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Found 2 results

  1. Yo! After a few months of newly absense, I'm back and running! I've finished the second half of the platforms of Chill Penguin (tweaked the little preview I showed in the stage design thread), and now I'm designing the first half, for then to add enemies, and add the graphics! And I'm also announcing that I'll be streaming on next Sunday! I'll be updating the thread with the actual time I'll be around, but if you have any questions, feel free to ask here or in the Mega Man X Hard Type Discord channel in NG+ chat!
  2. So here's a list of the things I am looking to do in the future. It's not really in any order except the first. Let me know if you have any ideas for development! Have the forum indexed and the mod added to the Downloads section for better visibility. Get more people to play the current version of the mod so any lingering issues may be addressed. Overhaul the entire enemy AI section so that I can do some more interesting things with enemies. Take a look at enemy stats once again to try and create varied combat situations. Potentially change the glove/ring equipment slot to an accessory slot more similar to the one found in FFV. This would open up the possibility for some status/elemental immunities earlier in the game. Replace Rydia and Kain's secondary commands with something a bit more useful. Add some lore-friendly super-bosses to the game. Squash bugs.