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  1. For those of you who have ideas for battles in FFT but don't have the time/dedication to work on a full mod, I need your help! Also if you've ever played MT and thought to yourself "this combination of abilities/enemies will be interesting/nasty/etc" but haven't see it yet, let me know! I need ideas for enemies, formations, new abilities that lend themselves to interesting battles... Extra battles have 23 slots left, these can be of any difficulty level. Easier ones can unlock as soon as after Mandalia 2. Chapter 5 has 49 event slots left (about 24 battles). Difficulty must be consistent with the game's difficulty curve (9-10 on my scale for ch 5, or between the ch 4 and dd average). The kind of thing I'm looking for here is less "generic hard shit" and more clever enemy/formation setups. Non-boss enemies should follow similar rules to the rest of the enemies of the mod (no true blanket immunities, pseudo-blanket immunities caused by 0 faith or abilities only, stat distributions of HP/MP/PA/MA/Speed/damage reduction similar to other enemies, etc). The kinds of things I'm looking for with clever enemy setups: innate ability synergy (such as Poison Heal + Marvel Scale), enemies with some kind of theme/role to them (offensive status setter, healer, etc), built in strategies (Berserk + Hamedo). For formations, things with synergy to the map (Poison Heal + the swamp, Arc ranged skills + a large hill, etc), enemies with synergy to each other (Haste + Sunlight on separate enemies), etc.