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  2. Shadow Hearts NTSC-U - Imbroglio v4.20

    Hello again peeps, it's another patch for Imbroglio. It was bothering me that Drain Touch remained unused with Keith already having Blood Sucker learned when you get him. So now Drain Touch is as powerful as Blood Sucker was before and you will learn Blood Sucker as a more powerful version at lvl 50. Drain Touch costs 40 MP and Blood Sucker 80. Keith's Larva power increased the way it is a bit more powerful than Blood Sucker. Another change is Halley's 120MP costing ultimate power increased to make up for being single target spell.
  3. Shadow Hearts NTSC-U - Imbroglio v4.20

    Hello! It seems I lowered the exp and cash of the enemies of Blue Castle a bit too much in previous update. v4.10 ups them a bit. Kuihai Tower enemies get a raise as well to contrast this change since they're connected.
  4. Shadow Hearts NTSC-U - Imbroglio v4.20

    New Shadow Hearts update. I noticed I had set random encounter enemy exp and cash grant too high so v4.00 lowers it starting from Shanghai onwards until Mental Hospital. After that everything remains the same as before. This should add some levelling accomplishment feeling so rewards aren't coming too hard on conveyor belt.
  5. Shadow Hearts NTSC-U - Imbroglio v4.20

    After playing through the beginning I felt like update was in place. v3.80 ups the exp and cash amounts from the bosses before Shanghai. I wonder why I hadn't done that before but it's fixed with this patch. I'll continue through the rest of the game to see if there's more things to fix. I suspect very little is off with this mod the way it stands at this point though.
  6. Dokapon Kingdom Randomizer

    I fixed it a while ago and also updated the program to a C# version. Hopefully everything works well enough for you guys now.
  7. FF8 Remastered - Extreme v7.65

    It's been a while since I've been updating this mod but I felt like I needed to change 1 thing at this point. v7.65 increases 'Meltdown' power. It now deals about twice the amount of character's basic attack. I've had my Shadow Hearts gear on for a while but I'll be continuing ff8 at some point to see if there's more things to change.
  8. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Last but not least: v9.05 ups the cash rewards of Takemikazuchi and Takaokami. These are considered squishy enemies but since in final dungeon their hp is upped so much I feel it's better they go with tank and semi-tank cash formula which is exp multiplier x 1.5.
  9. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Supermegaultra fast update! v9.00 makes Extract items and Third Keys cost 3x the og amount instead of 5x from before. I think it's better this way.
  10. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello! This might be the last patch for Covenant since I've tested everything at this point including the final boss. v8.95 doubles the amount of soul power from final dungeon enemies from previous patch making them give approx. 72 a battle. Other changes: - King Solomon's str decreased slightly - Peach Bat's hp and agl increased I'll check some last things in final dungeon and if there's nothing else to add I start my fresh Shadow Hearts 1 run to see everything's sound in that mod. Might be a while before I make updates on that since it's supposed to be pretty complete mod.
  11. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello. Another short note about the sidequests. I just did some testing and looks like Dark Seraphim can be fought immediately after getting Kurando's best fusion. And the fusions don't even need to be maxed out either. I had all Yuri's elemental monsters and Kurando's both fusions at lvl 9 with only Amon and Neo Amon at lvl 10. And I believe he is also beatable immediately after Dog Shrine even if it feels a bit better after Orobas. And yes Third Keys at least are recommended in that cause of his heals. I say that here cause I mentioned in my last message that they should be saved for last dungeon bosses alone. What I Mention here are all just recommendations and I don't want to lead people astray either. I hope as many people are enjoying this mod as possible.
  12. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello fellow slayers. Just a little note of my playthrough progress. Looks like I'll have a little over 200 soul power left after I've beaten Orobas, King Solomon and leveled all fusions to max. So Dark Seraphim and Third Keys are meant for the final dungeon bosses since they have higher hp. I know raising the cost of Extracts and Third Keys can feel like much but you'll accumulate way more money with the upped amounts from random encounters. And I don't like the idea of having millions sitting in there just for show unless I've been doing extra leveling. Having Pedometer on with Tripled steps helps in getting those Mana Extracts for 500 which is a good save. I think I'll keep going with the rest of the sidequests and final dungeon to see everything's gucci. I'll also want to start new playthrough of SH1 and check up on things after I'm done with Covenant. Another one is FF8 which i'll also need to revisit at some point.
  13. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello! Time for some more patchings. v8.85 changes Kurando's Star's Shadow healing skill. It now restores full hp, 200 mp and 20 sp to 1 ally. It just felt like too much mp costing full heal since the ailment cure at the point you get Kurando is kinda trivial. So now it doesn't cure ailments so there will be more usage for status restoring items and magic in late. Another change is Extract items and Third Keys now cost 5 x the og cash amount (same change I made in From the New World). Also I'm happy to see the soul amounts seem to be going just right. After beating Nemeton Underground you should have a bit over the amount to level all fusions to max to take on Dark Seraphim.
  14. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hi again peeps. v8.75 is continuation to previous patch. It increases the hp of Fuujin & Raijin and the final boss enemies since it felt right to me. I'll still be continuing my optional dungeon run to see that the soul power amounts i've set go right.
  15. A small update is up for the 2.9 and 3.0 lua downloads of the lua translation. Thanks to Gens, there are now 9 new font choices to choose from for the menu text in the lua translation (will not work on Tomato's currently). Please read over the readme file, but simply just apply the patch of your choosing to your rom and enjoy. You will have to patch fresh if you wish to patch a new font on after applying one, so please back up your file before doing so to make things easier. Enjoy! Nothing else to report, as the same known bugs and issues persist and we've been unable to fix or haven't made progress. The same goes for Tomato's version.
  16. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello. A small update: v8.70 ups the health of those optional bosses that were going with 1.5 hp multiplier to 2. The Great Question hp multiplier lowered to 1.8 from 2 to be like the other Gama bosses. Kurando's Hell's Light now costs again 64 MP with lowered power. It's still a bit more powerful than in og to compete with the power of other 64 MP costing spells.
  17. Manall's Waluigi RPG

    Heck yeah, nice to see another SMRPG hack here! Edit: You might want to include a "mod" tag so it's easier to find without going from Discord.
  18. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hey. I didn't pay attention to Kurando's Moon's Rainbow having an epic animation with music going off for a while before the spell goes off. So I'm gonna make it the more powerful ability again. But Hell's Light still did a bit too little damage compared to other ones with 64MP usage. So I'm gonna revert it back to costing 64 MP while having a bit more power than og. I'll make this change for next patch.
  19. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hellos! v8.60 ups Fuujin and Raijin's strength and magic as an answer to upped enemy stats in final dungeon. The other change is Kurando's Hell's Light now costs 96 MP since I made it more powerful than Moon's Rainbow.
  20. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    I probably should've made Hell's Light cost 96 MP instead of 80 since it does more damage than Moon's Rainbow. I'll make that change in next update.
  21. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hi, here's another patch for the mod. v8.55 lowers Tiffauges Castle enemies agl a bit and also lowering that dungeon's suggested level before the boss to lvl 64. Doll House's enemies agl decreased some. Another change is Kurando's Hell's Light now does significantly more damage making it have a bit better output than Moon's Rainbow. It now costs 80 mp. Amon and Neo Amon now require 3x the og soul amount for levelling. Jutendouji and Dark Seraphim 5x the og amount. All optional dungeon enemies give more soul power. Final dungeon enemies give even more. The things that have to do with soul power go into this update automatically as I deal with them and I'll be changing things around if required. Update on Neo Amon: looks like it automatically corrected itself after using it in battle making him level 10 like Amon and having proper stat uppies. Big kudos to the developer of these games for having such a flexible system and also being coded so well.
  22. Manall's Waluigi RPG

    Version 1.3+

    29 downloads

    Documentation | Version History Latest version: v1.3+ (December 30, 2024) You'll be playing as Waluigi instead of Mario, which means Daisy instead of Toadstool! It's an alternate timeline where conventional heroes are away on vacation and Smithy gets first dibs on the Mushroom Kingdom. With a rougher onslaught of Mario enemies and new creative weapons, spells, items and secrets, a proper space has been carved for a beloved antihero at last. Waluigi & Daisy replace Mario & Toadstool + careful script changes Challenge has leveled up + more monster personality Greater levelup customization for all characters Healing, FP, frog coins & items are more valuable Character balance & diversity New, better or retooled items, weapons & spells Better & more balanced minigames (including the Yoshi races) Clarified tooltips + other QoL New secrets!
  23. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello! I'd like to overview my current modding progress with Godslayer. I've been stuck in Tiffauges Castle dungeon trying to figure out how to set the correct soul power amounts. But I think I'm getting some progress soon. Looks like I'll probably have to further up the 4 later fusion monsters' levelling requirements (Amon, Neo Amon, Jutendouji, Dark Seraphim) and also up the soul rewards for the battles in the optionals. One thing I noticed with Neo Amon is that it's levelled above 10 when getting him even if Amon is only lvl 10. It's probably cause game registers Neo Amon's parameters automatically after getting Amon in disc 1. Since more soul amount is used on Amon the game forces Neo Amon to go above lvl 10. It should be fixed when getting Amon for the first time with the upped Neo Amon requirements. But I only recommend using time on testing that after I've settled with right requirements for both Amon and Neo Amon.
  24. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    I've been playing through Tiffauges Castle and 2x exp is too little. v8.40 turns the optional dungeon exp and cash back to what they were before the change. Final dungeon exp and cash amounts get a raise as well to reflect the other dungeons. More fine tuning might be coming with new updates.
  25. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    With Karin's upped abilities Joachim's Deaththrone Hammer needed to be strengthened to compete with Karin's Geuschbenst. v8.35 doubles that ability's power with it now being a bit more powerful than Geuschbenst but with Artem Buster being a bit less powerful than lvl 3 Heurvelk and Bullenfogel.
  26. Shadow Hearts: Covenant NTSC - Godslayer v9.05

    Hello again! I've always thought of Karin as insignificant character gameplay wise so here is a patch for her. v8.30 doubles her personal skills' power making her important character instead of some middleroad redhead adventurer. Those skills cost slightly more mp now too cause of the power raise. I continue my way through optionals but I may need to do more than 1 run and change stuff if the soul power amounts don't align with my plans.
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