Patch 1.3.0.8 — Current Version
AI controlled Squires will no longer waste turns using Cheer Up
Fixed a bug where Dark Chocobos could be Invited
Dark Chocobos are now correctly immune to all negative statuses
Time Mage Speed Growth up from 100 to 90
Oracle Speed Growth up from 100 to 90
Oracle Speed HP Multiplier down from 127 to 120
Patch 1.3.0.7
1.3 is now playable on actual PlayStation consoles and emulators besides ePSXe
Redesigned Speed Save, Equip Crossbows, MP Switch
New Reaction abilities for Oracle and Sage
Balance changes for under-used monsters and generics
Meliadoul rebalanced, now learns Crush Punch 2
Patch 1.3.0.6
Lich now deals Dark damage with a 20% chance to cause Death.
Revamped Zombie Zalbag encounter.
New Secret Join UP Special NPC.
Zalera lost Blood Suck.
Patch 1.3.0.5
Cactuars added to the game! Give your thanks to Jon for their AMAZING Artwork!!!
No Monsters had to be replaced to bring Cactuars in - your Uribos are safe!
Click here for full data on the Cactuar
Click here to see its abilities in action
Added Cactuars to Zeklaus Desert, Bed Desert, Fovoham, and other areas
Fixed a bug affecting Beat Down's vertical tolerance
Onion Knight and Hitoshi are now easier to Rescue
Intro Battle Lezales is now easier to kill
Toned down overall level scaling during Chapter 1 and 2
Lowered the instances of Item use by the AI in the early game
All Special Characters now join at Party Level + 0, so recruiting them is not a penalty
Mocking Strike and Gaze of Terror are now unusable by the AI
Recruitable Uribos have been added to early Araguay Woods East and West
More recruitable Hydras have been added to Bervenia Volcano
Merry Christmas FFT Fans!
Patch 1.3.0.4
SONY COMPUTER ENTERTAINMENT AMERICA loading screen is back
FINAL FANTASY TACTICS 1.3 and Insane Difficulty Logo moved to the Title Screen
New Title Screen Artwork
Panthers have been removed from the game and replaced with Tonberries
Elixir replaced by Power Source, Icon changed. Poachable (Rare) from Gusts & Tonberries
Power Sources may be farmed from ??? Ochu, ??? Ultima Demon, ??? Warlock in random battles
Steel Giants (including Worker 8) now have a special Item Command that can use Power Sources and every other item
Goblins' Reaction changed from A Save to Counter Throw
Trees' Leaf Dance damage increased, no longer hits allies in the AOE
Choco Guard is no longer spammed on off turns
Bull Demon's Reaction reverted to Counter
Patch 1.3.0.3
Smarter AI added to some storyline battles
Hi Potion now heals 60 HP, Costs 100 Gil, Available in Chapter 2 Start
X Potion now heals 90 HP, Costs 200 Gil, Available in Chapter 3 Start
Antidote replaced by Mega Potion, Costs 300 Gil, Doesn't work with Auto Potion, Heals 150 HP, Chapter 4 Start
Elixir is now only useable by the AI. Enemies that can use Elixir immune to Invite.
Murasame healing power down from 10 to 9
Cure healing power up from 16 to 20
Rejuvenate healing power up from 24 to 30, AOE increased by 1
Reflect CT down from 2 to 1, Accuracy increased
Meteor can no longer be Mimicked, is Evadeable, and Reflectable
Summon Magic can no longer be Mimicked
All Offensive Summon Magic except Zodiac is now Evadeable
Moogle healing power reduced from 20 to 16
Shiva, Ramuh, Ifrit damage values down from 18 to 16
Silf now deals Wind damage with a chance of adding Float, MP cost 26
Carbunkle now adds Reflect & Defend, CT down from 4 to 3, MP cost down to 20
Lich is now 5 CT, 30 MP, Absorbs 33% HP from targets and heals caster. Dark Elemental
Cross Bow replaced with Lava Bolt, Fire Elemental, 20% Cast Lava Ball
Lava Ball lost its 20% KO Proc
Patch 1.3.0.2
Worker 7 (Nelveska Temple Boss) now has ??? Stats
Cleaned up Balmafula's Storyline Event Sprite
Overleveling strategy farming spots nerfed
Reis' SPM down from 120 to 105
Beowulf's PAM down from 130 to 110, MPM down from 145 to 115
Cloud's SPM down from 120 to 105
Cloud's Climhazzard CT up from 3 to 5
Cloud's Limit skills now all have MP Costs
Olan (Guest) can no longer use Dash as an action
Heretic Sword's damage is now based on PA and MA, 25% Cancel Positive Status
Guts and Basic Skill now have a new skill called Target
Squid's Monster Skill Acid Rain damage Q lowered
Enemy Behemoths can now correctly use MS Meteorain when available
4 New Maps re-designed for Five VS Five VS Five free for all combat
ZEKLAUS DESERT ARENA - (Opens in Chapter 1)
North Battle 1: You VS 2x Chemist 3x Squire VS 2x Archer 3x Priest
North Battle 2: You VS 1x Summoner 4x Bull Demon VS 1x Oracle 4x Dragon
North Battle 3: You VS 5x Hydras VS 5x Sages
North Battle 4: You VS 5x Assassins VS 5x Knight Blades
South Battle 1: You VS 5x Thief VS 5x Geomancer
South Battle 2: You VS 1x Wizard 4x Skeleton VS 1x Bard 4x Bomb
South Battle 3: You VS 5x Death Knight vs 5X Holy Knight
South Battle 4: You VS 1x Elite Engineer 4x Engineer VS 1x Elite Engineer 4x Engineer
East Battle 1: You VS 3x Samurai 2x Taiju VS 3x Monk 2x Sacred
East Battle 2: You VS 5x Monster Skill Behemoths VS 5x Monster Skill Plagues
East Battle 3: You VS 1x White Chocobo 4x Juravis VS 1x White Chocobo 4x Red Dragon
East Battle 4: You VS 5x Steel Giant VS 5x Steel Giant
ZIREKILE FALLS ARENA - (Opens in Chapter 2)
West Battle 1: You VS 1x Mediator 4x Lancer VS 1x Geomancer 4x Squids
West Battle 2: You VS 5x Onion Knight vs 1x Chocobo 4x Marksman
West Battle 3: You VS 2x Vampire 3x Morbol VS 5x Samurai
West Battle 4: You VS 2x Geomancer 3x Ninja VS 5x Apanda
East Battle 1: You VS 1x Dragoner 4x Blue Dragon VS 2x Squid 3x Oracle
East Battle 2: You VS 3x Thief 4x Ninja VS 1x Princess 2x Holy Knight
East Battle 3: You VS 5x Archaic Demon VS 5x Rift Traveler
East Battle 4: You VS 2x Samurai 3x Death Knight VS 2x Marksman 3x Onion Knight
South Battle 1: You VS 2x Geomancer 3x Juravis VS 2x Time Mage 3x Summoner
South Battle 2: You VS 2x Wizard 3x Chocobo VS 2x Black Goblin 3x Knight
South Battle 3: You VS 2x Samurai 3x Mime VS 5x Monster Skill Revnants
South Battle 4: You VS 1x ??? Divine Knight VS 1x ??? Divine Knight
GROG HILL ARENA - (Opens in Chapter 3)
West Battle 1: You VS 2x Ninja 3x Chocobo VS 2x Monster Skill Explosive 3x Monster Skill Goblins
West Battle 2: You VS 5x Monks VS 5x Monks
West Battle 3: You VS 2x Rift Traveler 3x Red Chocobo VS 1x Princess 4x Geomancer
West Battle 4: (HARD) You VS 5x Elite Ultima Demons VS 5x Holy Priests
South Battle 1: You VS 1x Mime 2x Dancer 2x Bard VS 5x Monster Skill Treant
South Battle 2: You VS 1x Monster Skill Great Morbol 4x Morbol VS 5x Monster Skill Dragons
South Battle 3: You VS 5x Master Monk VS 5x Master Monk
South Battle 4: You VS 4x Master Engineer VS 5x White Knight
East Battle 1: You VS 1x Monster Skill Tiamat 4x Hyudra VS 5x Monster Skill Living Bone
East Battle 2: You VS 5x Monster Skill Bull Demon VS 5x Monster Skill Ahriman
East Battle 3: You VS 5x Monster Skill Uribo VS 5x Monster Skill Panther
East Battle 4: You VS 5x Monster Skill Explosive VS 5x Monster Skill Mindflare
GERMINAS PEAK ARENA - (Opens in Chapter 4)
North Battle 1: You VS 1x Dragoner 4x Hydras VS 1x Dragoner 4x Tiamats
North Battle 2: You VS 5x Onion Knights VS 5x Death Knights
North Battle 3: You VS 1x Arc Knight 2x Samurai 2x Sage VS 1x Holy Knight 2x Lancer 2x Knight
North Battle 4: You VS 3x Ninja 2x Archer VS 3x Geomancer 2x Summoner
South Battle 1: You VS 2x Ultima Demon 3x Archaic Demon VS 1x Holy Priest 2x Knight 2x Oracle
South Battle 2: You VS 5x Wizards VS 5x Priests
South Battle 3: You VS 1x Bone Snatch 4x Ninja VS 1x Dragon 4x Lancer
South Battle 4: You VS 1x Sacred 2x Minitaurus 1x Bone Snatch 1x Taiju VS 1x Sacred 2x Bull Demon 1x Taiju 1x Living Bone
Patch 1.3.0.1
Fixed MoonBlade's mystery second attack that always missed
Last Dance and Last Song can no longer be Mimicked
Dragon Rod's text description fixed
Squire's "Dash" has been removed
Squire's "Bull's Eye" has been removed
Mediator's "Negotiate" has been removed
Both forms of Altima gained a spell called LVL? Angelic
Counter Tackle replaced by Counter Throw. Counters melee and ranged PA based attacks, 100% KB
Marche's Gran Grimoire replaced by LVL? Flare
Marche's Omega MP cost down from 30 to 26
Marche's job renamed from Wanderer to Rift Traveler
Plagues will no longer spam Counterspell (-5 MA)
Patch 1.3.0.0
Wizard's Cyclone can now properly lock onto units
Onion Knight & Death Knight Rescues now more challenging.
Night Sword MP Cost up from 8 to 12
Divine Knight (Meliadoul) SPC / SPM up from 100 / 105 to 90 / 120
LVL99 Celia / Lede can no longer throw Chaos Blades +
Zalera's Undead Knights replaced with Undead Death Knights
Dragon Rod is no longer Two Sword-able / Two Hand-able
Bull's Eye formula changed to Rdm(1…3) x PA
Hitoshi / Orlandu MPM down from 100 to 70
Onion Knight SPM down from 110 to 100
Onion Knight PAM down from 130 to 115
Onion Knight MAM down from 120 to 110
Onion Knight C-EV% down from 22% to 10%
Hitoshi SPM down from 110 to 100
Hitoshi PAM and MAM down from 120 / 120 to 110 / 100
Hitoshi C-EV% down from 22 to 13%
Nameless Dance can no longer inflict Stop, Frog or Sleep, hit rate increased by 10%
Elidibs can now Teleport
Altima II SPM Increased from 170 to 190
Alma (Divine Cleric) lost Non-Charge, now has Short Charge, lost Move-MP UP
Orlandu now joins with lvl 3 Ninja Unlocked
Reis now joins with lvl 3 Sage Unlocked
Beowulf now joins with lvl 7 Oracle Unlocked
Cloud now joins with lvl 6 Soldier Unlocked
Dorter 2 Thieves now have Maintenance
Bervenia Volcano Ninja no longer spawns with Rubber Costume
Red Dragons can no longer be Poached in Chapter 2
Red Dragon Common Poach changed from Dragon Rod to Heroic Gloves
Red Dragon Rare Poach changed from Dragon Whisker to Dragon Rod
Woodman Rare Poach changed from Ultimus Bow to Mythril Bow
Explosive's Common Poach changed from Demon Hilt to Flame Rod
Explosive's Rare Poach changed from Magic Cannon to Demon Hilt
Cocatoris Rare Poach changed from Stone Gun to Engineer Rifle
Dragon Whisker, Ultimus Bow, and Magic Cannon moved to Steals in Ch 3 and 4
War of The Lions 1.3 Release
Give your thanks to DrBretto for porting all the new 1.3 changes to WOTL for you!
Visit www.insanedifficulty.com for up-to-date 1.3 WOTL Content, FAQ's, and Data
The title screen now says Final Fantasy Tactics War of The Lions PATCHED
Rebalanced Jobs / Skills / Item stats 1.3 style
Storyline enemies match the party's strength in items and stats
Zodiac bosses much stronger, will require strategy and execution to defeat
Archer replaced with Marksman: new Skill Set called Precision
Wizard's skills totally revamped: Explosion, Chain Lightning, Cyclone, Mjollnir, Blizzard, Shatter, Meltdown, Frog, Dark Holy
Calculator replaced with Sage: New Skill Set Planar Magic: Zombie 2, Sleep 2, Confuse 2, Toad 2, Gravi 2, Flare 2, Despair 2, Return 2
Lancer's skillet has been rebalanced w/ Infinite Height Jump and 6 Max Range
Brand new Hidden Monster Skills: Triple Impact, Acid Rain, Uribo Dance, Malboro Acid, Dragon Beam, and more
Ovelia is now controllable in new Delita + Ovelia story battles
Ramza gains a new disabling skill in Chapter 2
Dark Knights nerved, can no longer equip K Swords, no longer game breaking
Onion Knights buffed, can now equip any item in the game, superior stats and innates
Overpowered Specials such as Orlandu, Balthier, etc nerved
Underpowered Specials such as Rafa, Malak, Mustadio buffed, some gain new skills
Boco now has a unique Skill Set and job
Overpowering Mechanics such as Vehemence, Trans Dance, Quickening, Degenerator Traps, and others are out of the game
Many more 1.3 features ported to WOTL
Visit www.insanedifficulty.com for 1.3 WOTL fan discussion, data and mechanic pages, media and more
Patch 13042
A wild new playable special character has appeared!
Life Song now properly heals MA+60 HP
Spirit Surge no longer castable while Silenced, can now be Mimiced
Cyclone can now be Mimiced
Explosion now correctly has 5 Range instead of 4
Engineer Rifle typo "Enginner Rifle" fixed
Bizen Boat description now properly displays 10 WP
Ragnarok description now correctly says 22 WP
Engineer's (Mustadio, Balk, etc) Leg Aim replaced by Mosfungus Bomb, 1AOE status throw attack
Chain Lightning damage Q value lowered from 14 to 12
Final Battle Alma job renamed to Divine Cleric (power increase from being possessed by Altima)
Final Battle Alma Brave increased from 39 to 70 (more Counter Magics)
Gil Toss Chance to learn % lowered to 25%
Death Knight / Hitoshi HP Multiplier lowered, join Brave down, Faith up
Hitoshi no longer has 108 Gems equipped at Doguola Pass
Heroic Gloves now +1 PA, Cancel Doom, KO, Treasure, Crystal
Dark Chocobo Boss Job now vulnerable to basic Negative Status
HORROR, VOYAGE, BRIDGE, TIGER, MLAPAN, VALKYRIES, TERMINATE, Maximum # of enemy units lowered
Patch 13041
BUGFIX: Chirijiraden now properly grants +2 MA
BUGFIX: Mythril Sword now properly grants +2 MA
BUGFIX: Fire, Ice, Thunder Rod now properly have 5 WP
Meltdown can no longer be Counter Magic'ed or Reflected, CT up from 4 to 5
Bethla Garrison Sluice (Front) Difficulty increased. Units standing on Levers are now Marksmen. Added 2 Onion Knight Enemies
Dark Holy is now correctly Reflectable
Chocobo Gun WP up from 11 to 12 (144 Average Damage)
Blaze Gun replaced by Magic Cannon. Randomly Casts Explosion, Chain Lightning, or Blizzard. 21 WP, 8 Range
Glacier Gun replaced by Summon Gun. Randomly Casts Midgar Zolom, Odin, or Cyclops (Single Target, Lower Dmg) 20 WP, 8 Range
Blast Gun replaced by Engineer Rifle. 10 WP, 8 Range, 2 Speed, Cancel Don't Move & Don't Act
All enemies and bosses that use guns adjusted accordingly
Patch 13040
New Priest Skillset
New Lancer Skillset
New Wizard Skillset
Ramza's Chapter 4 Heretic Strike Q value up from 0 to 3 - Must be learned from Dycedarg or Zombie Zalbag during Story Events
Timed Strike less likely to be learned by AI
Heartache Strike Hit % Q Value up by 10%
Holy & Dark Holy Q Value up from 38 to 40
Frog Range up from 3 to 4
Protect and Shell Vertical up from 0 to 1. Protect 2 and Shell 2 removed.
Temporal Strike Q Value up by 10%
Sage MAM down from 140 to 125, HPM down from 100 to 85
Gil Taking replaced with Gil Toss - PA based random damage throw attack.
Steal EXP removed from THE GAME.
Plus 10% Accuracy for all Knight Item Break Skills
Plus 20% Accuracy for: Steal Shield, Accessory, Helmet, Weapon, Armor
All Offensive Summon Damage Q Value increased by 2 (Zodiac stays the same)
Cure Q Heal Value increased
Raise renamed to Life. Raise 2 renamed to Full Life - Art Change
Reraise Hit Q up from 140 to 170, CT down from 6 to 5
Auto Potion JP cost up from 500 to 600
Geomancer's Elemental skill cost down from 150 to 50 JP Each
MP Restore MP JP Cost reduced to 200
Half of MP JP Cost reduced to 300
Carbunkle's Reflect Hit Q up from 150 to 200
Flare 2's Damage Q value down to 44
Gravi 2's Hit Q value down to 140
Equip Gun JP Cost down from 700 to 300
Diminish Removed from Ying Yang Magic
All Ying Yang Magic CT down by 1. Accuracy increased. JP Costs lowered. MP Costs lowered.
Angel Song now recovers MA+30 MP to entire team
Life Song now recovers MA+60 HP to entire team
Battle Song and Cheer Song CT down from 6 to 5, Success Rate up to 60%
Namess Song CT down from 8 to 6
Last Song CT down from 10 to 8
Polka Polka and Disillusion CT down from 6 to 5, Success Rate up to 60%
Nameless Dance CT down from 8 to 7
Last Dance CT down from 10 to 8
Zorlin Shape replaced by Tonberry Knife (Rare, Steal Only), 9 WP 25% to cast Stop Bracelet (KO), Icon Changed
Yoichi Bow replaced by Cupid Bow (Poachable), 10 WP, 6 Range, 25% Cast Allure, Icon Changed
Iron Sword replaced by Parrying Sword, 40% W EV, Icon Changed
Mythril Shield is now +1 MA
Mythril Helm is now +1 MA
Mythril Armor is now +1 MA
Mythril Vest is now +1 MA
Mythril Sword is now +2 MA
Sleep Sword replaced with Scramasax, 9 WP 25% Extra Attack, Icon Changed
Diamond Sword replaced with Demon Sword, 10 WP Fire Elemental, 25% Cast Demon Fire, Icon changed
Platinum Sword replaced by Paladin Sword, Holy Element, 10 WP, Heals Target
Rune Blade replaced by Moon Blade, Halves All Elements, 10 WP
All Knight Sword W-EV% down from 50 to 30%
Defender is now Always: Defend
Chaos Blade is now 25% Cast Banish. Lost Regen. Icon Changed
Spell Edge is now 10 WP and adds +3 MA, for use with Hybrid Ninjas. Lost DA Proc. Icon Changed
Sasuke Knife WP down from 14 to 12, retains 1 Speed
Giant Axe replaced with Golem Axe - 16 WP Earth Elemental, +3 PA, Deadly Strike
Slasher replaced with Tidal Axe - 20 WP Water Elemental, +3 MA, Deadly Strike, Icon Changed
Poison Rod WP up from 3 to 8 WP
Mage Masher now Leeches MP, Icon Changed
Angel Ring no longer Cancels KO or Blind
Red Shoes now 1 MA, 1 Move, Strengthen: Fire
Feather Boots now 1 Move, Always: Float, Halve: Wind
Flame Rod Icon Changed (Red Colored Rod)
Poison Rod Icon Changed (Dark Green Colored Rod)
Bracer replaced with Heroic Gloves - Cancels Crystal & Treasure, Freezes Death Counters at 0. Icon Changed
Patch 13039
Fixed Adrammelk's sprite Bug
Fixed Death Knight's sprite Bug
Fixed Onion Knight's sprite Bug
Fixed Kanbabrif's sprite Bug
Swordskills now trigger Counter Magic
Heretic Strike damage lowered, MP cost raised to 24
Remedy can no longer cure Petrify or Frog
JP cost of all Chemist status curing skills down to 25, Remedy is 200
Esuna can now cure any Negative Status
Romanda Gun WP up from 6 to 8
Escutcheon II now provides same status immunities as Barette
Masamune adds 1 Speed
Chirijiraden adds 2 MA
Fire, Ice, Lightning Rods now cast lvl 3 Magic
Main Gauche back to 40% W-EV
Coral Sword is now 25% to cast Bolt 3
Madlemgen (Book) is now Dark Elemental
Flame Whip is once again Fire Elemental, 9 WP, 25% Cast Fire 4, doesn't ignore EV
Yoichi Bow down to 8 Range, WP down from 16 to 13
Holy Lance can now cast Holy Explosion instead of Holy
Javelin II can now cast Zodiac
Mythril Bow now gives + 3 MA
Ultimus bow now gives 1 Speed
Perseus Bow down to 7 Range, gained 25% Deadly Strike
Romanda Gun WP up from 6 to 8
Mythril Gun replaced with Chocobo Gun: 3 Range, 11 WP, Ignores Evasion, Icon Changed
Ivory Rod (Steal Only) now Leeches MP, WP up from 11 to 14
Patch 13038
Added White, Green, and Dark Chocobos to the game ~ Thanks to Twinees for palette edits
Boco (Wiegraf's Chocobo) is now a unique White Chocobo. Recruitable at Araguay Woods
Chocobo Monster Skill renamed to Choco Jinx (-60 Brave) & attack animation was fixed
Yellow Chocobo Skillset: Choco Ball / Choco Esuna / Choco Cure / MS: Choco Jinx
Black Chocobo Skillset: Choco Ball / Choco Esuna / Choco Guard / MS: Choco Jinx
Red Chocobo Skillset: Choco Ball / Choco Esuna / Choco Meteor MS: Choco Jinx
White Chocobo Skillset: Choco Ball / Choco Esuna / Choco Cure / Choco Star
Green Chocobo Skillset: Choco Ball / Choco Esuna / Choco Quake
Dark Chocobo Skillset : ??? / ??? / ??? / ??? / ??? / ??? / ???
Choco Star is a 3 Range Confuse OR Sleep status spell
Choco Quake is an AOE damage around caster earth spell
You cannot Invite White, Green, or Dark Chocobos
Black Hood HP up from 100 to 115
Ramza's Scream replaced by Heretic Sword, a Sword Skill that harms and removes all buffs from the target - 500 JP
Ramza can now learn Bull's Eye and Beat Down just like other Squires
Quick's Q Value down from 140 to 110
Anti Matter, Dark Bio, Malboro Acid had Reflectable AI flags fixed to not ignore targets with Reflect
Time Blast no longer triggers Counter Magic / Counter Flood
Sage Planar Magic Skill description no longer says "Enemy" (clarifying that they can now hit allies too)
Join Up Onion Knight's Faith up from 63 to 70
Fixed a bug in Vormav 1v1 where he could bring unwanted skills to the fight
1v1 Vormav lost Maintenance & Chakra
Mandalia Plains "Fight For Food" battle replaced by Monster Tamers
Nerfed Balk II
Nerfed Kletian II
Finath River Battle is now ALL Chocobos. Added 1 White, 3 Green, & 1 Dark Chocobos W-WAARK!
Barius Valley West 1 now has 6 Green Chocobos and 1 Female Monk
Barius Valley East 1 now has 6 Green Chocobos and 1 Taiju
END 1: 6 Angels of Death replaced by female Dark Summoner (Knows Zodiac, Beatable, Easy)
END 3: Eight Zodiacs replaced by Uber Holy Angel (Beatable)
NOGIAS 3's Assassins replaced by White Chocobos
TIGER 2 Arc Duke replaced by 6 ??? Dark Chocobos
Roughly 50% of large Deep Dungeon Boss Team Units are now Randomly Present, making the DD a lot easier
Patch 13037
New NPC Job Onion Knight from WOTL added. One can join you and is fully playable. Find her!
Onion Knights have Innate Maintenance, Two Swords, Two Hands, Equip Change and can equip anything
Boss Only spell Awaken is now 0 CT and added to Sinogue's skillset
Zombie Zalbag gained Unholy Explosion & Deathstrike
3 Gate of Riovanes Hell Knights replaced by Marsksmen, HK Sprites adjusted for the last time
Added Onion Knights and Dark Knights to several world map random battles
END Divine Knight sprites changed to Death Knight sprites
MLAPAN Oracle replaced by 8 Master Onion Knights
- Martial Arts JP cost up from 150 to 600
Patch 13036
Archer renamed to Marksman
Archer's Charge Skillset renamed to Precision
Timed Strike
Stunning Strike
Cursed Strike
Mocking Strike
Heartache Strike
Temporal Strike
Algus and Boss-Type Archer's job re-named to Elite Marksman (Autolearns all, better stats)
Storyline Marksmen and Precision users had JP values adjusted for utility
Mime now 7 Move 7 Jump, Reaction Ability = Counter. HP Growth weakened from 6 to 8.
Mime Requirements down from 6 to 2 of every job except Samurai, Ninja, Calc, Bard, Dancer.
New NPC Job Death Knight from WOTL added. One can join you and is fully playable. Find him!
All Katanas now have a 25% Chance for an Extra Attack (which doesn't use 2 Hands)
All Sticks (Octagon Rod, Ivory Rod, etc) now add + 1 Move
All Spears now add + 2 Jump
Materia Blade icon changed (for the last time now!) to fit it's new type of Knight Sword
Lancer's Jump down from 5 to 4 Base (original value) - 6 with Spear equipped
Fixed a bunch of Monster Skills that mistakenly had Spell Quotes
Undead versions of generic jobs re-named with a "Dark" prefix, such as Dark Wizard, etc.
Squire's Beatdown damage raised from 40% to 60% Max HP. Impact art changed.
Squire's Bull's Eye impact art changed to better represent it's effects.
Summoners can now equip Sticks (Octagon Rod, Ivory Rod, etc)
Doguola Pass now has 3 enemy Death Knights and a greater total of enemy targets
Balk 1 Samurais replaced by Death Knights
UBS 4 Knight Blade replaced by Death Knight
UBS 5 Divine Knights sprites now look like Death Knights, stats unchanged
Bervenia Kanbabrif replaced by Death Knight Boss
Bervenia Hydra updated, more fun to fight
Poeskas Lake Boss Behemoth immune to status, new job, massive buffs
HORROR Impure King Twins are now using Great Morbol sprites
END Arc Witch replaced by Kanbabrif
Patch 13035
Title Screen now says FFT 13035 and FFHacktics got replaced by ID
Floating units now take extra damage vs Wind attacks.
Fixed a bug which allowed Ninjas to Throw Spears and Knight Swords again
All Bows now have Range 6, except Yoichi and Perseus.
Yoichi Bow 10 Range, 16 WP.
Perseus Bow 8 Range, 20 WP.
Panther Family "Poison Nail" replaced with "Venom Leap"
Panther Family "Cat Kick" replaced with "Savage Leap"
Panther Family new Monster Skill: "Death Blast"
Ahriman Family "Look of Devil" replaced with "Gaze of Fear"
Ahriman Family "Look of Fright" replaced with "Gaze of Terror"
Ahriman Family "Death Sentence" replaced with "Gaze of Doom"
Ahriman Family new Skill: "Counterspell"
Ahriman new Monster Skill: "Light Pillar"
Juravis Family "Scratch Up" replaced with "Zephyr"
Juravis Family "Shine Lover" replaced with "Pure Flight"
Juravis Family "Beaking" replaced with "Updraft"
Juravis Family "Feather Bomb" replaced with "Wind Strike"
Juravis Family New Monster Skill: "Tempest"
Squid Family "Tentacle" replaced with "Aqualung"
Squid Family "Black Ink" replaced with "Time Blast"
Squid Family "Odd Soundwave" replaced with "Psionic Wave"
Squid Family "Level Blast" replaced with "Energy Blast"
Squid Family new Monster Skill: "Acid Rain"
Ghost Family Touch skills accuracy increased.
Ghost Family new Monster Skill: "Unholy Champion"
Skeleton Family new Monster Skill: "Night Ritual"
Dragon Family new Monster Skill: "Dragon Beam"
Hydra Family "Triple Attack" replaced with "Triple Breath" (All 3)
Triple Breath uses PA. All Hydra PA down 33%.
Hydra Monster Skill "Dragon Power UP" renamed to "Dragon Force"
Patch 13034
Title Screen now says FFT 13034
Fixed Lick Text Width Bug
Fixed Hydra Family Sprite Bug
Patch 13033
In-Game Text Descriptions now reflect all 13033 changes.
The intro screen is now labeled Final Fantasy Tactics 13033 (PSX)
Bio 2 Variety Spells Re-named: Toad Bio, Slow Bio, Silence Bio, Stone Bio
Bio 3 (Malboro MS) Renamed to Malboro Acid
Bio 3 (Byblos and DD Enemies) Renamed to Anti Matter
Bio 3 (Apandas) Renamed to Dark Bio
Oil now works properly and takes 2x damage from Fire attacks.
Forced Punch Art secondary on Miluda 1
Chapter 2 & 4 Delita can no longer equip Knives
Galaxy Stop now Randomly Adds Statuses: Don't Move OR Don't Act OR Stop
Cloud's Meteorain is now MA*10, 4 CT, Auto Targets All Enemies
Cloud's Limit attacks are now Magic-Evadeable
Added a few Sages to some Chapter 4 battles.
Golem removed. Now only Adramelk has it. Lost Random Hits.
Zalera regained all Ja Magic including Flare 2.
Lowered overall Party Level + Modifiers for Colliery encounters.
Sinogue battle difficulty increased. (Reis still survives first turns.)
Wall JP Cost down from 300 to 200, CT down from 4 to 3.
Shell 2 CT Down from 5 to 4.
Protect 2 CT Down from 5 to 4.
Mediator's Warn now can Separately Add: Defend, Protect, Shell.
Mediator's Death Sentence Q Value up from 30 to 40.
Mediator's Refute Q Value up from 40 to 50.
Mediator's Preach Q Value up from 30 to 40.
Sage HPM up from 85 to 100.
Demi CT down from 4 to 2, MP Cost down to 12
Demi 2 CT down from 5 to 4, MP Cost down from 40 to 26
Stop's Hit % is now Hit_F(MA+150%) up from +110%
Meteor CT down from 12 to 10
Magic Ruin, Head Break, Shield Break JP Cost = 100 Each
Flare 2 now 2 AOE, 3 VERT, 7 CT, 70 MP, Dmg_F(MA*50), Unevadeable
Toad 2 now 2 AOE, 2 VERT, 6 CT, 20 MP, Hit_F(MA+140%), renamed to Frog 2
Gravi 2 now 2 AOE, 2 VERT, 6 CT, 30 MP, Hit_F(MA+160%), 3/4 HP Damage
Zombie 2 is now 2 AOE, 2 VERT, 5 CT, 20 MP, Hit_F(MA+200%)
Sleep 2 is now 2 AOE, 2 VERT, 6 CT, 20 MP, Hit_F(MA+170%)
Confuse 2 is now 2 AOE, 2 VERT, 4 CT, 20 MP, Hit_F(MA+170%)
Despair 2 is now 2 AOE, 3 VERT, 4 CT, 16 MP, Hit_F(MA+200%)
Deathspell 2 (Added) is Single Target, 2 CT, 16 MP, Hit_F(MA+200%), 100 JP
Return 2 is now 2 AOE, 3 VERT, 6 CT, 20 MP, Hit_F(MA+170%) CT_00
Yoichi Bow is now 8 Range.
Perseus Bow is now 7 Range and 20 WP.
Yagyu Darkness WP down from 12 to 10.
Bull Demon new MS: Sacred Cleave, 8 Range Linear Attack
Behemoth Family gained Non-Charge, meaning 0 CT Lifebreak and Ulmaguest.
Behemoth MS Meteorain is now Auto Target All Enemies, Instant, MA*10, M-EV.
Chocobo MS Chicken accuracy increased.
Ahriman Family no longer 1/2 All Element.
Ahriman Family MS Mute now Evadeable.
Treant Family MS re-named to Nature's Fury
Nature's Fury PA+70% Hit, P-EV, RandomAdd: DM OR DA OR Stop, 2 AOE 2 Vert
Goblin gained new MS: Triple Impact 4 Range, 3 Hits vs 1
All Bombs lost Bite, gained Flame Attack.
Bomb Family's "Spark" replaced with "Douse" Adds: Oil in 1 AOE, accurate
Bomb Family new MS: "Living Fire". 4 Range, 2 AOE MA*6 Fire Spell. 25% Oil.
All Bomb Family Skills: Flame Attack / Douse / Self Destruct / Living Fire
Panther Family's Seal MS Damage Q lowered from 10 to 6. Now M-Evadeable
Malboro's Tentacle Attack is now 2 Vert up from 1 Vert.
Malboro Family's Morbol Acid MS Damage Q lowered from 16 to 12.
Uribo Family MAC Normalized = 70, MAM = 170
Nose Bracelet is now MA+50%, 1 Range, 2 Vert (Pigs have around 14 MA at lvl 35)
Please Eat no longer kills Uribo, now adds MBarrier Buffs. High failure rate.
Uribos New MS: Porky Song, 3AOE Enemy SeparateAdd: Charm, Confusion, Zerk
Tiamat's Triple Bracelet Formula changed to 01 Dmg_[Weapon]
Dark Whisper down to 3 hits from 6.
All Triple Hydra Magic Damage Increased, but now has 1 Vertical Tolerance.
Dark Whisper, Triple Flame, Triple Thunder all have 1 Vert instead of 0
Hydra Family HP slightly increased, the lower the tier the better the HP
Woodman Family Reaction is now Damage Split.
Morbol Family Reaction is now Regenerator.
Choco Esuna now cancels EVERY negative status.
Yellow Chocobo: Choco Attack / Choco Esuna / Choco Cure / Chicken
Black Chocobo: Choco Attack / Choco Esuna / Choco Ball / Chicken
Red Chocobo: Choco Attack / Choco Esuna / Choco Meteor / Chicken
Patch 13030
The intro screen is now labeled Final Fantasy Tactics 13030 (PSX)
Wild Blow and Bull's Eye removed from the game.
Float is now 2 AOE, 3 Vert
Blind is now 2 AOE, 3 Vert
Turn Punch (Goblin) now hits allies.
Algus (Fort Zeakden) Brave lowered to 32.
Wiegraf 2 and 3 now correctly equip randomized R abilities.
Storyline Sweegy Woods' Panther has been removed to lower difficulty.
White Staff is now PA*WP and 100% Cancels: Negative Statuses
Rainbow Staff is now PA*WP and 100% Adds: Random Positive Status
Gold Staff is now PA*WP and 100% Cancels: Positive Statuses
Patch 13029
The intro screen is now labeled Final Fantasy Tactics 13029 (PSX)
The War of The Lions intro screen remains the same.
Elemental now has 4 Range and Counter Magic works against it.
Earth Slash and Kikuichimonji are now 5 panel range.
Regen is now 2 CT, 200 Q, 2 vert.
Draw Out is rebalanced and no longer discriminates between enemy or ally.
Squires can now equip Shields.
Dash now has 25% to Cancel: Charging. No longer Knocks Back.
Wish now brings back a dead ally with 1% HP and is present on all Squires.
Cheer Up now adds Regen.
Basic Skill (Generics Only) gained Wild Blow, a random weapon attack.
Basic Skill (Generics Only) gained Bull's Eye, an accurate weapon attack.
Fort Zeakden Algus is now in a special boss-type job, Marksman.
Miluda will now use her Punch Arts correctly. Lost Holy Swordskills.
Wiegraf 3 re-gained Lightning Stab and Holy Explosion.
Zombie Zalbag gained Awakening.
Fixed Lionel Castle Sprite Bug. Fixed Bethla Garrison North bugs.
Fixed Zombie Touch to correctly add Undead.
Spears and Ninja Swords will no longer be catchable from enemy Ninjas.
Sasuke Knife down to 14 WP. Now gives +1 Speed.
Iga Knife now 16 WP and has 25% chance of casting Tornado.
Koga Knife now 16 WP and has 25% chance of casting Quake.
Patch 13028
The intro screen is now labeled Final Fantasy Tactics 13028 (PSX)
Fixed text errors (NO, REALLY, I PROMISE!) (PSX)
Improved Adramelk, Hashmalum, Zalera, Vormav 1v1, Altima 1 and 2 (PSX)
Fixed Wiegraf 2 party member sprite glitch (PSX)
Fixed Hashmalum transformation bugs (PSX)
Fixed talking lancer at Zirekile Falls sprite glitch (PSX)
Optional bosses with Wall status now take 1 HP damage per hit. (PSX)
Razele's JP Scroll Glitch Fix Updated to 1.1 (PSX)
Panther's reaction is now Counter instead of Sunken State / Vanish
"Terror" now lowers Brave by 60
Assassins can no longer use Ultima
Ninjas lost Throw Axe
Golem is back to Random Hits Flagged
Squires can now learn Cheer Up for 200 JP
Patch 13027
The 1.3 intro screen is now labeled 13027.
Incorporated text edits for items, abilities, and jobs.
AI can now see and attack Transparent units. (PSX)
Phoenix Down now damages 25% of an Undead's HP. (PSX)
Defend Status now reduces physical damage by 25%. (PSX)
JP Scroll Glitch is no longer possible.
All Daggers lost their 25% to Steal Effects.
Secret Clothes re-gained Transparent.
Setiemson re-gained Transparent. Lost +1 Speed.
Wizard Staff now +1 MA 25% to add Transparent.
Crossbow Double Shot fixed. Displays an effect on hit now.
END's Move Find Item Chaos Blade moved to VOYAGE.
END's Move Find Item Chirijiraden moved to HORROR.
(PSP) Onion Helm is now +150 HP +2 PA.
(PSP) Nirvana is now 30 WP, Heals HP.
(PSP) Brass Coronet is now +70 HP +70 MP +2 MA.
Mime SPC down to 90, PAC/MAC down to 42. SPM up to 127, PAM/MAM up to 150.
Byblos lost Energy healing spell.
Worker 8 gained Energy, 100% self-heal only useable in critical status.
Byblos gained a specialized, extremely powerful Bio 3.
Untruth (Malak) skills now hit 1-10 times.
Truth, Untruth, and Holy Bracelet no longer target caster.
Meteorian (Cloud, Behemoths) can now fire 1-3 times.
Sing and Dance skills CT greatly improved.
Summoner SPM 100, HPM 90, HPC 11, MAM 135.
Summon Magic rebalanced. Re-organized Summon Skillset list.
Fairy now resurrects allies in AOE 1 with 33% HP.
Zodiac is now 100% Learn on Hit.
Sages gained Despair 2 and Return 2.
Byblos gained a special, more powerful Bio 3. Lost Energy.
Yellow Chocobos gained Choco Ball.
Engineer (Mustadio) Move is now 4. PAM increased to 115.
Dancers gained Move +3. PA up to 140 / 40.
Bards gained Jump +3. MA up to 140 / 40.
Ninja PA up from 105 to 115.
Steel Giant and Holy Dragon now reach 13 speed at level 89.
Undead Knights lost MP Switch and Move-MP UP.
Undead Generic Jobs down in strength, Defense UP removed.
Panthers lost Counter, gained Sunken State.
Ghouls gained Perma:Transparent. PA, MA, HP down. C-EV% down to 0%.
All Ghoul Touch Skills and Shadow Stitch accuracy down.
Lifebreak effect changed to Blade Beam art. MA+80% Hit. Evadeable.
Squids now correctly have innate Magic Attack UP.
Praise, Threaten, Preach, and Solution are now treated as Magical Effects.
Repeating Fist is now V0, Unevadeable, same damage as Wave Fist.
(PSP) Dark Knight SPM up from 100 to 120.
Every single enemy in the Deep Dungeon is now always level 99.
Boco now has 75 Brave, 70 Faith, Defense UP and Move-HP UP.
Rad's Brave / Faith is now 70 / 60. Joins with lvl 5 Lancer unlock.
Alicia's Brave / Faith is now 65 / 72. Joins with lvl 5 Oracle unlock.
Lavian's Brave / Faith is now 68 / 68. Joins with lvl 5 Mediator unlock.
Beware the Wandering Presence in Ivalice.
Enabled the Ramza vs. Vormav 1v1 battle before Hashmalum appears. (PSX)
Miluda's job changed to White Knight, same sprite. Gained Punch Skill.
Zeakden Delita's AI fixed.
Chapter 1, 2 and 3 generic enemy strength greatly increased.
Zarghidas Trade City difficulty increased.
Sinogue gained ??? stats, Teleport 2, and All Magic.
Colliery 1 War Trophy: Elixir x 3
Colliery 2 War Trophy: Rubber Costume x 3
Colliery 3 War Trophy: Ribbon x 3
Goland Underground Passage War Trophy: Ragnarok
Zarghidas Trade City War Trophy: Secret Clothes
(PSP) Chapter 2 Delita and Ovelia rescue difficulty down.
(PSP) Added Dark Knights and Onion Knights to some CH4 battles.
Many lower-level Deep Dungeon battles nerfed.
Patch 13026
Deep Dungeon and Nelveska Temple Move Find Item rewards are now 100%.
Revised Poaching list.
FS Bag now gives +3 PA.
White Staff is now 25% Cast Esuna.
Rainbow Staff is now 25% Cast Reflect.
Gold Staff is now 25% Cast Reraise.
Magic Ring +1MA, Cancel: Silence, Absorb: Wind, Earth, Water.
Persia, Cashmere, and Ryozan Silk now have 25% chance to Cancel: Charging.
Coral Sword now has a 25% chance to cast Bolt 2.
Poison Bow WP 9, Hunting Bow WP 10, Gastrafitis WP 12.
Ice Bow now has 25% chance to cast Ice 2.
Ultimus Bow, Yoichi Bow, and Perseus Bow range up from 5 to 6.
Sasuke Knife WP up from 14 to 15.
Iga Knife is now Wind Element. Strengthen: Earth.
Koga Knife is now Earth Element. Strengthen: Wind.
Zorlin Shape now has a 25% chance of casting Allure instead of Steal Heart.
Nagrarock icon changed. Now grants +1 PA, +1 MA, +1 SPD, +1 Move, +1 Jump.
Added Elidibs War Trophy: Nagrarock.
Dash, Throw Stone, and Counter Tackle now have 100% chance to Knockback.
Mute now ignores Faith values and has 0 CT.
Beowulf's Shock! art changed to be the same as Shock.
Seal (Zodiac's) art changed. Now a 0CT unevadeable damage w/ 25% status spell.
Learnable Ultima now looks like Altima's Ultima2. AOE:2, CTR:6, MP:40, Q:34.
Heal (Basic Skill) now Cures: Darkness, Silence, Poison, Stop, Berserk.
Cheer Up is back. Only works on Critical units, heals them for 33% of MAX HP.
Yell and Cheer Up now have Vertical Tolerance of 3.
Steal Exp. can no longer target allies. (Thanks Dominic)
Black Magic damage values adjusted to 14/18/24/32. CTR down to 3/4/5/6.
Poison now has 100% chance to hit.
Holy damage Q down from 40 to 35. MP cost down from 50 to 40.
Flare is now Unevadeable.
Flare, Holy, and Dark Holy CT down from 7 to 6.
Shine Lover is now 100% Self Haste + Regen. Juravis birds have it.
All Juravis monster types gained Feather Bomb.
Vampire's Blood Suck no longer Drains HP. Now MA+30% of adding Blood Suck.
Morbol's Bio 3 Monster Skill now instant cast with 25% to add status.
Cloud's Limit Skills now Follow target. Damage / Charge Times improved.
Behemoth's Monster Skill Meteorain now CTR:4, Q: 16, Follows target.
Black Ink now adds Confuse + Blind
Morbol Goo now adds Don't Act. Lick now dispels all statuses.
Petrify, Paralyze, Dispel Magic, Confusion Song, Blind Rage CT down by 1.
Flare 2 CT down to 6. Damage increased. MP Cost up from 35 to 60.
Blind 2 is now Zombie 2. CTR: 6 MP: 35
Agrias and Orlandu now have 4 Move on their base job.
Chemists gained innate Move-Find Item and Equip Change.
Adramelk now correctly has Short Charge. Gained Mute.
Juravis' Reaction is now Arrow Guard.
Behemoth's Reaction is now Meatbone Slash.
Taijus' Reaction is now Regeneratpr.
Goblin's Reaction is now Counter Tackle.
Ghoul's Monster Skill is now Shadow Stitch.
Panther's Monster Skill is now Seal (Zodiac's).
Minotaur C-EV% up. Reaction is now Caution.
Pigs Reaction is now Critical Quick.
Pisco Demons gained innate Magic Attack UP.
Mime is now immune to Invite.
Mediator MP Growth improved from 18 to 10. MP Multiplier up from 70 to 100.
Angel of Death (Zalera) lost Gravi 2. Gained Zombie 2.
Altima 2 gained Spell Absorb, Defense UP and Magic Defense UP.
Altima 2's 100% Absorb Used MP replaced by 33% Damage Split.
Bombs gained Flame Attack. Grenades lost Flame Attack, gained Spark.
Engineer now learns Equip Gun.
Holy Knight, Divine Knight, and Holy Swordsman now learn Equip Sword.
Heaven Knight (Rafa) can once again equip Rods and Books.
Holy Swordsman (Orlandu) Speed Multiplier back to 110. SPC back to 98.
Holy Knight (Agrias) SPM up from 100 to 105. SPC improved from 100 to 98.
Knight PA Multiplier up from 125 to 140.
Regulator (Hashmalum) gained Galaxy Stop, Non-Charge, and Haste.
Rofel 2 encounter Male Wizards replaced by Male Knight Blades.
Fixed graphical bug with one of the Golgorand Archers.
Beowulf now joins with Mime unlocked. PA and MP improved.
Colliery Underground Passage Sinogue strengthened.
Soldier (Cloud) gains innate Two Hands. Learns Short Charge.
Final Orbone Monastery and Murond battles updated. Fun time.
BRIDGE 2 Steel Giant Army gained ??? stats.
VALKYRIES 4 Vampires replaced by White Knights + White Knight Guest.
VOYAGE 4 Chocobos gained ??? stats, Monster Skill, and Fly.
DELTA 1 Knights palettes changed. Abilities and equipment improved.
VALKYRIES 1 jobs switch from Lancer to Knight Blade.
END 3 Zodiac Wrath monsters gained Teleport 2.
TERMINATE 2 Petrified Engineers strength up dramatically.
Patch 13025
Murond Hall Rofel lost Maintenance. Lost every unique except Chaos Blade.
Fort Zeakden Algus' Brave up from 32 to 73, the Brave value of Guest Algus.
Fixed Accumulate / Scream Panel Targeting bug.
Magic Ring gained +1 MA. Lost Cancel: Berserk.
Colliery Underground Third Floor difficulty increased. (5 White Knights)
Colliery Underground Second Floor difficulty increased. (5 Engineers)
Colliery Underground First Floor difficulty increased. (5 Assassins)
Patch 13024
Fixed the Gender on NOGIAS 2's Regulator.
Crystal Helmet now correctly Cancels: Sleep.
Fixed the old Defender showing up in Fur Shops bug.
END 2 Arc Witch's AI changed from chicken to default.
Patch 13023
Thief Hat HP Bonus down from 100 to 50.
Black Hood HP Bonus up from 72 to 100.
Crystal Helmet now Cancels: Sleep
Crystal Mail now Cancels: Petrify. HP Bonus increased from 170 to 180.
Black Costume now Absorbs: Fire. Now +120 HP. Now adds +30 MP. Cancels: Stop.
Rubber Costume now Absorbs: Lightning. Gained +1 Move. Now adds +50 MP.
Light Robe MP Bonus up from 50 to 60. Gained Always: Regen.
Robe of Lords HP Bonus up from 100 to 130.
Setiemson lost Transparent. Gained +1 Speed.
Secret Clothes lost Transparent. HP Bonus up from +20 to +80.
Grand Helmet now Cancels: Sleep, Charm, Don't Move, Don't Act.
Genji Shield, Genji Helmet, and Genji Armor now give +1 PA and +1 MA a piece.
Crossbows gained 25% Chance for Extra Attacks (Possibly more than one.)
All Knives gained +1 Speed.
Dagger gained 25% chance of Stealing Gil.
Mythril Knife gained 25% chance of Stealing Helmet.
Blind Knife remains the same.
Mage Masher remains the same.
Platina Dagger gained 25% chance of Stealing Armor.
Main Gauche gained 25% chance of Stealing Shield.
Orichalcum gained 25% chance of Stealing Weapon.
Assassin Dagger remains the same.
Air Knife gained 25% chance of Stealing Accessory.
Zorlin Shape gained 25% of Stealing Heart.
Battle Dictionary gained 25% chance of casting Life Drain.
Monster Dictionary gained 25% chance of casting Bio 3.
Papyrus Plate gained 25% chance of casting Flare.
Madlemgen gained 25% chance of casting Dark Holy.
Spin Fist is now Area Effect 2, 0 Vertical. Evadeable, no damage bonus.
Scream now gives Ramza Berserk, Haste, and Innocent. 20 MP, 3 CT. A heretic.
Fixed Accumulate and Scream bugs on AI. They will work properly now.
Cure/Cure2/Cure3/Cure4 CTR down from 3/5/6/7 to 3/4/5/6.
Protect and Shell CTR down from 4 to 2.
Protect 2 and Shell 2 CTR down from 7 to 5.
Raise CTR down from 4 to 3.
Mute is now 0 CTR.
Life Drain damage up from 25% to 30%. No longer absorbs HP. Art changed.
All Steal abilities Vertical Tolerance up from 1 to 2.
Steal Heart lost infinite vertical. Now has Vertical of 3 like Talk Skills.
Flare 2 CT down from 8 to 6.
Sleep 2 and Confuse 2 CT down from 7 to 6. Accuracy increased.
All Bio skills CTR decreased.
Slow Dance removed from the game.
Cheer Song removed from the game.
Triple Thunder damage Q Value down from 12 to 6.
Triple Flame Damage Q Value down from 24 to 12.
Woodman / Trent / Taiju Move / Jump values down from 3/3 to 2/2.
Leaf Dance Area Effect up from 1 to 2. Vertical up from 2 to 3.
Bio 3 family no longer Reflect able.
Holy Bracelet no longer ignores Caster's panel.
Giga Flare damage Q up from 7 to 8.
Goblins' Turn Punch is now evadeable.
Juravis' Beaking Accuracy Q Value down from +55 to +10.
Ahrimans' Circle Accuracy Q Value down from +50 to +30. Now evadeable.
Midgar Swarm CTR increased from 0 to 6(3).
Oracle's HP Multiplier up from 90 to 110.
Sorceror and both Divine Knights no longer immune to Reraise.
Mimes are now immune to every negative status. Including Dead and Undead.
Ahriman Monster Class MA changed from 120 MAM / 7 MAC to 220 MAM / 30 MAC.
Assassin Jobs gained Attack Up. Now properly immune to ALL negative status.
Mediator MA up from 75 to 110. MAC up from 50 to 42.
Calculator PAM up from 75 to 110. PAC up from 50 to 45.
Mediators and Summoners can now equip Books.
Arc Knight (Elmdor) MA lowered by 10%.
Kletian lost Bolt 4. Lost Tele 2. Gained Teleport. Brave up from 51 to 70.
Zombie Zalbag (Ark Knight) now immune to every negative status.
All Behemoth MA/MAC adjusted to 255/70. Gained Monster Skill: Meteorain.
Behemoth gained Lifebreak as a 3rd skill.
King Behemoth gained Ulmaguest as a 3rd skill.
Hyudra / Hydra / Tiamat MA Growth worsened from 30 to 35.
Hyudra / Hydra / Tiamat HP Growth worsened from 6 to 7.
Serpentarius lost 100% Speed Save. Gained 33% MA Save. Lost Magic Barrier.
Serpentarius, Ghost of Fury, & Regulator gained DEFUP and MDEFUP.
Lenalia Plateau Miluda 2 battle difficulty increased.
Mandalia Plains North 1 Squires are now randomly present with low level items.
Mandalia Plains West 1 Panthers and Uribo are now randomly present.
Kletian 2 difficulty increased.
Underground Book Storage 4th and 5th Floor difficulty increased.
Graveyard of Airships Altima 1's Ultima Demons buffed.
Zalera, Queklain and Hashmalum HP reduced by 20%.
Outside The Church (Zalmo 2) Delita lost Scream and Accumulate.
Dycedarg gained Damage Split.
Queklain lost Critical Quick. Gained 100% Meatbone Slash.
Adramelk gained Spell Absorb. MP Switch lowered from 50% to 33%.
NOGIAS 1 Undead Army is unchanged.
NOGIAS 2 Soldier replaced by ??? Regulator.
NOGIAS 3 Poaching Run Dancer replaced by a Randomly Present Assassin.
NOGIAS 4 Holy People is unchanged.
TERMINATE 1 Archaic Demons gained immortal and ???.
TERMINATE 2 Stone Gunners starting Engineers are now faster.
TERMINATE 3 Squires replaced by ??? immortal flagged Goblin Lords.
TERMINATE 4 Steel Giant Horror adjusted slightly.
DELTA 1 Full Knights equips fixed.
DELTA 2 Undying Three lost Scream. Gained Deathspell 2.
DELTA 3 Earth Wall Sacreds gain ??? stats and immortal flags.
DELTA 4 Tree of Life replaced by Holy Dragons.
VALKYRIES 1 Flight of The Valkyries unchanged.
VALKYRIES 2 Crossbow Assassins unchanged.
VALKYRIES 3 Warlock Academy Primary changed to Night Magic. Lost 0 CTR.
VALKYRIES 4 Vampire Priestesses unchanged.
MLAPAN 1 Bomb Knights replaced by full ??? Explosives with new abilities.
MLAPAN 2 Vampire Lord job changed now immune to all negative status.
MLAPAN 3 Apanda Army gained immortal flag and ??? stats.
MLAPAN 4 Assassin Tribe no changes.
TIGER 1 Dragons replaced by the Seven Plagues.
TIGER 2 Knight Blade / Crazy Thief replaced by THE ARC DUKE!
TIGER 3 Zodiac Ninja job changed to Ghost of Fury. Gained stronger spells.
TIGER 4 Performer Madness all enemies ??? and immortal flagged.
BRIDGE 1 Dragon Tamers all Hydras gained ??? stats.
BRIDGE 2 Steel Giant Architect Engineer harder to kill now.
BRIDGE 3 Reflectors replaced by ??? Knight Blade.
BRIDGE 4 Sorcerors buffed. Sprites changed.
VOYAGE 1 Ultima Demons gained immortal flag and ??? stats.
VOYAGE 2 The Divine Hero lost Protect + Shell. Gained ??? stats.
VOYAGE 3 Behemoth Master Now has ??? immortal Behemoths and 1x Arc Knight.
VOYAGE 4 Cardinal gained Deathspell 2. All Chocobos gained immortal flag.
HORROR 1 Horror of Math Calculators replaced by Lune Knights.
HORROR 2 Vampire Masters difficulty increased. Genders fixed.
HORROR 3 Free Ribbons Wildbows replaced by Impure Dragon.
HORROR 4 Ark Knights no longer drop Genji Gear. Otherwise unchanged.
END 0 THE SERPENTARIUS Elidibs and Apandas strengthened.
END 1 THE HOLY DRAGON replaced by Deep Dungeon's Ghost.
END 2 THE ARC WITCH Arc Witch lost all items. Gained ??? stats.
END 3 THE ZODIAC WRATH levels adjusted.
END 4 THE IMMORTAL THREE Shrine Knights gained ??? stats.
Patch 13022
Added the word "PATCHED" to the Sony Computer Entertainment screen.
ALL 5 Degenerator traps have now manually been replaced by Steel Needles.
Rafa's Truth damage up slightly. Now that they no longer ignore allies.
Cloud's Limit's buffed slightly. Very powerful with Short Charge.
Apandas and Byblos are no longer weak to Fire.
Reis' Holy Bracelet damage back up. No longer ignores ally panels.
Deep Dungeon NOGIAS 2 Soldier replaced by female Soldier.
Deep Dungeon TIGER 2 Crazy Thief replaced by female Knight Blade.
Deep Dungeon BRIDGE 4 Time Mages replaced by Sorcerors.
Deep Dungeon END 0 Serpentarius Apandas are now immortals.
Deep Dungeon END 1 Holy Dragon slightly more powerful.
Deep Dungeon END 2 Arc Witch slightly more powerful.
Deep Dungeon END 4 Divine Triad minor coordinate fix.
Patch 13020
Rafa's Truth Q values greatly decreased. No longer ignores ally panels.
Rafa lost Blade Grasp. Lost shields. Back to old-school equips.
Reis' Holy Bracelet no longer ignores ally panels.
Changed AI Bytes on Assassination missions.
Monk Speed Growth up from 100 to 90. (Now same as Archer's.)
20 New Deep Dungeon battles.
Every other Deep Dungeon battle is now updated.
Invitation's Q value down from 20 to 0.
Squire's PA Growth up from 50 to 42.
Chemist's MA Growth up from 50 to 42.
Queklain lost Counter. Gained 70% Critical Quick.
Queklain gained Shadow Stitch.
Zalera lost Face Up. Gained 100% MA Save.
Zalera's base Faith Up.
Adramelk lost Counter Magic. Gained 50% MP Switch.
Math Skill is now Mime-able.
Golem Casting Time is down from 10 to 6.
Fixed Bethla Garisson North's Calculator.
Updated most of the 1.3 Deep Dungeon enemies to have powerful R/S/M.
Flails down to 8/9/10/12 WP.
Altima 2 requires less MP to use All-Ultima now.
Secret Fist accuracy up from MA + 50% to MA + 75%.
Stone Gun down to 14 WP. (Rare Poachable)
All Undead Generic Jobs now immune to Dead.
Buffed some later-game story line generics.
Materia Blade now correctly adds +3 MA.
Zarghidas Trade City battle difficulty increased.
Cloud's Finishing Touch up from 6 CT to 8 CT.
Cloud's Meteorian, Omnislash, and Cherry Blossom damage increased up.
Altima I's Ultima Demons increased in strength slightly.
Dark Holy now has a range of 5 like Holy.
Murond Holy Place battle difficulty increased.
Fixed Deep Dungeon Steel Giant Faith values.
Samurai MA Multiplier up from 130 to 140.
Weaker Draw Outs' damage values up slightly.
All Katanas +1 WP.
Katana prices back to vanilla values.
Dragons lost Counter. Gained Dragon Spirit.