Momo vs Nina
#1
03 October 2013 - 06:05 PM
I hate seeing one character be stuck in a single role (Nina's spells are all offensive), so what I'd like to do here is take some of Ryu's, Momo's, and Nina's spells and kind of move them around so that Ryu has not as much healing, Nina has defensive (sandbag) capabilities, and Momo has the same (different types; one would have more defensive status than the other, and one would have offensive statii as opposed to stat debuffs).
We of course want to do this in a way that doesn't eliminate the difference between the two. We want Nina to feel different than Momo does, and we also want there to be a clear choice there, but not to the point where you have to choose one over the other.
I'll give an example. Let's say you run into a boss that has a lot of damage and defensive capabilities. The optimal way to beat him is to debuff the hell out of him, but it's not necessary. You could still beat the boss by using another strategy such as buffing your own units up so you could take those hits he's dishing out and have the output to overcome his defenses.
This is a clear choice you would have to make, but one is not required over the other. It allows you to play the way you want to play but still keeps it difficult, something that I think 1.3 did rather well.
So, my question is this: Who do you use more, Nina or Momo, and why? Also, thoughts and opinions on what I've just outlined would be greatly appreciated as well.
#2
03 October 2013 - 06:20 PM
Nina could heal and have her magical attacks and Momo could try to be more buffs or whatever, I'd say. Could be interesting that way.
#4
03 October 2013 - 06:28 PM
Emitai, on 03 October 2013 - 06:05 PM, said:
You could make Momo's magic be more supportive through buffs and debuffs, if you didn't want them to be too similar. Just an idea, anyways.
This post has been edited by Advent: 03 October 2013 - 06:32 PM
Reason for edit: Moved to Momo vs Nina thread
#5
03 October 2013 - 06:40 PM
nina is just too squishy, yeah her spells are pretty strong but spells fall off late anyways. speed is great, but if you have to spend too much time healing her then its not worth it imo.
if you make it so debuffs are able to actually hit then i would love to see momo as more of a support character.
#6
03 October 2013 - 07:19 PM
Now that I'm a mature ( ) adult, I'd probably use the sexy scientist lady.
#8
03 October 2013 - 09:19 PM
Also, those elemental shells? Bitch, please. I've got Ryu for that shit. Why would I need to use that blind redheaded bint?
This post has been edited by kyozo22: 03 October 2013 - 09:27 PM
#9
03 October 2013 - 10:09 PM
kyozo22, on 03 October 2013 - 09:19 PM, said:
Also, those elemental shells? Bitch, please. I've got Ryu for that shit. Why would I need to use that blind redheaded bint?
a few lvs with d'lonzo and artemis cap solve this problem
#10
03 October 2013 - 10:47 PM
kyozo22, on 03 October 2013 - 09:19 PM, said:
Also, those elemental shells? Bitch, please. I've got Ryu for that shit. Why would I need to use that blind redheaded bint?
Yes, yes, yes! But I also just like Nina more than Momo. And fuck Peco. I'm sure I'll definitely check everyone out once the mod is out, but in vanilla I have standards.
#11
03 October 2013 - 10:49 PM
#12
03 October 2013 - 11:06 PM
Angel, on 03 October 2013 - 10:47 PM, said:
Yeah. To be fair, Peco is a bit like Enemy Skill Materia from FF7 - pretty meh if you dunno what you're doing, but invest some time into it and watch it become one of your mostvaluable and indispensible tools.
Besides, come on! A freaking mutant onion. How could you not like that?
#16
04 October 2013 - 12:00 AM
#17
04 October 2013 - 12:48 AM
kyozo22, on 04 October 2013 - 12:00 AM, said:
Ever tried to fire a precision weapon at close range? Even on a video game?
That's actually a disadvantage. It would explain her piss poor accuracy.
#18
04 October 2013 - 01:06 AM
Advent, on 04 October 2013 - 12:48 AM, said:
That's actually a disadvantage. It would explain her piss poor accuracy.
Well no, guns are prohibited in the UK. Plus, y'know... I ain't part of gang warfare, so no... never fired a gun!
#19
04 October 2013 - 01:54 AM
Generally try to avoid using his heals unless i <really> need to.
Once tried him as a caster, but there is simply not enough variety in skill-inkable spells.
Rei - always wanted to use his lightning magic, but since he joins so late and has so few AP, and since his Weretiger form + Influence is so good, he always ends up going that route
Teepo - he is fine with his ability to do damage before you really have your own dps going
Nina - straight up dps caster and good replacement for Teepo. Don't think she really needs any other role, though. Would appreciate more ways of dealing damage, however. Not just typhoon / sirocco. Supporting the team's damage capabilities through AtkUp buffs and the like can also be good for her.
Peco - never really used him a whole lot. Can see him being the "over-time" kind of character. Regen-type heals and poison-type dots. Don't think i like him as a breath character, though.
Momo - she is a good archetype for healing and buffing. Her earth magic is also nice (even though limited). She would also benefit from some abilities that would allow her to make real good use of that bazooka.
Garr - can use fire magic, but i just could never bring myself to appretice him to anything magic-ey. 255 Beast Spear ultimately rules the day for me when it comes to Garr. Would prefer to see him use Breath magics as these are mostly hp based and don't require that much sacrifice of combat stats.
Gotta say that Garr's casting animation is pretty badass, though, and it would be a shame if there was no place for it. He could get some apocalyptic spells that drain all of his mana for epic effects. Something like FF7's Phoenix could really work for him
P.S: surprisingly enough, Rule 34 failed on Momo x Nina
However, was surprised how much of this is floating around.
#20
04 October 2013 - 02:17 AM
Also, Blitz is useful for taking out large groups of weaker enemies, as long as you have a large supply of healing herbs.