1 Speed. CeraTopper, Def+19 and +2 Hit. GlowHelm, Def+21 and + 2 Power. LodeHelm, Def+25 and + 2 Stamina. AeonHelm , Def+31 and +2 Magic. PrismHelm, Def+38 and Magic Def. +9/locks status . DoomHelm, Def+27 and + 5 Magic Defense. DarkHelm, Def+33 and Cuts `Shadow" hits by 50% + 2 Hit. GloomHelm, Def+41 and Protects status + 1 Speed. SafeHelm, Def+38 and Cuts physical damage by 1/3 + 2 Power. TabanHelm, Def+24 and Mg Defense +10. SightCap, Def+30 and Prevents `Chaos" + 2 Stamina. MemoryCap, Def+30 and Prevents `Lock" + 2 Magic. TimeHat, Def+30 and Prevents `Stop," `Slow" +10 M-D. VigilHat, Def+36 and Protects status +6 Power. OzziePants, Def+47 and ??? + 6 Magic. HasteHelm , Def+37 and 50% less time between attacks +6 Stamina. R'bowHelm, Def+37 and Cuts `Lightning" hits by 50% + M-D 10. MermaidCap, Def+37 and Cuts `Water" hits by 50% + 3 Speed. Accesory-all Bandana, +1 Speed. Ribbon, Hit +2. PowerGlove, Power +2. Defender, Stamina +2. MagicScarf, Magic +4. Amulet, Protects status. DashRing, +2 Speed. HitRing, +10 Hit. PowerRing, Power +4. MagicRing, Magic +6. WallRing, Mg Defense +10. SilverErng, Max HP up by 25%,6 Power,Haste. GoldErng, Max HP up by 50%,10 Hit,Haste. SilverStud, MP use cut by 50%, 5 MDef, Res Poison and Confuse. GoldStud, MP use cut by 75%, 5 MDef, Res Poison and Confuse. SightScope, Shows enemy's HP, Max attack power, MP regen. CharmTop,`Charm" power up, +Shield+Barrier. RageBand, 50% Counter attack rate. FrenzyBand, 80% Counter attack rate. ThirdEye, 2x Evade. Wallet, Turns Exp. into G. GreenDream, One-time auto reanimate. Berserker, Auto attack / Hit & Def. up. PowerScarf, Power +6. SpeedBelt, Speed +3. BlackRock, Invokes. `DarkEternal" +6 Magic. BlueRock, Invokes. `OmegaFlare" +10 M-D SilverRock, Invokes. `SpinStrike" +6 Power. WhiteRock, Invokes. `Poyozo Dance" +6 Stamina. GoldRock, Invokes. `Grand Dream" +Shield/Barrier. HeroMedal, +Critical hit rate +Mp Regen . MuscleRing, Stamina +6. FleaVest, Mg Defense +12. MagicSeal, +5 Magic/Magic Defense. PowerSeal, +10 Power/Stamina. Relic, Haste, + 10 Hit. SeraphSong, MP Regen +Shield+Barrier. SunShades, Ups attack power. PrismSpecs, Ups attack pwr. to the max. Items-all magic tab- add +2/+2 Power/Stamina power tab- add +2/+2 Magic/Magic defense speed tab- add +2/+2 Hit/Evasion You have 7 members, use the tab to gain you favorite power stats. Medina macket add 31 new items to help the adventure, but the price is very bad/or possible to best place the shop item for the game and Black Omen too. Slasher2, Rainbow, Valkerye, Siren, WonderShot, Graedus, TerraArm, CrisisArm, Masamune, DemonHit, IronFist, BronzeFist, StarScythe, DoomSickle, WhiteVest, BlackVest, BlueVest, RedVest, OzziePants, HasteHelm, R'bowHelm, MermaidCap, Amulet, GoldErng, GoldStud, SightScope, CharmTop, MagicSeal, PowerSeal, SeraphSong, SunShades, -------------------------------------------- Black Omen Market. Full tonic, Full Ether, M-Tonic, M-Ether, PartyTonic4, PartyEther4, WhiteMail, BlackMail, BlueMail, RedMail, SightCap, MemoryCap, TimeHat, VigilHat, Hit+, Power+, Magic+, Stamina+, Fire+, Water+, SHadow+, Thunder+, MDef+, Speed+, Red/Blue, Yellow/Dark, Sleep+, Confus+, Stop+, Slow+, Items Healing change de value. Tonic 50 HP Mid Tonic 150 HP Full tonic 450 HP Ether 10 MP Mid Ether 20 MP Full Ether 30 MP Élixir 700 HP/MP One allie Hyper Ether 50 MP Mega Élixir 700 HP/MP All allie Lapis 250 HP all M-Tonic 999 HP one M-Ether 99 MP one Shelter 150 HP all to battle. Revive 200 HP. new items to replaced. New Heal items for all restore all allie, but not possible the battle use. PartyTonic1 50 HP all PartyTonic2 100 HP all PartyTonic3 200 HP all PartyTonic4 400 HP all PartyEther1 10 MP all PartyEther2 20 MP all PartyEther3 30 MP all PartyEther4 40 MP all Enjoy the play the new adventure fun. ------------------------------------------------------------------------------------------------ https://www.mediafire.com/file/lufetofbqplhsmb/Chrono_Trigger_HardSpirit.rar/file
  2. Version 1.1.1

    530 downloads

    I am delighted to present "Enhansa Edition," a comprehensive gameplay mod designed for the classic SNES game, "Chrono Trigger." My goal was to create an experience that preserves the essence of the original while incorporating modern RPG sensibilities. Unleash the power of time as you discover the redesigned combat mechanics, featuring an array of new status ailments and player Techs. Experience the perfect synergy of the original's nostalgic charm and innovative enhancements, allowing you to rewrite history in a truly unforgettable way. Improving on Chrono Trigger is a daunting task. The original game gets so many things right. I have strived to maintain its fast-paced combat while introducing challenges that will test your skills and perseverance. Thank you for playing, and I hope you enjoy! -inuksuk, June 2023
  3. Chrono Trigger is considered easy for veterans due to core characters having high speed making random encounter and boss fights becoming less challenging. You can use Lunar IPS to apply this patch over original Chrono Trigger (U) [!] This re-balance mod will focus on utilizing roles based on utility and speed. I'll fix other issues and apply re-balance to teches and items including some stuff reworked as below. ===Character speed re-balance=== If you group characters based on speed into slow/normal/fast, the pacing will be 6/8/12 making fast characters being too fast and make the game unbalanced. I will decrease speed on fast characters to make the game moderately more challenging with balanced pacing. Since speed reduction leads to more difficult gameplay, I decided to release version 2.0 with 3 different versions. Normal - This will keep original speed on playable characters. You can enjoy new content and improvements with Valeria 2.0 without increasing difficulty. Some enemies will act a bit faster though. Skilled - This will reduce speed on fast playable characters by 2. It will increase game difficulty a bit with slower offensive characters. This one is more balanced and should have been implemented in original game. Veteran - This is my favorite speed re-balance used in early development. It's considered a bit too hard for new players so first Valeria release made it easier. I recommend this difficulty for veteran players only. You can start new game with different difficulty and it can't be changed later. Though it's more difficult at first but it'll get better gradually with speed tabs you found through story progression. Stat tabs are no longer charmable so please use wisely. ===Character teches re-balance=== Tech re-balane starts from healing being too powerful on some units making some dedicated support like Marle quickly fall behind. Despite having most powerful Life2 tech, she doesn't have AoE heal or powerful spells to make use of her magic at all. Robo's healing teches will easily overpower others with some speed and magic tabs so healing re-balance is the the main reason I started this mod. Even Slurp and Kiss can be over powered with a few magic tabs for 2 MP cost too. Most physical teches will be nerfed a bit and boost dual/triple teches to become stronger. I highly recommend to use dual teches for more damage output. Magical teches however are buffed a bit to make magical strategies working better. There's also a lot of inconsistencies between unit's role and teches they have like Crono getting Raise after Lightning2 while Marle getting Life2 as the last tech when she should get revive ability much sooner so I reworked a few teches too. Crono - He's one of fastest unit, having access to most versatile and strongest weapons, can even revive an ally, and have strongest ultimate spell. So I decreased his speed, change his Revive to attack power up buff, and nerf Ultimate spell down to more reasonable level along with last tech on other units. I also added +4 Magic Sword on VerdicBlade to compensate the lost of charmable tab making him more versatile on magical build. Marle - She's one of the most pitiful design in game. Designed with high magic potential but was given role as support character. Her Cure 2 is useless when Cure can almost heal unit to full HP. Her strongest attack is average Ice 2 and lose to Magus version. Her role of support to revive fallen ally won't be available until you get her last tech. Her only redeeming feature haste become needless with endgame haste helm. And she's only healer who can't do AoE heal alone. In this re-balance, I reworked on her Allure to be AoE, Haste to be Revive instead and changed Cure 2 to be AoE making her role as dedicated support becoming useful as it should be. Her ulti is changed to Haste/Evade buff which is a small bonus since HasteHelm can get only one now. I also decreased her speed by 1 in Veteran to balance unit's efficiency a bit. Lucca - Despite people's claim that she's not being that great but her magic is recognized by pro players to be very good unit in many parties. There's not much for her to be adjusted except raising bonus success rate of Hypnowave a little. Her weapons and Marle's also get small buff too. Frog - He's also one of the most pitiful one fighting the rock bottom spot with Marle too. He started off as very effective unit with 2MP AoE heal and hits hard with Masamune. However, his usefulness quickly fades away as his offensive quickly fall behind with weaker weapons plus lower weapon growth. His magic growth is not high enough to to make his heal useful enough. To redeem his shortcomings a bit, I buffed his basic Slurp power a little, his Leap Slash will have chance to Slow unit too and Cure 2 is changed to Heal 2 for high power heal with status restored. His weapons gets buff to hit harder too. His Heal will have MP usage doubled though. Robo - He's designed to be slow but powerful with abilities to fit all roles effectively with some tabs. He's supposed to be one of the most powerful trump card if you put effort to build him right and I don't plan to change his design much. So besides nerfing tech power like others, I nerfed his healing teches a bit and add MP cost on Laser Spin/Heal Beam. In Veteran level, his base speed is decreased down to 5 needing more effort to maintain his speed until late game. Ayla - She's designed to be physical beast who can steal and heal with status restored and it works well that way. Some people may not like forcing Ayla to steal but there's no better design to work on stealing yet. I didn't change her design that much since she seems to be fine as is now except some minor tweaks like adjusting Kiss power with 2 MP cost and decrease MP cost of Charm a little. Her fist also have 5% critical rate bonus added too. Magus - He's pretty much balanced except his MP cost is a bit too effective so I added MP cost on most of his teches and nerf his dark teches' power a little. His only buff is Black Hole will have 60+20% chance to Stop if not instant death. His weapon StarScythe can inflict Poison. His ultimate tech isn't nerf so it's considered strongest with his magic power. After a few test runs, I believe this tech re-balance shouldn't break the game balance and improve usefulness of all units through the game better without one being clearly better or worse. You can still beat the game with any party combination but using proper strategy and planning will be more important to win the game without imposed challenge. ===Items Re-balance=== Chrono Trigger as a few unused items so I brought them back and modify some items to enhance gaming experience. Since some teches are nerfed so I'll buff some items to improve usability without relying on stat tabs too much. Some weapons for Marle, Lucca, and Frog are a bit underwhelming so I buffed them a bit so they can perform better before getting final weapon. Marle's Valkyrie can hurt pretty well against magical enemies to make up for no ultimate attack. Consumable items have price increased too making HP/MP/Status recovery teches becoming more crucial to use although Ether is cheaper and HiEther is more expensive. Some items are very interesting and allow new strategies like SeraphSong. Most items are buffed and some endgame content are re-balanced with some buffs and nerfs applied. This Valeria mod shouldn't make the game significantly harder. If you play your card right, it might be even easier than original game. This re-balance will make strategy becoming more important to beat the game efficiently. Download: https://www.mediafire.com/file/7j60kd8eukazdhr
  4. Chrono Trigger is considered easy for vetarans due to core characters having high speed making random encounter and boss fights becoming less challenging especially with haste for 24-26 Speed (excluding +3-6 speed items buff). This re-balance mod will focus on utilizing roles based on utility and speed. I'll fix other issues too so let's address issues aside the speed with each character unit in Chrono Trigger below. Crono Issues: His magic is low so Luminaire has OP power to compensate and can be broken with Magic tab. Some gameplay can be easily be done with magic tab and Crono spamming Luminaire with GoldenStud. Resolution: Fix his magic inefficiency by adding +4 Magic to one of his Sword like Frog and reduce Luminaire power. Marle Issues: Her heal is very strong to the point where Cure 2 isn't needed at all in late game. Her saving grace Haste will be obsolete with HasteHelm. She's the only one who doesn't have AoE heal too. Resolution: Reduce healing power and make Cure II as a party heal with reduced power. Make HasteHelm with reduced armor and +2 Speed instead. Lucca Issues: She's slow and her early abilities aren't really useful enough so people often use her has dual tech linker or item user. Resolution: Buff magic a bit so her usefulness will improve a bit and make buff affecting whole party. Frog Issues: His Heal ability is too OP. Aural Whirl needs Crono and Marle to perform with 2+1 MP and he can do that with only 2MP alone and can act fast. Resolution: Increase MP consumption and reduce healing factor to balance things out with Aura Whirl. Robo Issues: He have slow speed (just like Lucca) and abilities to compensate for slow speed is too OP especially healing. Not to mention he'll gain +3 speed in later side quest making him faster than Marle. Resolution: Reduce his speed by 1 so he'll truly be the slowest unit and nerf his healing teches with magic tab in consideration. Ayla Issues: She doesn't have major issues to deal with except Kiss that can make her a bit OP with magic tab. Her dual teches are quite OP too. Resolution: Reduce healing factor and other based teches for reducing dual tech damage a bit. Magus Issues: He's a solo unit without dual tech so he's pretty balanced. Nothing to be fixed Resolution: No need though I'll nerf his Dark Matter a little. Character speed re-balance If you group characters based on speed into slow/normal/fast, the pacing will be 6/8/12 making fast characters being too fast and make the game unbalanced. I will reduce speed on fast characters to make the game moderately more challenging with balanced pacing with 5-6/7-8/9-10 instead. It took me a long while to find optimal speed re-balance in various scenarios. I find it has pretty good pacing through the game without imposed difficulty. Character teches re-balance It always troubled me why Frog's Heal ability can perform healing as effective as Aura Whirl with just 2MP while Aural Whirl needs Crono-2/Marle-1 to perform the similar effects when dedicated healer like Marle needs someone to perform party heal. Robo's healing teches will easily be over powered with some speed and magic tabs so healing re-balance is the the main reason I started this mod. Slurp and Kiss can be over powered with some magic tabs too. While working on teches re-balance, I find dual malee teches being more effective than dual malee + magic teches as tier 2 spells are under powered too much. So I'll re-balance between malee and magic attack power for dual teches better. After a few test runs, I believe this tech re-balance shouldn't break the original game mechanics and improve usefulness of Marle/Lucca through the game better with improved crowed control teches. You can still beat the game with any party combination but using proper strategy and planning will be more important to win the game without imposed challenge. Items Re-balance The main reason I started items re-balance started from fixing HasteHelm that makes Marle's Haste ability being useless. I later added some bonus in some weapons helping the game balance and bring back removed items as enemy's drop at appropriate time. I tried to fix stats abusing but the only way to proper fix is removing them. I made some adjustments in items to help the game instead of those boosted stats. This mod isn't hard type mod so any player can enjoy this mod without feeling challenged or have grinding required. Please apply this IPS patch below on original unheadered ROM file to play. Download: Chrono Trigger Valeria 1.0
  5. Version 1.1

    658 downloads

    A hardtype hack that drastically increases the difficulty of the original game, as well as altering various aspects for the sake of balance, customization, and/or fun. A key part of the rebalance in this hack is making most Dual Techs and Triple Techs significantly stronger than in the original game, compared to Single Techs