Final Fantasy X - International - Punishment v1.5
#1
19 April 2013 - 07:43 PM
http://www.mediafire.../FFXintPv1.5.7z
This patch is a difficulty modification for the PS2 International NTSC-J version of Final Fantasy X.
Strength, Magic, and Evasion nodes on the Expert Sphere Grid have been re-balanced. The Standard Sphere Grid has not been altered. Stat boosting sphere drops have been removed from arena monsters. Enemy HP, Strength, Magic, and Agility have been increased. Some enemies have higher Luck, Accuracy, and Evasion. Enemies have higher status resistances. Bosses have more status immunities. Damage needed for overkills has been increased.
Note: Arena monsters have not been buffed and the Dark Aeons and Penance have lower Strength, Magic, Defense, and Magic Defense.
Note: The Expert Sphere Grid alterations require starting a new game to take effect.
v1.5 Changes
cleaned up the remiem temple aeons, bashura's ai, the hp of the final bosses, and sinspawn gui (2nd fight)
tweaked some end game bosses
v1.3 Changes
tweaked seymour flux, sanctuary keeper, spectral keeper, and yunalesca
v1.2 Changes
re-balanced magic nodes on the expert sphere grid
v1.1 Changes
re-balanced evasion nodes on the expert sphere grid
v1.0 Changes
finished altering enemies
v0.8 Changes
altered enemies up to yunalesca
v0.6 Changes
altered enemies up to seymour natus
v0.4 Changes
altered enemies up to the thunder plains
altered the dark aeons and penance
v0.2 Changes
removed stat sphere drops from arena monsters
v0.1 Changes
re-balanced strength and magic nodes on the expert sphere grid
#2
19 April 2013 - 08:10 PM
#3
20 April 2013 - 11:38 AM
I was hoping you to make the international version!
#7
24 April 2013 - 04:11 PM
As far as Final Fantasy XII International goes, I love the game, but I'd need to write up some tools to deal with all the compression (which I really don't feel like doing). So sadly a mod of XII is not going to happen any time soon.
#8
24 April 2013 - 05:44 PM
LandonRay, on 24 April 2013 - 04:11 PM, said:
As far as Final Fantasy XII International goes, I love the game, but I'd need to write up some tools to deal with all the compression (which I really don't feel like doing). So sadly a mod of XII is not going to happen any time soon.
Sad, yes, but understandable. I still think it's too tempting not to keep on the back burner if/when you ever get the motivation, though. Maybe even focus on making the tools for the tweaks rather than the tweaks itself, not unlike the FFT patcher, so the whole community can give their input and you can have your name on the best version of FFXII on the planet.
But I can wait.
#9
24 April 2013 - 06:50 PM
#10
30 April 2013 - 03:19 PM
Stopping to farm levels for the first time on the last section of the thunder plains. You can run into giants, use dark buster, get everyone an action, re-dark and use reflexes on Valefor, dodge one hit and 9999 it for a 1300ish AP overkill. It has, for the first time yet had me at least wonder IF I will be able to complete this game from a HOW LONG will it take.
Any plans to nerf the ever loving shit out of blitzball? Cause that would be fucking awesome.
edit: gamefaqs doesn't seem the have a master guide, anyone know of one? perhaps I should be asking google...
#11
30 April 2013 - 05:22 PM
I'm not planning any changed to blitzball at the moment.
Good luck.
#12
30 April 2013 - 07:49 PM
DrBretto, on 30 April 2013 - 03:19 PM, said:
pbirdman has the most complete bestiary I've ever seen in any game: http://www.scribd.co...SH-EDITION-v0-9
Incredibly useful assuming the AI scripts haven't been altered
#13
01 May 2013 - 05:44 AM
Foyboy, I actually meant mechanics guide and I found one, but thanks for that other link. There's good stuff in there.
#14
08 June 2013 - 10:58 AM
#16
11 September 2013 - 04:30 AM
#17
19 November 2013 - 12:13 PM
#18
03 January 2014 - 04:45 PM
#19
03 January 2014 - 09:59 PM