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  • Mega Man X Hard Type

Mega Man X Hard Type

Contents

  • 1 Overview
  • 2 Installation Guide
  • 3 Damage Charts



Overview

Mega Man X: Hard Type is a rebalance and redesign modification patch for Mega Man X (SNES) by Hart-Hunt. The primary goal of the project is to provide a fresh new experience within the Mega Man X universe, with updated damage, costs, AI and reimagined levels.

Mega Man X: Hard Type alters, within many things, the damage done by you and your enemies, the AI of each of the bosses in the game, the costs of your weapons, and reimagines the entire design of all of the levels of the original game.
One of the most important features included in Mega Man X: Hard Type is the inclusion of infinite lives.


Installation Guide

For details about the installation of this mod: Mega Man X Hard Type: Installation Guide.


Damage Charts

Damage done has been rebalanced, both to regular enemies and to bosses.

Bosses in general have gained immunities to both their own weapon, and the weakness of their own weapon. The double damage with the Dashlemons is gone (though still present on regular enemies), and the Hadouken is no longer a 1-Hit KO move, but it still deals a good amount of damage for it to be vital in boss fights.

Another thing to add is that the Fire Wave and Electric Spark have been repurposed for boss fights as secondary weaknesses, to encourage their usage.

For Mini-Bosses and special types of enemies not listed, they will all share the weaknesses of an existing boss. You can figure out its weaknesses during gameplay by testing out what that particular enemy is immune to, and work it out from there.

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  • This page was last modified on 18 August 2015, at 03:11.
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