The purpose of this mod is to revitalize this old gem of a game.
While not a hardtype mod, the difficulty is somewhat increased due to the removal of the bonus roulette, which was present after boss fights in the original game. As a result, your stats will remain at their initial values - 100 STR, 100 INT, 100 AGL - unless you increase them through consumables such as Elixirs and wines.
This is a long-term project and now the focus is to lay a solid foundation for the mod. The difficulty rebalance will be done in later versions, after players provide feedback on how hard or easy is v1.00, and once I have a definite idea of how I'm going to tackle this aspect.
Project Design, Hacking, Programming: the_E_y_Es
Programming, Tool development: Valendian
Additional Programming: Rosto
Download version 1.03
Apply the patch on Vagrant Story(U).bin
Features include:
Teleportation is free
Analyze spell hitrate is 100%
Heal spell restores 75 HP, ignores armor
2-Handed weapons are stronger
Break Arts are more powerful
Staff Break Arts now use INT instead of STR
Crossbows get a 10% hitrate bonus to melee
New hitrate for Exorcism/Banish
Manabreaker gem no longer blocks friendly spells
Traps can kill Ashley
Bonus roulette removed
Training dummies removed
Escapeway area removed
New enemies
New enemy attacks
New Polearm grip
And much more.
Homepage: vszenith.wordpress.com