Razi
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In Topic: Castlevania Symphony of the Night - Boss Mod v.1.4.1
A week ago
Boss Mod v.1.4:
Detailed description:
Added infinite Wing Smash (like in Sega Saturn version) - for those, who wants to fly through many rooms in the castle.
Ability to restore HP in the save rooms was removed - Now, you can not Infinitely restore Alucard's HP. Because of this function any Hard mod will be very easy. So, now mod can be called something like: Boss survival mode.
Ability to restore MP in the save rooms was removed - Now, you can not Infinitely restore Alucard's MP.
Ankh of Life and Bloodstone are a little more useful now.
So, now you can restore Alucard's HP only with: Dark metamorphosis, Food, Soul Steal, HP potions and HP Max up potions.
And, you can restore Alucard's MP only with: Manna prism.
Money and Mystic pendant are more useful now. -
In Topic: Streets of Rage 3: Star points mod
A week ago
Augestein, on 15 April 2017 - 02:22 AM, said:
Yes, I know this. But, for some reasons I almost never use X button commands. I prefer to use ->, -> + B command.That actually sounds pretty nifty, but just so you know, there's actually a set of commands that you can do with each character with a 6 pad controller to actually do their star attacks.
Holding the X button allows you to then input the commands for each character.
Augestein, on 15 April 2017 - 02:22 AM, said:
That's why I made three mods, with different points for getting 1 star.And for some characters, I honestly prefer their 2 star attack over their 3 star attack. Axel comes to mind for this as his 3 star attack leaves him really open if you miss. -
In Topic: Castlevania - Symphony of the Night - HardType v4.6
27 July 2016 - 01:53 AM
We just have different tastes. You prefer more challenging game. I prefer to make the game closer to the original. That is why, I prefer Hardtype version 1.0. Where items was not altered. -
In Topic: Castlevania - Symphony of the Night - HardType v4.6
25 July 2016 - 07:28 PM
Tenkarider, on 24 July 2016 - 03:39 PM, said:
As far Soul Steal will exist, you'll never have problems of HP, except really FEW exceptions. if absorbed HP globes would just heal 1 HP and absorbtion circlets would be banished from the face of the universe, then it would be a bit more reasonable.
It is too much. Then it will be too complicated Hardcore mod. And how are you going to restore health? Without Save Points and Soul Steal. With the help of an elixir, which costs eight thousand? -
In Topic: Castlevania - Symphony of the Night - HardType v4.6
24 July 2016 - 12:31 PM
Quote
no matter how much you tweak enemies/equip parameters, SOTN is too much easy as a game
I think the game is very easy, because we have Save Ponts every couple rooms, that restores full Health. May be it is possible to try to make such a mod, in which HP is not restores in the save points, and call this mod Survival Mod. Even without changed stats of enemies it would be not so easy to survive in this mod. This can make SOTN in ten times more interesting.
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