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  2. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    v7.60 is a small update that lowers Towd's hp a bit (the tank enemy in Purgatory). It's one of those few enemies that don't go with same rule as the others.
  3. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    Hello again! The recommended levels have changed a bit. Here they are: 2 Apoina Tower 4 Domremy 5 Ardennes Forest 8 Paris Subway 10 Wine Cellar 12 Rhondda Mine 14 Manmariana Island 16 S.G. Headquarters 18 Neam Ruins 21 St. Marguerite 24 Winter Palace 25 Mirror Palace 27 Gallery of the Dead 28 Hermitage 32 Idar Flamme 35 Apoina Tower 2 38 Battleship Mikasa 41 Otherworld 43 Nihonbashi 46 Hojo Research Lab 49 Purgatory 53 Immortal Mountain 56 Azabu Kamiyashiki 59 Queen's Garden 65 Tiffauges Castle 68 Doll House 74 Black Forest 79 Dog Shrine 89 Neam Ruins Underground 99 The Vessel Note that optional dungeons now give exponentially more exp with the newer updates. As for Cornelia dresses, the recommended order is Earth, Light, Fire, Water. It's recommended to pick up Earth fusion for Yuri first so he has protection vs the Ardennes boss. In Covenant when attacking enemies with basics only strength matters so Earth element is good with Yuri with it's good strength stat. I also like having Puera early so I can have the Raise Up magic. When facing bosses it's often good strat to pick same elements as the boss to minimize the damage taken. EDIT: forgot to mention the lvl 3 fusion battles are meant to be done in order: Before Idar Flamme bosses: Earth & Light. After Idar Flamme bosses: Dark. Before Mikasa boss: Water. Upon reaching Inugami Village: Fire. Before Queen's Garden boss: Wind.
  4. I’m sure I will have a blast! Just from the few videos I watched on @SirShaggy’s channel I can tell I’ll actually have to use my brain a fair bit haha. Good to know! I know you have had many revisions throughout the years so I apologize if I’m asking old questions, but before I begin my playthrough, is there a recommended fusion unlock order for Yuri (and I guess Cornelia too)? I remember wayyy back in the day, I would just unlock the fire fusion and just energy charge cheese my way through everything haha. I’m assuming I won’t be able to do that with this mod. 🤣 I also saw you posted a recommended-level per area guide a few versions back. I’ll be using that as a general guide as well, unless you believe it needs updating?
  5. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    Hello CeeLewis. Hope you'll have lots of fun with the increased difficulty! The descriptions of these mods can be a bit deceiving as these are actually ongoing mods and I'm updating them if I see something I want to change. I recently made changes to the soul power amounts and am currently on another playthrough to test it fully.
  6. Hi, Zed! Thank you so much for working hard over the years in creating and updating this mod. I remember falling in love with this game years and years ago and it’s really cool seeing someone put the time in to make it a little tougher. I’m really happy that I came across @SirShaggy’s YouTube series and I plan on now playing this mod for the first time.
  7. Earlier
  8. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    Hello again with another small update. v7.55 drops Terada's strength and ups his agility a bit. This makes him less of a jank and his strength multiplier is now same as most other bosses on disc 2. Andre's (disc 1 boss) agility receives a small drop to reflect the stats of the other bosses to make it more complete.
  9. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    Hellllooooo! I'm back to my Covenant playthrough after the enemy soul power amount changes and am currently at Hojo Lab where I found out the Beetle Walker enemy has too much health for one shots. v7.45 makes it have the og hp amount instead of the 1.2x raise I have on most squishy enemies. With this change that enemy is one shot with Evil Summoning magic or Joachim's Artem Buster ability when hit perfect. I'm sorry I hadn't patched this before. Everything before this point should be fine with the previous patch. I'll continue my playthrough of Covenant. The soul amounts look perfect so far but I still need to play to the end to get final confirmation.
  10. We're not dead, we're just on discord

    On the surface, it looks like the site is kinda dead. The last forum posts are from years in the past. There's a new site in the works and we're still growing our mod list on our discord as new modders arrive and release new projects. The AI tournaments are still being run more or less every month. Things are still happening. Join the discord if you want a better view of it. The chat button in the top nav bar will lead you there.
  11. Back so soon huh? Guess From the New World is coded better than Covenant so I was able to find all of the needed items real fast. v4.80 makes the unpurchasable weapons, armors, accessories and items unsellable so basically they don't show in sell menu anymore. Have fun! I'll come back to this game later and change stuff if I spot something in the future, but things look complete at this point.
  12. Hey again NGPlus. This new patch changes sh3 endgame a little. Changes in v4.70: - Final dungeon enemies have higher agility making their peak at lvl 99. - Final boss agility is higher and they're meant to be fought at lvl 99. - Tirawa fusion leveling now requires twice the soul amount compared to Shania's other fusions making her max it out about 99 levelled or a bit later. - Malice Soaker grants twice the exp, cash & soul from before. - Thera, Mana & Pure Extracts cost 5x more cash and they're now unsellable. 3rd Key costs 5x more and is unsellable. 5th, 7th and Eternal Key are now unsellable. I will be making all unpurchasable stuff unsellable in future patch somewhere along the road.
  13. Hi again. It was a mistake to up Jonin's and Q the Great's HP. v4.55 lowers them back a quarter like they were before. Now I only have final dungeon left so I most likely won't have any other changes than those that have to do with it. I'll also make the optional equipment unsellable but it's not priority right now.
  14. Hello again. Looks like I didn't want to keep people waiting so I released the v4.50 now instead. It might have everything correct so this is what I decided. I'll continue my playthrough and update it if needed. The change log for the newest update: -Tamaris str & mag up -Rogotomhere agl up -Q The Great hp up -Jonin hp up -Meowara str & mag up -Bruce Meow agl slightly up -Ninja & Sushi quest enemies agl values adjusted -Soul power requirement for Fusions: lvl 2 and 3 og, lvl 4 * 2, lvl 5 * 3 -Semi tanks agl + 10, Full tanks agl + 20 Roswell Research Base onwards -New optimal levels at the end of dungeons: Garland Apartment lvl 59, Guiana Highlands lvl 64, Dollhouse lvl 69, Garvoy Valley lvl 74, Final dungeon lvl 84
  15. Hello NGPlus! There actually will be more changes coming with the next patch. Biggest one being the soul amount requirements for maxing Shania's Fusions will be a bit over 2x amount of the og making you max them out at the end of Doll House with the 3rd optional dungeon requiring them to be maxed out. level 2 and 3 will stay the same while lvl 4 and 5 will require more power so the change will only take place after you've levelled to 3 making you have the Arc spells before it gets steeper. Your fusions will get adjusted immediately so you don't need to start over. Other changes will include making semi tanks gain +10 agl and full tanks +20. There will also be fine tunes like requiring to gain 5 levels in each optional dungeon and also changes to some bosses. I still wanna play through some more before i release the next patch. I still need to be sure of things. I don't have ETA im sorry about that but I will release it at some point unless something bad happens in life (hopefully not). Cheerios!
  16. Hi again. I'm sorry for jumping back and forth but I don't enjoy playing through this with the decreased exp so with v4.20 it's back to 4x exp for most dungeons and 5x for the final dungeon. I made the decision to decrease the exp cause of the Garvoy Valley place. But it's no biggie in big picture as I feel it's better this way. The other changes I made with the previous patches remain intact.
  17. Forgot to decrease Ninja enemy's exp, cash & soul like i did with the other foes. v4.05 does just that.
  18. Helllooo! Back again with new update. v4.0 might as well conclude the mod other than optional equipment being unsellable which I'm gonna do like I did in my Covenant mod. Here are the changes in v4.0: - Malice Killer health, str, mag, agl, exp & soul power increased. He is now supposed to be fought 72 levelled after the sidequests. - Malice Gilbert health, exp & soul power increased. - Final Boss health increased. - Sushi sidequest enemies health increased. Q the Great health increased, str & mag decreased. - The Jonin health increased. I will continue my playthroughs of these mods and change stuff if needed but things look good for now.
  19. Hi, Back to New World. I felt the 4x dungeon exp was a bit too aggressive so v3.75 makes enemies from Area 51 onwards grant 3x exp instead. Final dungeon enemies exp is now 4x. Soul amounts retain the same multiplier as exp and cash 1.5x of exp so the money and soul amounts remain the same if you're in correct levels. I will probably soon buff Malice Killer since I'm almost done with the optional dungeons and maybe check up on Gilbert as well.
  20. Shadow Hearts NTSC-U - Imbroglio v3.70

    Looks like the exp and cash raise on Sergeants wasn't enough. v3.70 raises them a bit more. It should be good now.
  21. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. For some reason Sergeants in Shanghai ended up giving too little exp and cash. v3.65 ups them.
  22. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hi and sorry for taking so long. v3.60 is continuation to previous patch that ups boss experience and cash from Shanghai onwards to reflect the stats. I've been hesitant to up boss exp in this game cause the cap is a bit over 65 000. So now most optional and Float bosses go with 65k exp.
  23. Shadow Hearts NTSC-U - Imbroglio v3.70

    Hello. Here I sneak a new update for Imbroglio. v3.5 rebalances the random encounter enemies stats, exp and cash between Shanghai and Calios Mental Hospital to make them better. I took careful look at the exp amounts and changed them based on the enemies stats. Most enemies now grant more exp & cash than before and some enemies that appear in smaller groups have more agility. Blue Castle enemies have a bit lower strength and magic but more health. Increased stats also increase the exp & cash. There's also another change that has to do with Silver Hand Item. Silver Hand now ups strength and magic for 5 turns on 1 character. This should prevent the cheese of late bosses.
  24. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    Hi people. First message in a while that's not related to new released patches. I'd like to give my insights on my playthrough of Godslayer mod after starting over from the beginning to test out the new changes. Now that I've leveled to 32 in Idar Flamme and are ready to take on the bosses of that dungeon I feel the Soul power amount for Yuri is pretty much perfect with the change I made to it in v7.0. Before taking Mother Filarias Yuri's 3 Fusions that're gonna be lvl 3 using the Soul Drops (Eartth, Light and Dark) are leveled to 8 which is the level they learn the Arc spells in. All other Fusions are leveled to 5 which was the level they learned their lvl 2 attack spells. The remaining Soul amount after leveling is a little over 300 which is not enough to level any to lvl 10. At lvl 10 the Fusions learn their most powerful attack spells which are good to be the disc 2 stuff. With that said I'm happy with how things have gone in my playthrough. I suspect very little changes if not at all moving forward cause I've tested the bosses before and the random encounter foes basically go with same form from one another.
  25. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    v7.4 lowers Peryton enemy's hp and ups the agility some. I had set its health higher and agility down cause there's always only that enemy type in the Hermitage dungeon. However these enemies cast defense spells so they go well with the default health multiplier for the story enemies. With this change they're insta'd with perfect Bright Crimes when their Barrier is up.
  26. Shadow Hearts: Covenant NTSC - Godslayer v7.60

    I guess Amon needed a slight reform afterall. v7.35 lowers Amon's magic so it hits for less than half health with The End if Barrier is in place. To compensate the lowering he gains a bit more speed. Most things should be right in this mod but there might be some little changes here and there and I'm gonna always upload new version of the mod right away since my life is uncertain right now.
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