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161 downloads-DOKAPON KINGDOM RANDOMIZER- This Dokapon Kingdom Randomizer was made in Python 2.7. It will only be guarenteed to work on the Wii version of Dokapon Kingdom, and only if you extract the game's files from the ISO and rebuild the ISO afterwards. Unlike my other randomizer, there's no graphical user interface this time. Dokapon Kingdom is a boardgame RPG similar to games like Mario Party in terms of friendship ruining gameplay, and just like those games it comes with a boatload of RNG-determined elements. You may be wondering what this does and why I made it in the first place. To answer both questions, here's the feature list: -Features- Randomizes Character Classes (Base Stats except HP, Level-Up Bonuses, Salaries, Inventory Capacity) Randomizes Monsters (Base Stats) Randomizes Equipment (Weapon, Shield, and Accessory Stats) Randomizes Magic (Offensive, Defensive, and Field Magic Stats) Randomizes Item Price Values Randomize Shop Items Randomize Drop Tables Allowing Exploitable variations of the above which is not recommend at all for serious play SERIOUSLY RANDOMIZE EVERYTHING which is not recommended at all and may lead to less (or more) enjoyable gameplay Included with the randomizer is a README.txt that has everything you need to know in order to make use of the randomizer. You'll obviously want to get a copy of the US version of Dokapon Kingdom for Wii with the following checksums: CRC-32: 23C95AFE MD-5: F092532905E0DBE12F3EFE6C18D887B8 SHA-256: 6ABA21343ACAD00703A67C557754BDCCC958BC5EB1408964118F240253B96523 This entire randomizer was a learning experience to see if I could in fact randomize the game. Here's hoping you enjoy my efforts! -Known Issues- Enemy Magic and Abilities are randomized as well, even though I didn't randomize them intentionally. I'll have to figure out where I broke things and fix it later. FIXED! Class HP is not randomized. I COULD randomized it, but chose against it. Not really an issue unless you want to make it one. Don't play with bots. They can crash the game.
I made a randomizer for an already stupidly random game! If you played Dokapon Kingdom, you already know what to expect, only I made it more random. Things that can be randomized: Equipment Stats (Weapon, Shields, Accessories) Magic Stats (Offensive, Defensive, Field) Item Money Values Class Base Stats, Level Up Bonuses, Salaries, and Carrying Capacity Monster Base Stats and Drops Loot Space Drops Shops' Item Stocks There's also some toggles for SERIOUSLY RANDOMIZED stats, which I recommend avoiding unless you want the game to be completely unplayable. Your choice though. I made this in ~6 days, so it's not great, but it gets the job done. I also made it in Python 2.7, which is near end-of-life, so once I get it working, I'm not updating it more than I have to. I've already got a compiled build ready to upload whenever I'm allowed to. I've also attached screenshots for your (and my) enjoyment.
Version 3.5.2 (Patch Update)
5766 downloadsThis is a Python 2 script with a bunch of text files used for randomizing Mega Man Battle Network 3. I've taken some liberties to make it more interesting to use. Credit goes to Mountebank/Samfin, Dabomstew, Prof.9, Rockman.EXE, and potentially other people I don't know about/forgot for the original MMBN3 Randomizer I found on Github. Features Supports both Version White and Version Blue! Thanks, Hart-Hunt! The original randomizer featured randomizing of Numberman Code Prizes that give Battle Chips, Battle Chip Folders, Green Mystery Data, and Virus Formations. Those are still here! Lots of text files. They hold a bunch of data that you can mess around with to some extent. Just be sure to back things up in case something goes wrong. Various modifiers are asked of you right off the bat when opening the script. These include Battle Chip Damage and Enemy HP Multipliers and Variance Values, as well as a Custom Run seed and a "Chip Code Roulette" Mode! If a Run Seed is not supplied, it will generate one based on the current time. More details can be found in the included NOTES.txt. Known Issues/Caveats The rom must be a clean US copy of Mega Man Battle Network 3. Messing with the text files in ways you probably shouldn't mess with can lead to errors, crashing, corrupt ROMs, etc. I take no responsibility for any of this. Make sure you read the NOTES.txt! ROM Checksums These checksums are from a clean, self-dumped MMBN3 White rom. If you're going to use this randomizer, you'll need a rom that has these checksums. CRC32: 0BE4410A MD5: 68817204A691449E655CBA739DBB0165 These checksums are from a clean MMBN3 Blue rom. If you're going to the use this randomizer, you'll need a rom that has these checksums. CRC32: C0C780F9 MD5: 6FE31DF0144759B34AD666BADAACC442 Open Mode Patches These patches can be used if you want to experience the game in a different way. Make sure to patch the rom with the correct patch BEFORE randomizing it! The features of these patches are listed below. A built-in Full Library code! This took a while to figure out. Every area of the game should be open to the player right off the bat. You start the game with every email, access to the NaviCust and StyleChange menus, as well as some NCP programs and Key Items for access to various areas. Style Changes happen more frequently. You have 4 out of the 7 Savefile Stars unlocked right off the bat! No need to fight Serenade, the Omega Navis, or do the Time Trials unless you want to. Code for most of this new version of the Open Mode patch provided by NMarkro, a member of TeamBN. Thanks again! The Open Mode patches, either in combination with the Randomizer or not, can be used for various types of play. Here are a few ideas: Bingo Races Alpha or Serenade Races Time Trial Races or Practice HP Unlimiter Patches These patches break the internal HP limit of Navis and Viruses from 4096 to 65536! The last bit of their HP is normally their Element. This patch moves their Element to unused space in the ROM and allows the 4th bit to be used as HP. There's an option in the Randomizer to take this into account. Using this option does the following: Allows for unrestricted Damage and HP Multiplier values! (Don't go crazy please...) It will write the enemy's Element to the space I've provided in the ROM that the patch uses. Without the patch, this setting leads to some weird behavior. Keep this in mind. You may rebalance the game's Chips and HP values with the included Text Files that store their stats! (Again, don't go overboard. And don't change anything you don't understand.) Chip Damage is capped at 9999, or at least close to it. At 10000+, the damage value is set to "????" visually and will no longer be randomized properly.
277 downloadsFF6 Beyond Chaos Randomizer Version: 62 Date: October 30, 2015 URL: https://github.com/abyssonym/beyondchaos Contact: https://twitter.com/abyssonym https://www.twitch.tv/abyssonym QUICKSTART Running the randomizer: Windows users may use the executable file, "beyondchaos.exe". Other users, please run "randomizer.py" using Python version 2.7 Source rom file: The randomizer will ask for a rom file. Beyond Chaos does not provide this rom. Put the file in the same directory as Beyond Chaos and simply input the file name. The rom used should be the FF3 US 1.0 rom. Both unheadered and headered roms will work. If you use an incorrect or modified rom, the randomizer will warn you before continuing. To be sure, you can check that your rom is correct by comparing the unheadered checksum/hash: MD5 - e986575b98300f721ce27c180264d890 CRC32 - a27f1c7a Seed value: Next, the randomizer will ask for a seed value. If you don't know which seed you want, just leave this blank and the randomizer will choose one for you. The seed value is an integer number that can be used to share the same randomization with other people. It's like a signature for the game that Beyond Chaos creates. If you want to play the game along with a friend, you can use the same seed. Flags: Finally, the randomizer will ask for a list of flags. If you don't know which flags you want, just leave this blank and the randomizer will give you the standard setting: all flags. If you would like to customize your experience, here is a list of flags and what they do: o Shuffle characters' in-battle commands. w Generate new commands for characters, replacing old commands. z Always have "Sprint Shoes" effect. b Make the game more balanced by removing exploits such as Joker Doom, Vanish/Doom, and the Evade/Mblock bug. m Randomize enemy stats. c Randomize palettes and names of various things. i Randomize the stats of equippable items. q Randomize what equipment each character can wear and character stats. e Randomize esper spells and levelup bonuses. t Randomize treasure, including chests, colosseum, shops, and enemy drops. u Umaro risk. (Random character will be berserk) l Randomize blitz inputs. n Randomize window background colors. f Randomize enemy formations. s Swap character graphics around. p Randomize the palettes of spells and weapon animations. d Randomize final dungeon. a Organize rages alphabetically (default) h Organize rages by highest level first Output rom file: The randomizer generates two files, a patched rom file, and a mini-FAQ. Both files will have the seed value in their name. To play the game, load the patched rom file in your emulator. The mini-FAQ is a text file that mainly includes information about where to get items; colosseum rewards, monster steals and drops, shop info, and monster rages are all included. OVERVIEW Beyond Chaos is a randomizer, a program that remixes game content randomly, for FF6. Every time you run Beyond Chaos, it will generate a completely unique, brand-new mod of FF6 for you to challenge and explore. There are over 10 billion different possible randomizations! Nearly everything is randomized, including treasure, enemies, colors, graphics, character abilities, and more. Beyond Chaos is also customizable. Using the flags in the above section, you can choose to only randomize certain parts of the game. Every flag you select will make the game a little more random, and also a little more difficult. Therefore, even experienced players should be able to find some challenge in the resulting game. As the game progresses, enemies may become more and more difficult, so that it becomes necessary to develop specialized strategies for individual formations. Because of the extent and the severity of the modifications made by Beyond Chaos, it is not recommended for competitive play. It is mainly intended for casual play, though if you would like to play it competitively anyway, go for it. Also note that there is another FF6 randomizer intended for races, made by Dessyreqt and Lenophis, that makes more conservative changes. That one is simply called "FF6 Randomizer", or "FF6 Rando Classic Original Flavor". OBJECTIVES 1. To remix game content so thoroughly that even veteran FF6 fans can feel as though they are playing the game for the first time all over again. 2. To create a challenging and festive result that encourages memorable scenarios, without making the game impossible for a casual player to complete. 3. To create a tool that is useful to the FF6 rom hacking community by being both open source and accessible, and by showing off a wide variety of potential mods. FAQ/KNOWN ISSUES Q: How do I play Beyond Chaos Ancient Cave mode? A: There are two codes you can use. "ancientcave" is for the standard Ancient Cave mode with ~200 maps and takes a very long time to complete. "speedcave" is a shorter, faster mode (~100 maps) that is designed to be completed in one sitting. Input the code in the flags. For vanilla Ancient Cave mode, I recommend using "ancientcavez". Q: How do I play Beyond Chaos Bingo? A: The code is "bingoboingo". Use the code in the flags and the randomizer will ask you some more questions when the randomization is complete. Q: I lost my seed number but I still have the rom. Can I find my seed number again? A: The seed is displayed in the auto-generated guide, in the rom's SNES header, and in the opening sequence with the magitek armor. Q: I'm at Vargas but I don't have Blitz. How do I beat him? A: You can defeat him normally without Blitz. His HP was lowered to make him beatable without much (if any) grinding. Q: How do I defeat TunnelArmr without Runic? A: Just kill it. Q: How do I defeat Ultros at the Esper's hideout without Sketch? A: Just kill it. Q: Speaking of Sketch, was the Sketch Glitch patched? A: No. Believe it or not, there are people out there who want to play using the Sketch Glitch, which is why the randomizer is based off of the FF3 US 1.0 rom. In an ideal world you would be able to choose whether or not to patch the glitch, but since there is such small demand for that kind of feature and it would take considerable effort, I haven't implemented it. Q: The Moogle Charm doesn't work. A: It was nerfed. FF6 uses a threat level based random encounter system, and Moogle Charm increases threat level by the lowest possible value without removing encounters altogether. The specifics are a bit complex, but you should think of it as having about a 1/256 encounter rate if you've been wearing it for a while. Also, some later dungeons might randomly ignore Moogle Charm altogether. Q: I'm in a dungeon and the encounter rate is insanely high. A: Some later dungeons have a chance to become high encounter rate dungeons. However, these dungeons are twice as vulnerable to the effects of Charm Bangle and Moogle Charm. Q: The switches in the final dungeon don't seem to be working. A: They work, I assure you... it seems like the game is just a bit buggy when a group it doesn't expect stands on the switch. Usually you can get it to work by cycling through every party while standing on the switch. In the worse case scenario (you rarely need to do this) have all other parties leave the room, then stand on the switch. It also seems like if there are switches on two different parties' maps, the game can get confused, but this has only happened to me once. Q: The Fanatics Tower is really long. What gives? A: I've made some changes to the Tower, with the intent to make it the most frustrating, obnoxious dungeon possible. If you're stuck, here are some hints in ROT13 format. Decode them if you're having trouble. Hint #1: Vg'f zber qvssvphyg tbvat hc guna pbzvat qbja. Hint #2: Qba'g trg qvfgenpgrq. Fgnl sbphfrq ba lbhe tbny, naq riraghnyyl lbh jvyy ernpu vg. Solution: Fbzr gernfher ebbzf ner gencf gung qebc lbh gb n ybjre yriry bs gur gbjre. Nibvq gur gernfher ebbzf naq lbh jba'g trg fghpx. Q: The old man in Narshe won't give me the Ragnarok esper. Is this a bug? A: It's not a bug. Ragnarok (esper) is at a different location. Location: Gur obff ng gur gbc bs Snangvpf Gbjre unf vg. Q: I heard that there's a secret item. How do I get it? A: Va gur svany qhatrba, gurer'f n fznyy vagrevbe ebbz jvgu n qbbe cnfg n pbairlbe oryg gung vf vanpprffvoyr. Gb ernpu gur qbbe, lbh zhfg hfr na rkcybvg gung vf abeznyyl hfrq gb fxvc Cbygetrvfg va inavyyn SS6. Ybbx hc gur Cbygetrvfg fxvc gb svaq bhg ubj gb qb gur gevpx. Q: I heard that there are secret codes. What are they? A: I'll give you the codes, but be aware that these are codes that were used during development for testing the randomizer. I make no guarantees about their playability, and it's recommended that you play through the randomizer without codes at least once before you use them. Here they are, as always, in ROT13: nvefuvc phgfprarf cneglcnegl oenirahqrjbeyq fhcyrkjerpxf fgenatrwbhearl qrnerfgzbyhyh pnaggbhpuguvf rnflzbqb abeat raqyrff9 rdhvcnalguvat pbyyngrenyqnzntr yyt anghenyzntvp anghenyfgngf cynlfvgfrys Q: What level should I be for the final dungeon? A: It really depends on your gear and what builds you have access to. I usually end up going there around level 35-40, but it doesn't hurt to have a few absurdly high level characters to tank hits. Q: Yo this is really hard. A: Yeah I guess so. I was pretty careful to make sure it was always beatable, though. Obviously the difficulty depends on your specific randomization though, so if you're having trouble, don't feel bad about using savestates or anything. I tried to design the randomizer in such a way that savestates aren't necessary, but I can't account for everything. If you encounter anything that is absolutely absurd in difficulty, please let me know so I can try to adjust the balance for future versions. Also, save often! You never know when you'll randomly encounter a boss on the overworld or in a chest. Q: I encountered <boss> as a random encounter/monster in a box! Is this a bug? A: No. Q: I can't choose my party for the final battle. Is this a bug? A: No. Q: When my character uses X ability, he attacks the enemy and then attacks his own party for low damage! Is this a bug? A: Yes! I don't know how to fix it, but it's a bit interesting in its own right, so I've been ignoring it for now. Q: It says my character can use Blitz/Lore/etc. in their skills menu, but they don't actually know it. A: This is a side effect of replacing the old commands. I'm not sure how to fix it, but it doesn't really affect the game so I haven't really looked into it. Q: I used Control on an enemy and ordered him to use a skill on his own party, but he attacked me instead! A: Some skills are just like that. They're flagged to never be used on your own party. Q: The final boss is impossible! How do I win? A: Gur orfg cerpnhgvba lbh pna gnxr vf univat rabhtu UC gb fheivir Zrgrbe (hfhnyyl nobhg 5000) naq vaihyarenovyvgl gb znal fgnghf rssrpgf, rfcrpvnyyl Fvyrapr. Xrsxn jba'g pbhagre juvyr ur'f pnfgvat Tbare naq gur fperra vf funxvat, fb guvf vf gur orfg gvzr gb fgevxr. Q: The boss of the Fanatics Tower is impossible! How do I win without Life 3? A: Gur pynffvp fgengrtl bs Enfcvat uvz gb qrngu fgvyy jbexf, naq ur vf bsgra ihyarenoyr gb Ofrex. Hfvat Cnyvqbe gb ynaq gur svany uvg pna jbex, ohg or jnel gung ur zvtug fgneg gur onggyr jvgu vaangr Yvsr 3. Nyfb, vs lbh unir n Trz Obk be fvzvyne vgrz, vg zvtug nyybj lbh gb hfr na novyvgl va gur gbjre gung lbh abeznyyl pna'g hfr... Hygvzn pna or Ehavpxrq, sbe rknzcyr. Q: Dude I've got like six cursed shields. A: Fun fact, if you equip cursed shields on multiple party members, you can uncurse one of them 2x or 3x or 4x as quickly. Q: Why can't Gogo select X ability? A: It's probably there. You just have to scroll past the edge of the menu. Unless it's an ability Shadow had and you let him die, in which case, it won't be there. Q: I just got a Game Over, but I didn't get to keep my experience levels. A: This feature was removed because it didn't work properly with one of the new esper boosts. I also wasn't very fond of it to begin with, because I would often get a Game Over and forget to reset so I don't miss out on valuable esper levels. Q: Can you add X to the mini-guide that gets generated? A: Let me know. I'm not sure what kinds of things people want in the mini-FAQ. Q: The guide says a character can learn a spell naturally, but they haven't learned it. A: Yeah, that's a bug I haven't bothered to figure out yet. I think it has to do with characters joining at a higher level than the magic they learn. They'll still learn the rest of their natural magic, though. Q: Can you add X feature? A: Maybe. I'm open to suggestions, but things that require a lot of effort probably won't get made. Q: Can I add X feature? A: Possibly! Even if I don't think it's a good idea for the standard settings, it could be a secret code. Send me a pull request to the project's Github. Q: Does Beyond Chaos work with X mod? A: Maybe, maybe not. I haven't tested Beyond Chaos with anyone else's mods. If it's an elaborate, full-game mod than the answer is no. Some small mods might be compatible, since Beyond Chaos doesn't do rom expansion or anything like that... but it uses up a lot of commonly used free space, so conflicts are likely. Q: Does Beyond Chaos work on a real Super Nintendo? A: Absolutely! Beyond Chaos has been tested on both Super Everdrive and SD2SNES, and it works 100% perfectly. Q: I found a bug! A: Send me a tweet, or a message on Twitch, or post it in one of the Beyond Chaos threads on various forums. I'll check it out. SPECIAL THANKS ffmasterfoobar - Twitch broadcaster who did a lot of playtesting for my entertainment, check out his channel Tenkarider - Romhacker who gave me lots of feedback, and creator of the Ultimate Czar Dragon hack, FF6 Curse of the Gods, and many other challenges
153 downloadsFFT Rumble Chaos Crashdown Randomizer Version: 26 Date: October 7, 2016 URL: https://github.com/abyssonym/rumble_chaos_crashdown Contact: https://twitter.com/abyssonym https://www.twitch.tv/abyssonym How To Use Running the randomizer: Windows users may use the executable file, "fft_rcc.exe". Other users, please run "randomizer.py" using Python version 2.7. Source ISO file: The randomizer will ask for a filename. Place your Final Fantasy Tactics ISO in the same directory as "fft_rcc.exe" and input the name of the file. You must include the file extension (ex: fft.img). Please note that the randomizer needs 1 GB of free space to create the randomized ISO. The ISOs used for testing have the following hashes: MD5 - b156ba386436d20fd5ed8d37bab6b624 aefdf27f1cd541ad46b5df794f635f50 3bd1deebc5c5f08d036dc8651021affb (J) CRC32 - 377f6510 8ab1b7b1 a6361fd1 (J) If your file is about 517 MB then it's probably correct. The Japanese version is the Square Millennium Collection edition (1.1). This is the version more commonly used by Japanese hackers. The original Japanese version will not work. Flags: Input the following flags to customize your RUMBLE CHAOS CRASHDOWN experience. u Randomize enemy and ally units. j Randomize job stats and JP required for skills. i Randomize innate properties of jobs. s Randomize job skillsets. a Randomize abilities, including CT, MP cost, etc. y Randomize ability and weapon status effects. r Randomize job requirements and job level JP. t Randomize trophies, poaches, and move-find items. p Randomize item prices and shop availability. w Randomize weapon and item stats. m Randomize monster stats and skills. c Randomize battle music. f Randomize enemy and ally formations. z Enable special surprises. o Enable autoplay cutscenes. Seed value: Input a seed value here, or leave it blank if you don't care. Chaos multiplier: This is a difficulty setting for RCC. It mainly affects enemy stats and the level of treasure you acquire. The standard difficulty is 1.0, with 0.5 being quite easy and 1.5 being quite hard. Difficulty scales quadratically with the chaos multiplier, so don't raise it too high! Output files: The randomizer will output a new, randomized ISO with the seed in the filename. If you choose to randomize job requirements, it will also output a text file with the new job requirements inside. Special Thanks And Contributors Ryason55 - https://www.youtube.com/user/Ryason55 Contributed the code to randomize item/equipment stats and weapon/ability status effects, plus bugfixes.