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Found 11 results

  1. Hey guys, I know you've been waiting for a long time now. While I can't tell you "v9 will come out in a week", I can tell you what's left before it gets released. There's actually not much left to do! With that in mind, here's the roadmap: DK's currently going through to fix any issues caused by the Galaxy Star/Celebi changes. Long story short, those items can only be used once per battle now, and the way that's done affects every battle in the game internally. There's a few isolated QOL changes to be added, for example: Having an ingame character (Frogfucius?) give hints on where to go post-Smithy. Minor adjustments to the Smithy fight. Galaxy coin shop addition and adjustments. Adjusting the minigame in the Ice Caves. Add some sort of credits. Add a few surprises. After the above is finished, the game needs to be tested one last time. If nothing comes up from the above, v9 will then be released!
  2. When i get to this part and go down it softlock as you can see i can still press the buttons but mario wont move
  3. So are we ever going to get to play that v9 "beta" you got to test out Doomsday? I mean Dk's prolly dealing with life atm so no one really knows when or if the full v9 will ever be released. Best I got is the alpha that was originally posted on insane difficulty.
  4. Version v8.0b

    114 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is for betas and other unofficial releases that happen to be faster than the official releases. This is strictly for those wishing to speedrun the game. For first-timers, play the content mode. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  5. This was taken from insanedifficulty.com: Chest 13: Flower If you enter the bottom right trunk pipe in the area with 7 trunk pipes, then walk to the bottom corner of the cave, the chest is there in the very middle of the lightened circle near that bottom corner. I found that area mentioned, but there was no hidden chest there. What does the info refer to? Edit: It was there. Apparently that trunk send me to a different kind of cave, instead of the normal one.
  6. Not sure if this is still a thing in v9 cuz I haven't played it much since the alpha was first released on ID but the pokemon random 9999's...can that like go away please XD? Doing a no celebi/schala ring, and no found illusion playthrough of v8 hardmode and having all 3 of my party members with full hp and stats up die to that 9999 stuff is just heartbreaking. Party wide or single target, it's just cheap as hell. Thought that's why instant death was in for and there's already gear that blocks it.
  7. I just started playing version 8.0C and had some questions regarding hidden chests. I played vanilla SMRGP dozens of times and recall a hidden missable chest in the castle of mushroom kingdom. I didn't find such a chest in this version of the game. My questions are these: Are there any permanently missable chests/ items/ equipment in v8? If that chest is no longer there, has it changed to another location/ have other hidden chests changed locations?
  8. There's no downloads for SMRPG-A here following what happened on ID, so I figured I'd post my download of the Version 9 beta here. https://www.mediafire.com/file/537vyntw077d3wl/Mario 9 Beta - Copy.zip To keep with the rules of NG+, I have removed the .sfc rom file, the file now only contains the .ips patch and the emulators included with the original download. Now, I should say, this is the Version 9 BETA. It's not complete, and there are a ton of bugs and glitches within it. And a couple things are uncompletable. I don't have the exact full list of what is, but I'm sure someone else might. If they could post it, that would be a major help. Notes to Doomsday and DarkKefka: If you want me to delete this post for whatever reason, send me a message either here or on Discord and I'll do it. I'm only posting this here because there were no other version downloads here due to the issues that happened on ID.
  9. Version 8.0c

    848 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is the more reasonable version of Super Mario RPG Armageddon. Damage is greatly reduced, FP costs are lower, and battles are in general much easier. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  10. Version v8.0

    2768 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This hack assumes you're VERY familiar with the original game. The game starts off relatively simple, but after Moleville the difficulty picks up. Looking for a difficult Mario RPG hack? This is it! Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  11. Version 3.8.2

    81 downloads

    Edits all aspects of Super Mario RPG.