Search the Community: Showing results for tags 'rebalance'.
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16 downloadsDid you have fun trolling the AI, abusing combinations of jobs or abilities that could make you feel like a new god in Ivalice or abusing any other interaction that this game offers to make you get a temporal high self-esteem? Well, NO MORE -I hope-. On the other hand, did you want a new challenge for a journey in the region of Jylland after a rebalance of any aspect possible in the hands of new modder that brings new jobs, new abilities and new mechanisms to finally make you feel rewarded for your decisions toward becoming the best clan of Jylland and maybe save the world in the attempt? I'll explain briefly some of the main features: Level cap of 75 New MP system: -Units start with Full MP. -MP Regeneration will be 50 MP per turn. -Attack will consume 20 MP on hit. Neutral Skills: New abilities available for a entire race regardless of the job you are using and just restricted to the use of old Trinkets of Summoning awarded in Cups or Story Missions. Auctions reward with crafting loot. Luso can be removed from Story Missions. Much more in the spreadsheet! https://docs.google.com/spreadsheets/d/1UytrXCAMVfg_03GCM3QOU0CfRYCimz2zfX7BlDgKeyU/edit#gid=1357120463 Recommendations: 1. The broken MP Channelling clan privilege have been disabled, looking to disable MP Efficiency as well, don't use it unless you want no fun at all. Currently doing for next patch 0.9.8 Probably Enemy Formation, Descriptions, Feedback changes Instructions to patch - Download a fresh Final Fantasy Tactics A2 rom and my patch. - Download Delta Patcher here: http://www.romhacking.net/utilities/704/ - Open Delta Patcher and select your original file, and FFTA2 Promise Rewritten patch. - Press Apply Patch, and now you can play!
Kuro posted a topic in Development DiscussionIt started as a testing field for a person beginning to learn about romhacking and pulled off of the discontinued mod of Rfh: http://ffhacktics.com/smf/index.php?topic=11063.0 Little by little got its own identity and I decided to rename it. The mod aims to be a major rebalance, increasing difficulty and also adding new concepts to the gameplay. As the use of Neutral Skills not dependant of a job set but of what race you are playing, the consumption of MP in attack or anything that might come in the future... Feedback and suggestions welcomed! Things to do 1. Balance the new jobs, revise animations again, add flavour to descriptions. 2. Remake every mission if needed to make the game harder but more rewarding with own decisions and strategy. 3. Attempt to redo MP system from scratch. 4. Balance Gil gain per lost during whole journey. Links FFTA2: Promise Rewritten. Changelog, job growths, skill sets and everything within the spreadsheet https://docs.google.com/spreadsheets/d/1UytrXCAMVfg_03GCM3QOU0CfRYCimz2zfX7BlDgKeyU/edit?usp=sharing Currently doing for next patch 0.9.7 MP Revamp?! Gil rewards, Gil costs, Item command, Job requeriments, etc... A proper changelog -I hope- have been updated in the spreadsheet up there. I'm lazy to list all the changes here but yeah biggest patch so far. I try to bring a playable version this time. Download patch from here: http://ffhacktics.com/smf/index.php?topic=12061.0 Instructions to patch - Download a fresh Final Fantasy Tactics A2 rom and my patch. - Download Delta Patcher here: http://www.romhacking.net/utilities/704/ - Open Delta Patcher and select your original file, and FFTA2 Promise Rewritten patch. - Press Apply Patch, and now you can play! First mission "Stranger in the woods" made more interesting and challenging. Prove your tactical skills before the good stuff! Strategy guide for lazy bums:
Hello everyone. Found this site via InsaneDifficulty.com, so I thought I'd post here as well. I'm in the process of making a Vagrant Story mod that rebalances both skills and enemies, for an improved experience of the game. Original thread: https://www.gamefaqs.com/boards/914326-vagrant-story/74865244 Demo build (v0.92): https://mega.nz/#!YJkTRaia!XmhUktzMSH9G0MpB6uOrDInmq41sFBaHGndat5o5xOs Apply the patch with Ppf-o-matic to Vagrant Story(US).bin These are the main features: REBALANCE - Break Arts are much more powerful and Ashley's top moves - Spell costs have been greatly reduced to make magic more viable - Some of the chain and defense abilities have been revised - 2-handed weapons are stronger and their Break Arts deal more damage - Staff Break Arts now use INT instead of STR - Dying Body/Head/Legs cancel STR-UP/INT-UP/AGL-UP, respectively - Some weapon grips have been changed - A few item consumables are improved - Drop rates increased - Enemies have been tweaked for a greater challenge NOVELTY - Quicken spell added - New enemies added to all areas, with emphasis on post-game - New enemy spells - New enemy melee attacks, which combine damage and status effects, inflict AoE damage, etc. - New Polearm grip MISC CHANGES - Escapeway area removed - Time Trials no longer available - All magic locks removed from chests - Unlock spell removed - Training dummies removed - Analyze spell hitrate is always 100% - Surging Balm regenerate speed 5x faster - Poison damage speed 2x faster - Manabreaker gem only blocks enemy spells - Crimson Blades' spellcasting greatly reduced - Grimoire item descriptions cleaned up - Misspelled room names fixed