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Found 10 results

  1. Version v9.0

    48 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This hack assumes you're VERY familiar with the original game. The game starts off relatively simple, but after Moleville the difficulty picks up. Looking for a difficult Mario RPG hack? This is it! Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  2. Version 9.0c

    1062 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is the more reasonable version of Super Mario RPG Armageddon. Damage is greatly reduced, FP costs are lower, and battles are in general much easier. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  3. I Bestow My Wish Unto You... Mushroom Soup is a full hack I am developing for Super Mario RPG: Legend of the Seven Stars. I'm trying to roll out eventually. So far, just need to make the battles. So far in the development of the project... I have been working under the hood, changing up the battle system. Please, take a look at this screen shot. This isn't a doctored screen shot. It's from the actual hack--And I'm quite proud of it! There new main additions to the game. They have all been implemented, unless explicitly stated otherwise. The Star Bits System: If you've played any of the Mario RPGs, you know about Flower Points, or FP. In this hack it's replaced with the SB system, or Star Bits. It works like FP in that it's used for Spells, but with a new rule: The player cannot gain any through items, at least it's not planned. To recover SB, the player must have timed an attack with some P-Gauge. What's P-Gauge? The P-Gauge System: In the above screen, you can see the P-Gauge under the character's HP. The purpose of the P-Gauge, or Power Gauge, is to "power up" the character as the battle goes on. The character can gain P-Gauge by 1a) attempting a physical attack on the opponent, 1b) timing the physical attack, 2a) being hit by the opponent, 2b) blocking a hit by the opponent. These work hand-in-hand with eachother, so by the attempt and the timing, you can gain up to +2 P-gauge per event! Each character is designated an Elemental Power--For example, the yellow Yoshi's power is Thunder, the blue Magikoopa's power is Ice, and the Toad's power is Heart, only trait left missing in the screen is Fire. The details on what they do are listed below. Thunder: 100% hit chance, refreshes "Fast" buff (two commands in one turn) Ice: Immune to ailments and criticals, refreshes "Shelled" buff (invulnerable to all damage/ailments for 1 taken hit) Heart: Current HP can go up to 150% MaxHP, refreshes "Regen" buff (heals the target at turn start one time) Fire: P-Gauge cannot be reset, refreshes "Charge" buff (deal 100% critical, or 150% damage, on next attack) To lose P-gauge, the character would need to wait two turns without gaining P-Gauge with one of the explained above methods. Some moves allow the player to "spend" the entirety of the P-Gauge for an ultimate move... this feature hasn't been developed yet, but will be in the future. With the Star Bits and P-Gauge combined, the player can recover more Star Bits the more P-Gauge they have. In this screen, you can see the buffs on the character's UI bar. (oh, Yoshi is defending by the way. Haven't made a frame for that yet) Here is the Yoshi attacking: I think that's all I want to show for now... Will keep this post updated!
  4. Version v8.0b

    168 downloads

    Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG. It rebalances the entire game and adds a lot more post-game content, such as more FF bosses, two boss rushes, and even some special guests! This is for betas and other unofficial releases that happen to be faster than the official releases. This is strictly for those wishing to speedrun the game. For first-timers, play the content mode. Patches should only be applied to the legally obtained 1999 US version of the ROM. Compatible with SNES9x 1.53+.
  5. It would seem that I've made a lot of people upset by not staying in touch. As I said before, although a lot has happened to me in the past few years, that's no excuse. I did come here a while back, but I seem to have forgotten that account info. I might have 2 accounts here. The one I'm currently using only has 3 IMs. In any case, I'm officially back, and I want to personally thank Doomsdays for all he's done. Not just with help on the MOD, but with upkeeping the forum. I'm usually on Facebook, Twitch, and Youtube. I will definitly work on coming here more often as well.
  6. When I went to the Booster Tower at the top, I reached the part where Valentina and Booster had a conversation. Sure, Valentina didn't move and the Snifit's GFX were all screwed up, but Mallow decided to fight her. I had these items equipped: Iron Duke, Crystal Mail and Wake Up Pin. I also had 4 kerocola - 3 and 4 hyper m guards. Even so, she showed no sign of defeat. How strong is she?
  7. I did get the Schala's Ring, but how many times can I use it? Last time, I used it about 10 times and vanished.
  8. I did find the first 3 pokemon, but there are more to find. I looked in the Insane Difficulty for additional info, but some threads crash. Can someone tell me where the pokemon are?
  9. First is Amayzee Dayzee. I am strong enough to fight it, but it recovers health, after my attack against it. I can use a Poison Mushroom for an extra advantage, but I'm not sure. Second is about the Dragon Claw. While it's in the Sea or Sunken Ship areas, I had no luck. I kept finding it and nothing. Where is it?
  10. Version 3.8.2

    94 downloads

    Edits all aspects of Super Mario RPG.