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Hello friends, I have just finished working on a MOD for Final Fantasy IX on Playstation. I have called it FF9DangerFire. The changes that I have made with this MOD are listed below. (For the version 1.2, I will change weapons and armors' stats, as well as modify the prices of everything that can be found in shops.) The Hats and Helmet gives you a 50% reduction of one or more elements. But are low against an item. The Armlet and Gauglet increases your power of elements but are low against 2 elements. The Armor, Robe and Clothes you immune against certain elements but are weak against three other elements. The Add-Ons absorb certain item but are low against two items. Only weapons and Gemstone have no positive and negative effects of elementals. Equipment with Bonus is only weapon and add-ons and Gemstone. Some Gemstone can give you a bonus of +14 and +12 on 1 stats All items in store and synthesis is increased by 30% of the normal price. I will change, Also the watches have more stats than in the original game. Every normal enemy of CD 1 Adds + 3 to all stats except HP and MP. Each Normal Boss on CD 1 Adds + 5 on all stats except HP and MP. Every normal enemy of CD 2 Adds +6 to all stats except HP and MP. Each Normal Boss on CD 2 Adds + 10 to all stats except HP and MP. Every normal enemy of CD 3 Adds + 9 to all stats except HP and MP. Each Normal Boss on CD 3 Adds + 15 to all stats except HP and MP. Every normal enemy of CD 4 Adds +12 to all stats except HP and MP. Each Normal Boss on CD 4 Adds + 20 to all stats except HP and MP. Version 1.1 !The commands list for the following five characters has been modified. - Zidane a) The command 'Skill' has been replaced with 'Actio' which allows for the use of many more abilities, some of whom could only be used in Trance state before. b) In Trance state, the command 'MIXFRA' has replaced Zidane's 'Dyne' abilities. 'MIXFRA' allows you to use 'Lancer', 'Reis' Wind', 'Chakra', and 'Aura'. Each of these abilities can be used twice in one turn like a double cast. - Vivi a) 'Magic' is renamed 'Mage UP'. b) The command 'MIXFRDA' replaces Focus in Vivi's normal state and replaces 'BLK Double' in his Trance state. c) The command 'MIXFRDA' contains Cure, Cura, Life, Scan, Panacea, Shell, Protect, Reflect, Float, Dispel, Holy, Haste, Stona, Lancer, Reis' Wind, Dragon Breath, White Draw, Luna, Six Dragon, and Cherry Blosom. - Steiner a) A new command, 'Mag-arts', groups together both 'SwdTech' and 'MagSwd' abilities under the same menu. More so, the abilities that used to require Vivi to cast can now be used without Vivi. b) A new command, 'QUAM', now stands as the third action in Steiner's menu. This command contains Curse, Revive, Vanish, Magic Hammer, 1000 Needles, Pumpkin Head, Chakra, and Aura. - Garnet a) A new command, 'Aura Good', groups together both 'Summon' and 'White' abilities under the same menu. b) A new command, 'MIXVIST', now stands as the third action in Garnet's menu. This command contains Fire, Blizzard, Slow, Thunder, osmose, Power Break, Armor Break, and Mental Break. - Eiko a) A new command, 'Magica', groups together both 'White' and 'Summon' abilities under the same menu. b) A new command, 'MIXQUI', now stands as the third action in Eiko's menu. This command contains Goblin Punch, LV5 Death, LV4 Holy, LV3 Def-Less, Soul Blade, What's that!?, Detect, Flee, White Wind, 1000 Needles, Bad Breath, and Mighty Guard. - All equipments can be used by every character. Version 1.0 - Every ability costs 13 ability points. - All spells affecting your characters or enemies have both a positive and negative effect on them. - All level 1 spells cost 11 mana, all level 2 spells cost 22 mana, and all level 3 spells cost 33 mana. - The base power of level 1 spells is 5, the base power of level 2 spells is 10, and the base power of level 3 spells is 20. - Eidolons have more than one element attached to their damage. - All physical and magical attacks cause poison and darkness effects on the targeted creature or character. - All characters start with twenty-six ability points. - All the base character names have been modified. - Every ability cost 255 AP to learn. - The experience required to reach level 99 is now 15 millions-the level curve has been adjusted. - The limit for base HP is now 5000. - The limit for base MP is now 700. - The HP and MP of enemies is doubled. - You now gain less experience from enemies. --------------------------------- Link to download the patched CDs: [DO NOT POST, THANKS!] If you only want the patch, you can use one of these two links http://www.mediafire.com/file/p0z1du1wqmtp4a2/ModDangerFire.rar https://1fichier.com/?vb6xrsv0h1 Version 1.2 http://www.mediafire.com/file/31ti5ya5m25avah/ModFF9DangerFireVersion1.2.rar Or https://1fichier.com/?2j9lhqnrot Password for 1fichier is ff9angel. Thank you in advance for testing my MOD ^^ I hope that you will appreciate the fact that this MOD make the game longer. Exemple of the menu for Zidane: https://img4.hostingpics.net/pics/661011ZidaneMenu.png Here you can see that each ability costs 13 MP (so choose the best abilities depending on the situation): https://img4.hostingpics.net/pics/503824AP13.png As seen below, your special abilities being available at any time, you will not need to count on the Trance mode. Even though the characters still do more damage in that state. https://img4.hostingpics.net/pics/744817MagicCost11MP.png In Version 1.2 is add new system info. Example of the new Help menu in the game. https://image.ibb.co/eRkJpv/Weapon.png https://image.ibb.co/cUEYNF/Half.png https://image.ibb.co/cD2L2F/Boost.png https://image.ibb.co/d5VUwa/Immune.png https://image.ibb.co/bZgDNF/Absorb.png The two letter characters are abbreviated to the elementary words. Legend: Fi = Fire Ic = Ice Th = Thunder Wa = Water Wi = Wind Ea = Earth Ho = Holy Sh = Shadow
So, as those of you in Discord may know, @Kjata has begun work on a new Final Fantasy IX mod. Right now it's kind of a brainchild, but we hope to have something out within a few months. Since I don't start work for a few weeks, I'll be helping him out with some of the legwork. Some ideas we've already been looking at: Rework damage curve Rework level curve Rework passive skills Remove fixed damage abilities If you've got any ideas, feel free to post them in this thread! Though we may not use everything, we will take it into consideration if we feel it's a good idea!