Momo vs Nina
#41
07 October 2013 - 06:54 AM
#43
07 October 2013 - 07:01 AM
XtraT, on 07 October 2013 - 06:54 AM, said:
Yeah. Also, the lowest accuracy is indeed Momo as I said, but the second lowest are both Peco and Garr at 90. Whelp, Teepo, and Child Ryu all clock in at 95, with Adult Ryu, Rei, and Nina (Child and Adult) at 100.
#44
07 October 2013 - 08:45 AM
But I'll be more than happy to work with her if she even gets a slight accuracy boost.
#46
08 October 2013 - 04:40 AM
#48
08 October 2013 - 09:52 AM
She's a mage with a decent attacking power, which isn't as reliable as your physical attackers. I don't see the problem. >.>
#49
08 October 2013 - 09:57 AM
Stann, on 08 October 2013 - 09:52 AM, said:
She's a mage with a decent attacking power, which isn't as reliable as your physical attackers. I don't see the problem. >.>
Good point.
#50
08 October 2013 - 10:20 AM
#51
08 October 2013 - 10:22 AM
Stann, on 08 October 2013 - 10:20 AM, said:
She is getting that accuracy boost though just because of the way she's being designed.
That said, if you were going to do a spreadsheet listing growths, what level benchmarks would you use, given the game in question?
#53
08 October 2013 - 10:32 AM
#54
08 October 2013 - 10:33 AM
*Boom*
*smack*
#56
08 October 2013 - 11:03 AM
XtraT, on 08 October 2013 - 10:31 AM, said:
Not anymore.
Also Stann, her accuracy is being raised by 10 points so that you have the option to make her a hybrid; giving her the Artemis Cap at that point raises her accuracy to be even with Garr and Peco.
#57
08 October 2013 - 11:12 AM
#58
08 October 2013 - 11:19 AM
XtraT, on 08 October 2013 - 11:12 AM, said:
Not sure yet, but since I've got an idea of where shop data is I'll probably be making Multivitamins not farmable so easily. I'll cross that bridge when I come to it, though.
If someone wants to, something I really need (due to unfamiliarity¹ with the game) is a list of benchmarks listing the following:
- When broken exploits² arise
- The level you get there at, and possibly..
- What Dragon Genes become available at that point
I'm trying to balance skills and such out right now, as the stat overhaul means that skills and items are going to have to be balanced out (as they stand, you could run the game naked and it wouldn't be too much of a difference from gearing up, accessories and special effects excluded due to the massive base stats increase).
¹Lacking in intricate knowledge of the game that you only get by playing it over and over and over, learning every trick in the book.
²Think stuff like pushing the door in Suikoden 2 to go and get Futch and then grinding to high as fuck levels in that area, or just stuff that can be abused.
#59
08 October 2013 - 11:28 AM
There's obviously the broken stuff like a Fahl'd Peco in attack formation, Kaiser Ryu spamming Aura, Shadowwalk being too good for its AP cost, Weretiger+Influence (although with higher HP bosses it might not be broken due to the huge drawback of being berserk till dead).
Oh and obviously farming stat boosting items from the faerie shop. There's also other pretty strong items you can get from there (kinda like 1.3 poaching)
#60
08 October 2013 - 11:35 AM
Making all the characters similar only makes the game more boring, not more balanced. If you're going to make X character viable, make sure it's because their niche is useful, not because they're not worse than Y character.