Manall's FF1 3.4

   (0 reviews)
Sign in to follow this  

1 Screenshot


About This File

MFF1larger.png 

Documentation | Changelog

Latest version: v3.4 (March 31, 2025)

3.3%20credits.png

This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist.

  • Visual, combat, magic, equipment & balance overhaul
  • Difficulty increase; more dynamic enemies
  • Archer & Green Mage replace Black Belt & Red Mage
  • Loads of niceties & fixed bugs
  • Numerous customization settings
  • New secrets
  • Bonus classes and content

animA.gif   animB.gif   animC.gif   animD.gif


What's New in Version 3.2   See changelog

Released

general

updates and fixes for the guide

updated maps folder

added Lunarscape mode alongside Magecore unlock

added the Dryad, a new Magecore class

status effects (UPDATE MAGIC AND STATUS SECTIONS)

regeneration: 5.5% → 6%

poison (vs. monsters): 16.4% → 20%

ship minigame

reduced number of presses to activate from 55 → 20

instead of a static 100, now gives dynamic gold: 256 * (party leader’s level - 1)

 

locations

improved an Earth Cave treasure

small edits to Castle of Ordeal first floor

simplified Bahamut’s chambers

rotated Tiamat’s room and bridge

 

interface & visuals

added a palette fix patch for Delta Emulator users

title screen palette now changes with game version

blinking spell animations are now disabled by default

shops now confirm purchases in one button press instead of two

levelups now display amount of HP gained instead of new maximum

status menu now displays magic defense as a percentage

updated battle message for regeneration

 

fixes

Archer, White Wizard, Blue Iris, Catlash sprites

Leather/Silver Whips now correctly inflict Darkness on all modes

Cattail equip permissions on some versions

 

classes

Fighter

starting HP: 35 → 40

Thief

base hit: 7 → 8

 

armor

updated robe/harp icons

added a Pixie Robe for the Dryad

Health Bracelet

absorb: 10 → 12

evasion bonus: 1% → 4%

Silver Armor

evasion penalty: 5% → 4%

can now be used by Thieves

Force Shield

evasion penalty: 1% → 0%

 

weapons

Rapier

hit bonus: 5 → 6

Long Sword

hit bonus: 10 → 11

critical rate: 7% → 8%

Rune Sword

hit bonus: 15 → 16

Were Sword

damage: 18 → 19

hit bonus: 15 → 16

Wooden Arrow

hit bonus: 5 → 6

Viper Arrow (changed from Fire Arrow)

hit bonus: 19 → 21

Fire-elemental changed to Time-elemental

now inflicts Stun

Dark Arrow

ailment switched to Silence

Ivy Whip

critical rate: 7% → 8%

Sundew Flower

ailment switched to Silence

Venus Flower

hit bonus: 120 → 100 (corrects an overflow issue at lv 50)

Hyacinth Flower

hit bonus: 104 → 100 (corrects an overflow issue at lv 50)

Lime Harp

hit bonus: 20 → 22

Seraph Harp

hit bonus: 35 → 42

added Lightning-elemental

Ghost Harp

hit bonus: 48 → 50

Warden Anima

critical rate: 8% → 5.5%

Censor Anima

damage: 12 → 13

critical rate: 5.5% → 8%

Shock Lantern (changed from Pearl Candle)

usable by White Wizard

damage: 17

hit bonus: 20

critical rate: 8%

Lightning and Death-elemental

Lich Candle

hit bonus: 17 → 18

 

spells

QUAKE

hit bonus: 16% → 20%

COIL

damage: 80-320 → 100-400

DISPL

now also lowers absorb by 25 (does not stack with FRAME)

 

enemies

ARACHNID

absorb: 10 → 5

BULL

now correctly weak vs. Poison-elemental

GREAT PEDE

experience yield: 3589 → 4072

RED OCHO

experience yield: 3044 → 3582

JIMERA

experience yield: 5584 → 8192


 Report this file


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.