general changes
12 classes selectable
class change event instead grants +20 m.def
reworked spell list, INT increases spell effectiveness
reworked equipment list
hit count is now fixed based on class, e.g. fighter has 5, rogue 8
all the bug fixes and speedup modfications including dash button
buffed bosses
doubled exp gain, reduced early to mid game costs
most regular encounter are now runnable (all except those linked to boss formations)
some small dungeon changes, mostly ice cave to prevent bypassing the Eye boss via warp spell and to get bats in earth cave out of the way
classes:
Fighter
can use swords, axes and the heaviest armor
Rogue
dual wields knives, 8 hits, deals highest damage against low def targets
Bl.Belt
unarmed expert, highest m.def and lv50 damage
RedMage
can use swords and a good portion of white and black magic but has only mediocre stats
WhiteMage
can cast every white spell
BlackMage
can cast every black spell
Paladin
sword fighter with limited selection of white spells (up to level 5)
Ninja
dual wielding glass canon, can learn some black magic spells (up to level 5)
Druid
unarmed brawler that learns some support spells of all levels
Shaman
can learn every support spell
Magus
can learn every damage spell
Sage
can learn every spell but slow gain of spell charges
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