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Found 1 result

  1. FF1 - Adamant Edition

    general changes 12 classes selectable class change event instead grants +20 m.def reworked spell list, INT increases spell effectiveness reworked equipment list hit count is now fixed based on class, e.g. fighter has 5, rogue 8 all the bug fixes and speedup modfications including dash button buffed bosses doubled exp gain, reduced early to mid game costs most regular encounter are now runnable (all except those linked to boss formations) some small dungeon changes, mostly ice cave to prevent bypassing the Eye boss via warp spell and to get bats in earth cave out of the way classes: Fighter can use swords, axes and the heaviest armor Rogue dual wields knives, 8 hits, deals highest damage against low def targets Bl.Belt unarmed expert, highest m.def and lv50 damage RedMage can use swords and a good portion of white and black magic but has only mediocre stats WhiteMage can cast every white spell BlackMage can cast every black spell Paladin sword fighter with limited selection of white spells (up to level 5) Ninja dual wielding glass canon, can learn some black magic spells (up to level 5) Druid unarmed brawler that learns some support spells of all levels Shaman can learn every support spell Magus can learn every damage spell Sage can learn every spell but slow gain of spell charges Download