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So, we like games. We like good games more, generally. And a game feels good to play when it feels like it has an appropiate difficulty, well planned and executed throughout the game. "Well planned and executed" is what we called "Difficulty Scope", and "Throughout the game" is called "Difficulty Curve". Those are basically the briefest definitions (or maybe explanations?) I can give about those two terms. With that in mind, we video gamers know quite a few of them. Which games are the best examples you can think of regarding good Difficulty Scope and good Difficulty Curve? Keep in mind a few things when posting: 1. We are not necessarily discussing the balance of the game. A game (especially a vanilla game) might have done overpowered or abusable mechanics, but the concepts might still apply. Also, this is not to show off e-peen points. Be objetive and rational. 2. Mods are included to add as examples (of course they are) 3. Optional / side / post game content can be excluded from your game if that makes a case for the game you're hinting. 4. Try to post opening it for discussion. Don't throw names without justification if possible. Ready? Go!