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  3. I like map bgms playing for combat personally, but I see your point.
  4. The major issue about levels aren't actually enemy stats, but drops. Higher level foes drop higher level items? Neat! You may think... annoying is the reality. Commit the mistake of getting too much exp and you are gonna swear and a lot. In ff8 there are plenty of skills that let you convert enemy drops into spells or other useful items, the problem is that when you need a certain drop from a monster, you often have to spam skills that raise/lower the enemy's level just, to increase the chance of getting the right item. Sure, there's the card command, but still. Now, to talk about what really bothered me when I played the game: DRAWING Drawing is way to slow, it takes hours to get the spells you need to make your build, but that could be a matter of point of views, to me it's an issue, to others not. The real fuck up IMO was that in the game I never, I say NEVER saw an enemy except for the final boss to draw magic from my party... and that's a very sad thing. Think about it: the game lets you raise stats by boosting them storing magic, let's say you meet a boss that's vulnerable to physical attacks, good! If I was to develop the game, I'd make it so that boss was such a cunning bastard, that he would draw from my party the same magic I put into strenght, to lower my attack and strike me down at the same time. How cool would that have been? And consider many enemies you encounter in the game are actual soldiers specifically trained to draw and use spells. I think it would be very cool if that feature could be added to FF8, it would be a major improvement to the game.
  5. 1.08 look neat with the atb and all... but there's a bug that's bugging me lol Whenever a battle occurs, the battle bgm doesn't start, the map bgm plays instead
    There's a bug, whenever a battle occurs, the bgm doesn't changes... the map bgm plays instead
  6. Yes, it would bring Vanadis closer to Bishop and Sage as well. Bishop and Sage have Holy Ball though, one of the best damage spells in the game and acquired early, so light Carlie still has a niche. Also, depending on which final light class light Carlie goes, she will either become a better melee fighter or caster than Lise, so she will still end up with a direct damage advantage. In this case, it might be better to rebalance Lise's final class stats, trading Vanadis's max strength with Dragon Master's (and maybe Star Lancer's with Fenrir Knight's). The main purpose of giving Lise the basic sabers would be to create more options for team building, and making Vanadis self-sufficient in a limited way would be a nice bonus.
  7. Yesterday
  8. No worries, glad it wasn't something that was broken! Be sure to thank the many other modders who contributed to the UI hacks implemented and check out their work as well!
  9. It's probably at least a month away.
  10. To my knowledge there is no estimate, but it's fairly close.
  11. Still waiting super patiently but was wondering if there was any update or rough expected ETA. Thank you all!
  12. The rightmost Djinni is partially offscreen if you get pincered by 3
  13. Oh, so that's the reason it happened. I had on the anti blindness accessory. Sorry for the bother. I really am liking all the UI stuff you did on this version. Thank you for taking the time to do that, Rynzer.
  14. Do you have something equipped that's blocking the Blind effect? Unfortunately, FFIV is unable to apply multi-statuses if you're immune to one of them.
  15. Last week
  16. Wouldn't that make Vanadis overlap with Carlie's light classes tough ?
  17. So being a while I haven't update but here we go. Mount Zozo (Team : Phantom Shadow, Speed/Mag Relm, Stam Gau, Stam Strago) : -Admitaddly not an awesome team has all 4 are quite fragile, but it did somewhat works. -Relm's Fire is good at cleaning these bears, she also has good healing, Shadow Kazekiri Proc are strong enough t be useful, Strago can apply Statut effect with Bad Breath and Gau can do all sort of thing ^^. -Didn't fight Purple-D directly and save him for later tough, as I feared the team might be to underlevel for him. Narshe up to Tritoch (Team : Vig Cyan, Phantom Shadow, Speed/Mag Relm and I forgot who was the fourth character ^^") -Nastidon and Werewolf are easily cleaned with Relm's Fire 2, and can be Muddle by Cyan's Flurry. The Reaper isn't to threatning either. -Inside the cave, Relm can Sketch Warlock for Dark which one-shot them, hot Wheels and Low Rider can be annoying due to Tired hitting quite hard and Exhausted but they are less dangerous than they were in 1.9 where they could cast Fire 3 and Ice 3. Never encounter an Io. -Tritoch is basically a free fight, Relm can sketch for free Fire 3 (which he is weak to), Shadow can just spam Fire Scroll and Cyan stay on support since Tritoch has a very high physical defense. Gogo's Cave (Magic Mog, Stam Sabin, Vig Cyan and Magic Relm) : -Zone Eater isn't to bad with good use of buff, altough they sure take their time using Engulf. -Most dangerous formation in 2 Tapdancer and 1 Shinobi especially if they open with MT Fire 3 and Ninja Wave, but getting Sage Stone with Mog make the encounter a lot easier as Mog can just Mute the 2 Dancers. -Nothing noticeable for the other encounter. Phenix Cave (team 1 : Hyb Celes, Vig Edgar, Magic Mog and Vig Cyan; Team 2 : Vig Terra, Stam Strago, Stam Sabin and Gogo.) -Mob fight in Phenix Cave aren't to bad, just don't let these Anemone cast Discharge, also Weedula inflicting Zombie are annoying. -As for Red-D I fought him with Team 1, I struggle a lot but this is completly my fault, forgot S.Cross was now impossible to dodge which is what I was relying in previous playthrough, as such I was poorly prepared with only Flameguard as Fire Protection, still beat him nonetheless but these mistakes make the fight considerably harder. Umaro's Cave (team use : Stam Locke, Gogo, Spd/Mag Relm, Mag Mog) -Mob fight are easy, expect the bird that can cast Aero can be dangerous if we don't have Wind Protection, the biggest issue here is managing Relm MP as no monster in this cave has MP, quite annoying. -As for Umaro, Image is REALLY important for this fight so I used Gogo with Throw and Mog with Desert Aria to hopefully get it on everyone fast, then it's Locke attacking with Flametongue, Gogo with Fire Scroll and Relm with Fire 2. Cyan's nightmare (team use : Stam Locke, Magic Setzer and Gogo) : -Don't have much to say about the Random at this point, they are manageable with good use of offensive option and statut effects. -Now for the Magus Brother (I like to call them like that ^^), I'm happy that I have take Locke for this fight cause they have some good loot to steal especially the Lazy Armor, otherwise they aren't hard, once I stole Gogo attack with Hornet's Rage (3x attack) with Punisher equipped (Punisher's Proc with 3x Rage are insane here XD), Setzer alternate between Blakjack and healing and Locke attack with Atma Weapon eventually the one that fly will die battle is given at this point. -Wrexsoul : this one went really REALLY poorly, ended up in the longest fight of the game, but this is completly completly my fault for the following reasons : Reason 1 : I didn't know you could kill the Soulblazers to end the fight. Reason 2 : I thought he would be weak to Fire like in 1.9 but I was wrong he was weak to water which screwed up my entire plan. Reason 3 : I didn't have Rasp, apparently Rasp makes him stay on the screen longuer, had I knew that this fight would have gone way better. So yeah I'm not gonna talk about this boss cause basically all my trouble come from me screwing up so entirely not the mod's fault ^^". At this point I respec Celes for a pure HP Build with Crusader. Purple-D (team use : Stam Locke, Gogo, Magic Setzer and I don't remember the fourth character) : In my opinion the easiest Dragon, Wind protection are easily available making his attacks are not really dangerous, Gogo can just Rod Rage with Thunder Rod for over 5000 per proc, Locke deals good damage with Elec Sword and Setzer is still on the support a really easy Dragon here. Brown-D (team use : Vig Cyan, Stam Sabin, Stam Gau and Magic Mog) : The biggest threat here is Meteor, outside of that most of his attack can be avoided with Float, I used Mog in Snowman Jazz for potential Image thank to Mirage and Ice Rabbit but also for over 5000 damage Surge, Cyan attack with Tempest, Gau just stay on support and Sabin is on support with some Pummel to set Sap and Aurabolt when he can. Silver-D : Is almost free cause I had 2 Iceguards and Snow Muffler with Gau, so Yeah he doesn't have really strong attack outside of Ice attacks he really isn't much of threat. Ancient Castle (Team use : Vig Edgar, Stam Strago, Phantom Shadow and Vig Terra) : -Master Tomberry is easily killed with Fire Scroll spam, Jumping with Fire Lance, Vig Terra with Flametongue and Strago use Blaze. -For the mob fight of the cave watch out for Tsunami and Shrapnel they really hurts thankfully the mobs aren't to resistant. -In the castle mobs seems easier than better especially the ones that could cast X-Zone no longuer seems to cast it, so that a big annoyance less for me. -Katanasoul is easy outside of Slayer and GP Toss toward the end of the fight which can be problematic. -Blue-D wasn't to bad I had some trouble set things cause Shadow was keep dying due to having no Water resistance (while Edgar and Terra had Gold set and Strago had Gator Hide), once set however a Berserked Shadow with Orochi + Kagenui is deadly to him as is edgar's Jump. Fanatic Tower (Team : Crusader Celes, Mag/Spd Relm, Stam Strago and Magic Mog) : -Earlier mob fight seems the same as in 1.9, later Mobs feels less annoying (especially LV9 Mage who were absorbing all element but Holy in 1.9 and Flare who was hitting like a truck in 1.9 is more reasonable now). -White-D has some nasty move having both Flare and Holy as well as Meteor and being able to heal himself with Holy Wind (as well as speeding himself up) but Shell, Reflect and Runic are all good tools for that as for Damage Strago with X-Dark and Mog by Jumping with Punisher are the best option here. -Magimaster is well pretty much the same as before, except now he throws Elixir when we Scan him so we have to wait for him to attack to guess his weakness, which I think is actually good other than, the fight is entirely dependant of what element he picks, but overall he doesn't hit to hard so at least staying alive isn't to hard. -Kaiser : OK let me get this straight, I didn't understand how this fight works, apparently you're suppose to be able to avoid Ultima except in my case it never worked, even by understanding that hitting him with Element change his moveset and delay Ultima, and doing what I was told to do on Discord it never worked I was always getting wiped by Ultima, so at the end I just decided to screwed that gimmick and brute force him, I respec Locke, Terra and Cyan to get Phenix Cyan, Stam Terra and Stam Cyan with Crusader Celes all 3 are able to tank Ultima, so then I just brute force him. I don't know if his gimmick is just confusing as fuck or if I was doing something wrong but YEAH. (I respec Cyan, locke and Terra again aterward). As for Warring Triad : -Myria : Was the hardest for me he hits quite hard, has Overcast to inflict who is a pain in the ass, has Flare Star and Mind Blast, overall a tough but fun fight for me which I enjoy. -Asura : The easiest, the only attack that prevent this boss from being a pushover is freaking Meteo if it wasn't for Meteo hitting quite hard Asura would no doubt be the easiest boss of Kefka's Tower as all of his other attacks pose no threat at all. -Isis : This one is more of a war of attrition than anything due to having to deal with her Love Token and Charm gimmick it can be a long fight, she doesn't hit to hard outside of Holy so the only thing is really being able to deal with her before the fight get to dangerous. And finally for the final battle : My team : Phantom Shadow, Crusader Celes, Magic Setzer (with some Seraph) and Stam Strago For every tier : I start buff with Regen X, Haste X, Shield and Shell. Tier 1 : I just Focus on the one that use Meteo (Short Arm until it get fix), with Strago casting X-Dark on it, Celes attacking with Illumina and Shadow with Mutsonokami's Proc (they hit really hard), once Meteo is out of the way it bacame way more manageable, I then kill Long Arm cause Avalanche as death hit quite hard, then finish with Face which Quake is on no consequence due to Float. Tier 2 : No time buffing Shadow attack Tiger or Tools (they are the one that can explode), Strago spam Black Omen and Setzer spam Blackjack while Celes heals with (also Celes was fucking MVP here if she hadn't cover Shadow like 4 time in a row when Hit died Shadow would have died and I woul probably have it an Exploder in the face), this Tier is just a matter of killing it as fast as possible. Tier 3 : Girl is top priority, she absorbs Wind so Mutso's Proc are useless but no worries Ninja Star are here for hitting her with 6600 damage, Strago X-Dark for over 10k damage, Setzer's Blackjack and Celes stay on support, once Girl is down this tier is easy, didn't saw Merton this time, Quasar can hit hard but I have the time to heal). God Kefka : Just full buff at the beginning, then Celes stays in Runic most of the time to counter his spells, I make perfectly sure to be at full health and that he just act so that I can be sure that I won't hit a Goner as a counter followed by an AoE, also only attack 1 by 1 to avoid 2 potential Goners. I just take him down slowly but safely and I got him first try.
  18. I saw you updated the mod, so I went ahead and started a new playthrough. Cid's Drink isn't working for me in the underworld. It gives me the 'you're blitzed' line, but no berserk status effect.
  19. Went through all the permutations of the tombstone puzzle, got some funky results. Notably X followed by N brings up a blank text box. There's also a consistent pattern where a permutation that starts with N always returns a result ending with I, a permutation starting with I always returns a result ending with N, a permutation starting with E always returns a result ending with X, and a permutation starting with X always returns a result ending with E.
  20. Discord Roundup: Puff Goo are currently scripted to kill themselves with Glare if they are blinded. Tier 1 Face and Short Arm have swapped positions.
  21. Just to clarify for those who can’t watch: this is using Meteo after it’s dead.
  22. Got another weird Pincer formation at Kefka's Tower. (Weird... I SWEAR I've seen that one show up normal before. If someone has time, bug me on Discord to test some re-positioning of these things.)
  23. Also, on the Lise-shield topic: I feel like the shield is Duran's niche. Plus, spears are two-handed, and I'm thinking it would be difficult to program a shield onto Lise's sprite (though I could be wrong). One option that could be interesting for Vanadise would be sabers from the four basic elements (which would also make her self-sufficient for her final weapon). You could take away Tinkle Rain to balance this, giving her recovery options equivalent to the Paladin but with more buff spells as opposed to Paladin's shield options, Saint Saber (arguably the best saber), Anti Magic, and Magic Shield (which is an awesome spell). You could also make everything single-target if you think this overpowers her.
  24. No need; I managed to pull 8 ??? seeds, 6 from farming Papa Potos and 2 just from fighting through the cave. From these 8 seeds I managed to pull all 6 class change items, which I consider pretty lucky since the RNG was harder to jostle than I anticipated. With a 1/10 chance to pull a ??? seed (wearing 2 Beastman Collars), I must have farmed about 60 Papa Potos, resetting between each to limit the exp gain. All in a night's work! The jazzy music helped. So, I am nearing my second class change and would like some input on final classes. I'm running dark Hawk, light Lise, and light Angela (the first two deathless; thanks Gorva). I probably can't choose wrong with this group, but I am thinking about two teams in particular: 1) Ninja Master, Vanadise, Arch Mage: This one seems obvious. Mind Up and Mind Down for Arch Mage already getting a 200% bonus on weaknesses with six elements, Anti Magic to support Ninja Master, and recovery spells on Vanadise. Multi-target Fire Jutsu followed by level 2 spells to clear screens. No sabers, though; attacking would be mainly to keep enemies occupied during casting. With two casters, though, this would be mostly up to Vanadise. 2) Nightblade, Star Lancer, Grand Divina: This one seems more fun and possibly more adaptable. All three characters have stronger attack to make use of Grand Divina's saber spells (60% attack bonus on weaknesses). Grand Divina does not get the extra 30% (extra 80% for weaknesses) spell boost from Arch Mage's level 2 spells, but she has Mind Up and Mind Down to support her; plus, her spells come out faster, and so she may be able to get twice as many spells out which would make up the damage. No Anti Magic to support Ninja Master, but the ignore physical immunity weapon and the spell level boost armor should help him get around this. Two options for silencing, one single-target and faster and one multi-target and slower, and Aura Wave as well to support the fighters. Grand Divina really stands out to me as a fun class on this team: every one of her spells is useful, and she gets 18! For this team, I could switch out Nightblade for Ninja Master to help with screen clearing (although Nightblade's upgraded multi-target Shuriken or FST plus Grand Divina's spells might be enough), and it's not clear to me which of these two classes has the better final weapon, although on paper Ninja Master's seems more interesting. I could also switch out Star Lancer for Vanadise if the extra recovery options, saber-able summon, and FST are worth sacrificing the multi-target silence, Aura Wave, and higher attack. Any advice from people with experience with these final classes would be appreciated!
  25. This sounds very cool. It could get more people to play snes mods, especially outsiders who don't really know about romhacking, patching, headers and the like. Personally I'm not involved in snes hacking, but it's a sleek idea nonetheless.
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