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  2. Final Fantasy X Pbirdman Mod

    Episode 5 : Episode 6 : No changes worth talking about in Episode 5, can mostly skip this episode as it's just cutscenes, one minor change tough is Kilika's Temple chest hidden treasure, still has a Armor for Kimahri that armor had 3 Resist Element in the base game now it only has Fire Resist, HP + 5% and Defense + 5%. Episode 6 is mostly cutscene but we have some gameplay : -The little Al Bhed's robot have no change in their attack but they are more resistant to physical attack, they also give no AP and their drop rate has been reduce to 25%, this is still a good farming point tough if you want a good stock of Hi-Potions (and even X Potion if you are lucky) and money, did it a little but not to much. Oblitzerator : Now this is a tougher fight with quite some changes : -First off no more Crane interaction to cheese the fight have to beat it legit (also a little glitch here the Crane is suppose to not be targetable but it still is making Lulu's Overdrive not as good as it should). -Secondly his Dark Ball and Mute Ball now have a 15% chance to inflict Power Break and Magic Break which will reduce your damage. -He also has a new attack that he can use as a Counter name Hard Ball which as the name imply does high damage on the target. -Blitzrush is much more dangerous now that he has 17 Luck instead of 1 and Blitzrush itself as a 15% Crit Rate bonus it can Crit more often and deals high damage. Also this boss has a new mechanic in that his Speed will increase during the fight, he starts quite slow but after 50% HP (3333HP left) remove he'll get faster and once he has 20% HP left (1333HP left) he gets even faster to the point he might get 2 turns back to back, 5 Cheer is highly recommended to reduce his damage, Lulu and Kimahri are our main damage dealer here. Also a major change, the buffing magic have been reworked in the original spell like cast where cast and forget type of buff, not anymore they have a turn Duration now, namely : -Haste last for only 5 Turns -Protect/Shell and Reflect will last for 15 turns when gotten through their respective spells. Needless we'll have to pay more attention to this.
  3. Last week
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    yes. he had something that was equivalent to an [h4] version I found and with that at least the bon voyage event doesn't work after patching. no idea what exactly is different there but if something important is off by one byte somewhere it ofc won't fit.
  5. So it's basically just d├ępendant on the ROM version you have ?
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    ok, so result is: "bad" base rom (CRC32 91C3925D). I found like a dozen different rom versions of just SD3. one working rom has CRC32 863ED0B8 no idea what the difference in that bad rom is, the event works until I patch over it
  7. Final Fantasy X Pbirdman Mod

    I guess I could share this here. So I think people that have been around FFX's GameFaqs have heard from the Pbirdman Mod, it is a massive project that Pbirdman on it for a very long time (over 8 years), and recently a Youtuber name Dansg08 was doing a beta test run of it that took 2 years to complete and after all this time the mod is available publicaly, I let Dansg08 do the presentation of the mod has he made a great video for it : So overall what to expect ? The mod is advertise as not an Hardcore hack but rather a progressive difficulty, that start relativly close to the original and progressivly gets harder. Furthermore if you familliar with a LandonRay's Punishment this is a completly different philosophy, Punishment was mostly increasing the stats of ennemies and nerfing the Sphere Grid, this mod goes further of course it tweaks some ennemies stats but it mostly changes the AI of the ennemies, add new attack to them or new effect on their existing attack. It also tweaks some game mechanics to balance things out, to my acknowledge the most ambitious gameplay mod for FFX so far. As a disclaimer I watched Dansg08 story part of his run but this was 2 years ago now so I forgot mostly everything regarding to the change done to the ennemies (and some things have been tweak by PBirdman base on feedback from that playthrough) so for Story part this is mostly a discovery for me, for the Arena Monster to as I didn't watch that part of the playthrough I however did watch the Dark Aeons and Penance fights, tough by the time I reached them I'll probably forget about the changes. Also other things to note : -LP is in French cause this is my native language, game is in English and I add description about important stuff to note here. -The Mod is for the PAL English version, officially this version was the first to introduce Dark Aeons and Penance (among other minor changes), one negative aspect is like most PAL game at the time it was on 50Hz instead of 60Hz and was running about 10-20% slower than the NTSC version, fortunatly from Episode 3 onward I found a program to make the ISO in NTSC and run it at 60Hz, of course can't guaranteed everything in the mod will work as intended but so far the mod runs perfectly fine and I didn't encounter any issues (and the save are compatible with both ISO so if I encounter an issue I can just go back to the 50Hz one), except some synch problem with animation and sound during cutscenes and some attacks but these doesn't affect the gameplay. -The mod can only be played with the standard sphere grid rename Challenge Sphere Grid, which I think in a mod is good as the Standard Sphere Grid keeps each characters in their own roles which makes thing easier to balance around (for the main story anyway) -PBirdman guaranteed that he didn't make this mod as a grind fest (except for post-game superbosses of course this can't be avoided), so for the most I will avoid any unecessary grind regarding stats and will try to avoid getting overlevel. Alright let's get started first off the 2 first episodes : Episode 1 : Episode 2 : Ok so episode 1 and 2 you can mostly skip them the beginning of the games has pretty much no changes in term of how the ennemies behave and play almost exactly like the base game but we can already see some changes : -First off and this is a big one the Overdrive Gauge takes Double time to fill, what this means is we will not get nearly as much Overdrive as we can in the base games, this is a game changer as Overdrive are generally very powerfull especially for the main story (and also mean Tidus will take longer to learn his Overdrive unless of course you grind for it). -Some abilities that were free of charge now cost MP, Cheer cost 1 MP (and according to the Patch Notes is now affected by Silence), and Steal cost 3MP. -Some other minor Tweak like Wakka's statut effect attacks now last 2 turns instead of 3. -The Aeon and this is big change has been dramatically nerfed, first off summoning cost 10MP (can't be display in the menu due to technical limitation) and is afflicted by Silence, furthermore the Aeons are no longer immune to statut effects, their special abilities cost MP and the biggest change their Overdrive charged 4 TIMES slower than in the base........ YEAH don't expect to cheese the boss fight with Aeons here, on a side note since charging Aeon's Overdrive is so long this makes Yuna's own overdrive more usefull. Also some sphere grids change : -Every MP + 20 has been turns into MP + 10 cases so we'll get less MP in general (there is also another major changes about MP but it's not relevant yet) -Every abilities that allow to turn ennemies item drop into sphere has been remove (IIRC this was introduce in the PAL/INT version so if you are accustome to the base NA version this isn't a big change) -Some abilities have been moved most noticeably so far Flee is behind a LV2 Lock now and so won't be available for now. -A change that affect Kimahri the character paths are locked behind LV3 Lock except Tidus and Lulu's one which are lock behind LV2, not sure how I feel about this change honnestly. For battle the only fight worth talking about in the first 2 episodes is the one on one Kimahri fight on Besaid, Kimahri is a little more dangerous as he uses Seed Canon and Aquabreath (and also Fire Breath if you let him time to do so), it makes the fight a little more serious but not anything crazy. Episode 3 : Now Episode 3 is where we see some big changes on the ennemies : -Besaid Mob fight have been overhauled they have more HP so Overkilling them isn't possible, the Condor resist all element and can cast Water, the Water Flan has Auto-Shell can counter magic. -Sin Fin fight : This was the wake up call fight as far I'm concern, the Vanilla fight is a complete breeze and also a good farming spot as you can kill the little ones again and again for massive AP gains and items, well not worth doing here as the little adds gave No AP and only 25% drop. As for the change the Sin Scales have a little more HP and can now heal themselves with Potion, but the biggest change is they hit like Fucking Truck for this point of the game and takes no time to charge their Spines, the best way is without a doubt to kill one ASAP as if the 3 cast Spines back to back this can be devastating (without Cheer only Wakka and Kimahri can survive 2 Spines), the other big change is Sin Fin now whenever he moves he does damage to the entire party but also has 5% chance to Confuse, I get really unlucky at one point and got 2 character confuse at the same time (1 chance out of 400 talk about bad luck -_-). So Yeah probably the first fight where you'll notice a good difficulty increase compare to Vanilla. Also you'll notice a change EVERY boss is now immune to Scan and Sensor, however the Description with Sensor will give some hint about the changes. -Sinspawn Ech : I think Pbirdman did go easy on this one which is probably for the best as we just finish a fight, and for this one we only have 2 characters and our only heal is through Potions, Sinspawn Ech is still a little tougher as he has slighy increase Strength and Magic and a 70% resistance to Dark (so 22.5% chance to inflict it with Wakka Dark Attack), still with 5 Cheer their damage are perfectly manageable and Wakka and Tidus hits hard enough to kill him quickly, and I manage to land an Overkill on him with Tidus's Spiral Cut ^^. After that just more cutscenes Episode 4 : Now for the Kilika Forest : -The mobs get tougher here, in fact I have a perfect exemple where I got Ambush against 3 ennemies and get wiped out without getting a single turn geez, the most annoying one is definitly the Thunder Elemental his Thunder is now AoE and can 2 shot anyone except Wakka and Kimahri don't even think beating this bastard without having Yuna with Nullshock, the Lizard is also an annoying one as he has 20% chance to Petrify, the Bees have 80% chance to Poison but for these 2 we conviniently get a Ball for Wakka with Icestrike that makes him able to one shot them (and get the Overkill) with just 1 Cheer, if you want to farm some SLV these 2 are your best shot, as for the Flower as far as I saw she only has more HP. -I've try the Ochu which in the base game is really easy, and makes one of Luzzu's dialogue about needing 100 crusaders to take him down quite hilarious...... wel let's just say that funny dialog was taken 100% seriously and so this time we're gonna listen to their advice and avoid Ochu for now ^^", so on to the next boss. -Sinspawn Geniaux is tougher than the base games and have some interesting mechanic, first off he has 4000HP now and goes out of his shell after only 400 damage, he doesn't have a new attacks but Water is now AoE so Nulltide is a good idea here.... except his Water Spell has the effect of making your character RESISTANT to Nulltide basically after the first Water Nulltide will have only 50% chance to work on your character, an interesting change that spice things up, Venom is unchanged and his last attack Staccato has an higher chance to Crit (also his Luck has been increase from 1 to 17) and also 20% chance to inflict Sleep for 1 turn. And that's all for now, so far the mod looks really promising, I already know that the changes are only gonna get more and more complex from now on, for now I highly recommend giving this mod a run if you want a new FFX experience.
  8. thzfunnymzn's mod: Lol New World

    To anyone reading these forums: Lol New World is still in development. Primarily being discussed & finalized on the Discord server. My coder is also making some progress. I'll shortly create a (concise) change log and update the original post. EDIT: Updated with most recent changelog, as well as most recent version of the hack.
  9. Earlier
  10. My little dream...

    That is so far out of my capabilities it's not even funny.
  11. FF8 Remastered - Extreme v5.6

    This mod is getting huge update that will change much more than what I've done with previous versions. But I want it to be as perfect as I can possibly do and I prefer to not having to update it much after that. I'm currently working on that and try to avoid the hook that is League of Legends. There's no estimate when it will come out but it will at some point unless something bad happens to me. Hopefully not. Shadow Hearts is on hold until I get this out, sorry FF8 and SH:C are my most favorite games so this mod means a lot to me.
  12. Seiken Densetsu 3 Sin of Mana - Discussion

    probably pm
  13. Good stuff. Enjoy the game, and good luck!
  14. What is the best way to send you a file? I should be able to get you this sometime next week.
  15. Greetings, all! I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content.. This game is Final Fantasy VI with the T-Edition mod, translated into English. This mod adds many new sidequests, new character costumes, new dialog, achievements, and more! Enjoy!
  16. Greetings, all! I started a new YouTube video series where I'm releasing a new video every day until I either finish the game or run out of content.. This game is Final Fantasy VI with the T-Edition mod, translated into English. This mod adds many new sidequests, new character costumes, new dialog, achievements, and more! Enjoy!
  17. I assumed this was the situation. In fact, adding this kind of feature would run counter to the spirit of the bnw project. I am delighted to know that it is possible to use bnw as a basis for future projects. I will try to ask NHT where to start and how to move. Thanks!
  18. Current Known Bugs/Issues

    Not a bug. You're also what, lv 50+ at Lethe River? That's probably causing issues and why it requires the plot to grant MP (or just level up). Nothing we can fix and never seen this in a normal run. I've personally had Fire/Protect/Reflect on the Veldt with the magic menu open during the 3 scenarios, so definitely not a bug/just how he coded it.
  19. Current Known Bugs/Issues

    2.93: Equipping a relic that teaches its user a spell (like Earrings for Fire) teaches them the spell but doesn't seem to give any MP nor allow access to the Magic command until either leveling (seemingly not guaranteed) or until the plot says so.
  20. My little dream...

    Almost every mod out there started as a dream. There's a lot of hackers hanging around in the discord to bounce questions off of as you learn, if that's something you're interested in doing. BTB has moved on to other projects, so BNW is more or less considered "stable" at this point. That manner of change is outside of the scope of what BNW set out to do in the first place, which, as you noted, is balancing what existed into what the game could have been. But that's not to say that you can't start a mod with BNW as a base. There's already at least one mod (NHT) that does just that.
  21. Hi, from when i started to use BNW, for me this is the the only way to play ffvi. When i try to use another hack, i just can not finish it. Recently i tried T-edition, it's not as well balanced as BNW so i lost interest in it, but i love the clothing change system of that hack. I would love to have this feature in BNW, do you think it's possible or is it just a dream?
  22. My apologies. I didn't realize Giant Gloves granted knowledge of the Protect spell. Alleluia!
  23. Unfortunately no, I erased it last night when I was trying some other setups. I realized that I should have kept it right after. I will be traveling out of state for the next few days, but if it helps, I can regenerate a save file under the same conditions when I get a couple of hours on the game this Sunday after I get back home. Thank you for your help on this!
  24. Seiken Densetsu 3 Sin of Mana - Discussion

    Can you send me your savefile (.srm)?
  25. My party setup is Lise, Angela, Carlie. As for plot triggers, I beat the Machine Golems, saw the bridge collapse, spoke to Bon Voyage (for the second time) who runs off and tells me to find gunpowder, and then spoke to his wife who doesn't know where he is. When I exit his house, I don't get the cut scene where the team discusses asking around the town, the old man and old woman don't have the new dialogue that points to the dwarves, and the goddess statue at the cave just functions like a normal statue. Interestingly, it seems like my characters pause for a second when I leave Bon Voyage's house as if the game is searching for a cut scene... but nothing happens. Is there another trigger that I'm missing to produce the cut scene outside Bon Voyage's? BSNES is by far my favorite platform.... I've tested this cut scene problem on both the nightly release (2021-09-06) and v115 ("final release") but got the same result. I feel like this problem did not occur with previous releases, but those are not available now. Apart from this, SoM 2.060 is an awesome and otherwise stable release, I love how you've restructured the item usage system around tech points, and I look forward to playing more when I find a path forward.
  26. The readme covers this info fairly well, but almost all of the special abilities include different options for different stats. Sabin has Vig based, Mag based, and Stam based Blitzes. Edgar has Vig and Mag tools, etc etc. The only ones that only look at one stat are Steal (Speed makes steal better) and Lore (all are either Magic or don't look at any of the 4 stats directly)
  27. Seiken Densetsu 3 Sin of Mana - Discussion

    I think ZSNES would make it worse. What party setup? Really sure you hit all plot triggers?
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