The Bestiary: Enemy/Boss Discussion & Bug Reports
#43
26 July 2015 - 02:12 PM
Anyways, found another odd fight glitch. Rude attacks Reno at least once early on during the Gongoga fight with those two. Barret also keeps repeating his scene in the village soon afterwards.
#48
27 July 2015 - 06:49 PM
I guess I'll just clean house while he kills her.
#49
28 July 2015 - 01:09 AM
Just happened, but it will take me some time to get back and see if it does it again, I didn't save since before I went to Corel for the Huge Materia. ><
#50
28 July 2015 - 09:30 AM
might i get some suggestions on exactly how im supposed to get past a boss that gets 2 attacks to my 1, and deals 3/4 barrets hp and 1/2 clouds with his standard attack? from ingame explanations it appears leveling up only raises max hp/mp a tiny bit, which i cant really see being very helpful. so there must be SOMETHING im doing wrong. especially since i said fuck it, cheat engined myself 99999999 xp, popped up to level 99 and had around 3500hp. and then i got to the second boss. and he was hitting for 600-800 damage per attack. surely this isnt what you call balanced, when it seems that i cant even "rank up" until after that boss, and even then only 1 character who isnt even in my party.
#51
28 July 2015 - 10:51 AM
Decay's attacks whittle down stats and HP gradually; the best thing to do in that fight is to try and keep on top of the statuses and hit her hard early on.
@Brims
That's bad news to say the least, that area hasn't been altered at all in the mod (the cutscene skip for it is the only real alteration but it leaves the actual scenes themselves alone). I'll investigate and find the cause. Maybe it's one of the models/animations.
@Tetradigm
Alright, two things have happened here. First off, are you playing the mod on Arrange? The idea of Guard Scorpion is that he telegraphs his attacks, giving the target a free turn to use the Defend command and mitigate the damage (same thing during the tail phase when he uses his new machine gun attack there). I'd recommend playing on Original instead if this is the first time going through NT; it's on a much more reasonable difficulty scale.
As for Air Buster, the reason he seems too strong is because you're fighting him with a Lv.99 party; this boss is used twice in the mod, so some of his attacks are %-based and he also gets a hefty stat boost when fighting parties that are over a certain level. It was set up on the assumption that players wouldn't be tackling the 2nd enemy-ridden area of the game with characters over Lv.80.
#52
28 July 2015 - 11:17 AM
what i guess im generally wanting is tips on how to not get 2 shotted by everything i come across. the magic is so weak that theres honestly no point in using any of it in the beginning since your physical attack does 2-3x more on every enemy. leveling adds like 10hp, which is absolutely worthless since it dosent add any stats to increase your damage soaking or dishing capabilities. i guess i could just start a new game over, but id rather find out if this mod is actually playable in the arranged form first, or if its just something to punish yourself with by having every single enemy in the game capable of murdering your entire party with the quickness at any point in the game, at least if the rank up screen is any indication (a max of +10 to a few stats per rank, 8 ranks, for an absolute max of +80 to a specific stat or set of stats).
#53
28 July 2015 - 11:57 AM
tetradigm, on 28 July 2015 - 11:17 AM, said:
what i guess im generally wanting is tips on how to not get 2 shotted by everything i come across. the magic is so weak that theres honestly no point in using any of it in the beginning since your physical attack does 2-3x more on every enemy. leveling adds like 10hp, which is absolutely worthless since it dosent add any stats to increase your damage soaking or dishing capabilities. i guess i could just start a new game over, but id rather find out if this mod is actually playable in the arranged form first, or if its just something to punish yourself with by having every single enemy in the game capable of murdering your entire party with the quickness at any point in the game, at least if the rank up screen is any indication (a max of +10 to a few stats per rank, 8 ranks, for an absolute max of +80 to a specific stat or set of stats).
There's an explanation option with the mode select screen; it reads (from the flevel code):
Original
This is the default NT experience.
It's recommended for 1st playthroughs
and has the better balance of the two.
Arrange
In this mode{, }NT's assets are re-balanced
and re-shuffled slightly for new bosses{, }
story events{, }item placements{, }etc.
I don't think Original's description is misleading, it says there that it has the better balance of the two modes and is recommended for 1st time runs; nothing about it being the unmodded game. But I can reword Arrange slightly so that people know it's tougher. As for whether Arrange is playable, quite a few people have started out on that mode and seem to be getting through.
As for gameplay tips, I've ran through the 1st Reactor myself and I'll upload the footage tonight along with notes on my approach to it. You need to be careful in Arrange, whereas in Original you can be a bit more gung-ho. The trade-off for that is Arrange gives more EXP per enemy (1.3x) so the party develops faster. And about that, Level itself affects damage formulas and some other things; it's not just for raising HP & MP.
#54
28 July 2015 - 12:43 PM
tetradigm, on 28 July 2015 - 09:30 AM, said:
Well, there's your problem. You boosted yourself up to 99 without any real knowledge about how the game works. You didn't know how the formulas, or how the enemies would react to you. For all you knew, the enemies would scale to you and compound your problem, since you could be expected to have way better gear and materia at that point.
This is, of course, to say nothing of the fact that you can't reach 99 in the actual game. I'm actually surprised Sega didn't put something in there to make every enemy deliberately one shot you for being over the cap.
tetradigm, on 28 July 2015 - 09:30 AM, said:
...I've played the first part of New Threat on the absolute hardest difficulty there is right now -- Arrange + .EXE patch -- and I wasn't getting two shot by anything that wasn't a giant scorpion.
tetradigm, on 28 July 2015 - 11:17 AM, said:
The original option is pretty clear, as it specifies "New Threat" and doesn't just leave it ambiguous. Arrange could be reworded a bit, though.
tetradigm, on 28 July 2015 - 11:17 AM, said:
Yeah, no.
Arrange is for people who have played New Threat before. This should probably be more clearly conveyed. But unless you're posting this after you boosted yourself up to 99, this is exaggerated.
tetradigm, on 28 July 2015 - 11:17 AM, said:
I'd like a more clearly outlined scenario here. Because there is no way this happened when you just started playing, no cheat engine or anything. The game is definitely harder, yeah, but nothing like you're describing. You've got ~300 HP, and enemies are doing about 50-70HP worth of damage per shot, on average. Some of them do more, and those might be two shotting you, but those aren't used very often.
Also, you could level to 99 500 times, it won't give you a Rank Up, because SP is acquired when you kill bosses, and you'll only get eight of them throughout the game. They're evenly spaced.
#55
28 July 2015 - 04:25 PM
I messed up early in the Scorp fight (bit rusty) but I recovered and got settled back into the groove of things soon enough. The key to surviving Arrange is a bit of caution and thinking a turn or two ahead to avoid getting KO'd. Making the best use of commands like Defend and Change can also help, because they mitigate incoming physical damage.
#56
28 July 2015 - 05:17 PM
#57
28 July 2015 - 07:28 PM
Sega Chief, on 28 July 2015 - 04:25 PM, said:
I messed up early in the Scorp fight (bit rusty) but I recovered and got settled back into the groove of things soon enough. The key to surviving Arrange is a bit of caution and thinking a turn or two ahead to avoid getting KO'd. Making the best use of commands like Defend and Change can also help, because they mitigate incoming physical damage.
im having pretty much the exact opposite experience as you. im getting in fights every 5 seconds or so, and the only things that dont do massively dangerous amounts of damage are the basic shinra guys. when i get in fights with sweepers, its always with 2 shinra....betas? the guys who shoot the stupid looking beam. everytime, the fight starts with the sweeper locking on barret, the shinras hitting him with beams, then the sweeper hitting him for all or most of his remaining health. i defend with him, heal him with cloud, and they just repeat. if i dont defend, hell die. its the exact same pattern every single time, the exact same enemy formation every time. when i get to guard scorpion, he is literally shooting 1 machine gun attack, then another like 3 seconds later. no target switch. nothing. just bam bam. kill barret.
@advent
i popped cloud to level 99.and he did absolutely no more damage to anything, or did less damage to anything. im assuming the reason why tifas limit break was doing the exact remaining health of enemies was because of the high level however. so it seems that some things are based on level, but overal its not much help in this.a sweeper can 2 shot either of your characters. 2 critical hits from anything in the first area, aside from shinra basic guys, will 2 shot you. 2 shots from the little laser turret guys will almost kill you, and drain your hp constantly for seemingly no reason. and instructions that use abbreviations are NEVER clear. and when every enemy is caable of bringing me to the state of "if i get hit again im dead", yes. they ARE forcing me to use a potion every single round. or say fuck it and just run. which is what i started doing since there was no point, and the elemental attacks they are weak against do less damage than my physical attack.
#58
28 July 2015 - 07:48 PM
tetradigm, on 28 July 2015 - 07:28 PM, said:
Well, I figured most people use context clues. It's pretty clear.
tetradigm, on 28 July 2015 - 07:28 PM, said:
If that's true, something's screwed up on your end. I'd check if I got the same stuff (I didn't when I played, but willing to give you the benefit of the doubt), but I think a storm might have fried the motherboard of my PC -- my machine that has New Threat on it.
#59
29 July 2015 - 01:50 AM
Advent, on 28 July 2015 - 07:48 PM, said:
If that's true, something's screwed up on your end. I'd check if I got the same stuff (I didn't when I played, but willing to give you the benefit of the doubt), but I think a storm might have fried the motherboard of my PC -- my machine that has New Threat on it.
which part, the elemental attacks? in the first reactor, every enemy gets hit for ~80 damage from any of clouds spells for me. they dont seem to be weak to nor resistant to any of his starting spells. i might end up trying the non arranged version later today, but if im looking at the exact same thing, pointless levels, essentially no way to actually upgrade my characters, and every enemy being extremely op, im probably just gonna uninstall it and look for something else.
i just want to be clear, although i likely sound like a dick in my posts, i do not -mean- any dickitude towards you folks. the fft mod i grabbed is superb, and what little ive seen of this mod looks like ALOT of work went into it, and alot of -good- work to be more specific. but that can only count for so much if you make the game unplayable, and completely destroy its most basic mechanic (and that of every rpg), and replace it with a upgrade system that essentially does not allow you to upgrade anything.
#60
29 July 2015 - 01:53 AM
Augestein, on 28 July 2015 - 05:17 PM, said:
Yeah, it should be in the scene.bin hotfix patch. Apply that to the game and let me know if it solves the problem.
@Tetradigm
Not sure what else to tell you. Bolt hits for around 130 against the machines in the 1st Reactor, physical attacks land for 70-80. If you can't handle it, play the mod on Original instead.