Search the Community: Showing results for tags 'guide'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • General Discussion
    • Development Discussion
    • Let's Play
    • Site Suggestions & Questions
    • Site Updates
  • Mods
    • Chrono Trigger: Enhansa Edition
    • Chrono Trigger: Lavos Awakening
    • Civilization III: Somewhere In Time
    • Final Fantasy VI: T Edition
    • Final Fantasy V: Void Divergence
    • Final Fantasy VI: Brave New World
    • Final Fantasy VI: Return of the Dark Sorcerer
    • Final Fantasy VII: New Threat
    • Final Fantasy Monster Tactics
    • Golden Sun
    • Heroes of Might & Magic III: Another Heroes 3 Mod
    • Lufia 2: Mod Series
    • Mega Man X: Hard Type Series
    • Ogre Battle: In the Lap of the Gods
    • Seiken Densetsu 3: Sin of Mana
    • Shin Megami Tensei Nocturne: Hardtype
    • Super Mario RPG: Armageddon
    • Tactics Ogre: One Vision
    • Miscellaneous Mods

Blogs

  • Announcements

Calendars

  • Community Calendar

Categories

  • News

Categories

  • Hacking & Modding

Categories

  • Twitch Streams

Categories

  • Mods
    • Chrono Trigger: Enhansa Edition
    • Chrono Trigger: Lavos' Awakening
    • Civilization III: Somewhere In Time
    • Final Fantasy VI: Return of the Dark Sorcerer
    • Final Fantasy IV: The Darkness Within
    • Final Fantasy V: Void Divergence
    • Final Fantasy VI: Brave New World
    • Final Fantasy VII: New Threat v2.0
    • Final Fantasy VII: New Threat v1.5
    • Final Fantasy VII: True Necrosis
    • Final Fantasy Monster Tactics
    • Final Fantasy Tactics 1.3
    • Golden Sun Book 1: Fallen Star
    • Golden Sun Book 2: Risen Star
    • Mega Man X: Hard Type Series
    • Ogre Battle: In the Lap of the Gods
    • Seiken Densetsu 3: Sin of Mana
    • Super Mario RPG: Armageddon
    • VVVVVV
    • Manall's FF1
  • Randomizers
    • Final Fantasy Tactics
    • Final Fantasy VI
    • Mega Man Battle Network 3 White
  • Game Editing Tools
    • Final Fantasy Tactics
    • Final Fantasy VII
    • Super Mario RPG
  • Game Patching
    • Patches/Fixes
    • Patching Tools

Categories

  • Videos
    • Let's Play

Found 2 results

  1. Content mode and Normal mode are different in more ways than just enemies. Normal mode has some balancing done with equipment. Here's how I rate the difficulty and my overall experience with the 2 modes that are currently out. Content mode: Content mode is kinda like baby's first rom hack. It closely matches vanilla in difficulty. Something about that which I haven't thought about until now though, is that vanilla only had 1 superboss, Culex. He was pretty hard, and all optional bosses match that. They are all just like Culex, it's just that there are so many of them. What makes content mode even worthy of the title "difficulty hack" is the fact that the superbosses are the main attraction. I give it a 1/10 in difficulty, this is because, if you know what you're doing, you can blast through any boss without breaking a sweat. The ultimate boss can even be beaten without blocking! I give it a 6/10 for the overall experience, because it's not too much fun just blasting through even the toughest bosses. I do however like the feeling of blasting through them. In the end, it was made for people who wasn't very experienced with vanilla/difficulty hacks, so I can't really give a fair opinion because of that, but it'll do for now. Normal mode: Normal mode is currently the main attraction of the hack. It's balanced and challenging even if you know what you're doing, and you're not forced to learn every little trick about an enemy to beat it, even at the very end. It does however get tough eventually, but not to where you need to be a master to beat it. The biggest difference between this and content mode, besides being a lot tougher, of course, is that certain accessories have been buffed/ nerfed. The double-turn items have been nerfed and some of the high tier non-double-turn items have been buffed to not get totally overshadowed by the double-turn items. Another tweak to these powerful pieces of gear, is how you unlock some of the best ones. I will mark the next section as a spoiler for those who hasn't made it that far, and doesn't want to be spoiled. Just know that you need to meet certain requirements to get a reward from a later boss. All these changes put together makes normal mode pretty rough. I give it a 6/10 in difficulty due to a certain late postgame boss, the rest is about 3-4/10. I also give it a 8/10 for the overall experience, because you have to really work to get further. Take the Axem Rangers, in content mode, you can just plow right through them on your first try (I somehow managed to die to them 3 times when playing content mode, oops), but you'll probably have to be prepared before facing them in normal mode. (In which I beat them on my first try, don't ask) I hope this can help some people to decide which version to start out with. Thanks for reading!
  2. Version 9 Guide/Help

    Hey all, I just started playing this mod 2 weeks ago and I think it's AWESOME. You can really see the hard work that's been put into the 9 different versions and it really is top of the line. Anyway, I noticed Version 9 has some significant differences from what's in this Version 8 guide: http://ngplus.net/InsaneDifficultyArchive/www.insanedifficulty.com/board/indexab10.html?/topic/7319-the-ultimate-game-content-spoiler-q-a-thread-v80/ Has anyone made a Version 9 guide? Has anyone compiled a list of the Version 9 bosses/locations? Is there still a way to upgrade armor in Version 9? Any help is appreciated. Thanks!