Jordan

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Posts posted by Jordan


  1. Having just played through the first 3 Pixel Remasters and knowing it won't be too long before I'm playing through 6 I do hope that the modding scene for these versions takes off more before 6 does release. I've always wondered what the BNW team could accomplish if you all were not so hugely constricted by SNES limitations. It's also gonna hurt playing through vanilla FF6 because, frankly, I think it's a pretty god awful game without the care modders spend tinkering with it.

    I, for one, definitely would want to see BNW (and T-Edition) hit the Pixel Remaster of 6. For all the faults the games have, they do feel like the best overall release yet and I hope some serious modders take notice and we move away from font replacement after font replacement after font replacement.


  2. New Threat is a phenomenal mod. I highly suggest picking up FF7 on the cheap just for that mod alone. Plus the creator of it is working on a New Threat for FF8 as well. Return of the Dark Sorcerer is another really good one, for FF6. The FF1 "Mod of Balance" by Ludmeister is great, and the Hard Mode mod of Mod of Balance 2.2, done by the_icepenguin is a really fun take on things. Although given how bare bones FF1 is there isn't as much you can do to polish things.

       

     


  3. 10 hours ago, SWhite said:

    The real fuck up IMO was that in the game I never, I say NEVER saw an enemy except for the final boss to draw magic from my party... and that's a very sad thing.

    Think about it: the game lets you raise stats by boosting them storing magic, let's say you meet a boss that's vulnerable to physical attacks, good! If I was to develop the game, I'd make it so that boss was such a cunning bastard, that he would draw from my party the same magic I put into strenght, to lower my attack and strike me down at the same time. How cool would that have been?

    I can't think of anything that would bother me more than having to deal with drawing magic only to then have it stolen from me and thus have to draw that same magic again. Draw was a stupid system from the start and there have been numerous suggestions in this very topic to reduce or nearly entirely remove this mechanic. Beyond that bosses with exploitable AI like that tend to not fare well, slow down fights with constant counter attacks, or are highly gimmicky.


  4. Excellent. Valeria is a fantastic FFT mod and it's great to see more love for WotL in general. I'm by no means great at 1.3 but I do love picking it up from time to time scratch that Tactics itch and WotL is in many ways the superior version for me. If memory serves though, weren't a fair number of ability tool tips from that mod just incorrect? If I am remembering right, will those be addressed too?


  5. Yeah, it's true that potions aren't bad to have but I had 99 before the fire Crystal. My Thief had an agility lead (obviously) over my party and would go first every fight. Use brave, steal/mug twice and the fight would be over before she lost her next turn. It got silly once she got politics.

     

    The whole time to 99 potions I kept wondering where things like antidotes or even bombs were. Downloaded a rom viewer last night and the saturation of potions is silly. Glad to hear you plan to revamp it, I'd suggest early on, at least, making them quite a bit more uncommon because so many NPCs just throw potions at you and they are hidden around town and stuffed in chests to boot.

     

    Makes me curious about things like swords as steals and how balanced that is since I think throw also doesn't consume an item, yes?


  6. Are you planning on revamping the list of stolen items? Right now it feels like the vast, overwhelming majority of steals are just Potions. Stealing seems like it could have a lot of potential beyond Vanilla what with Politics being a thing. I'd also love a compliment ability for a class other than Thief that allows you to get both the common and rare in a single fight or steal attempt. I always have a nagging feeling that I am missing out on some useful rare items, especially in a rom hack and with your choice to use the snes version we don't get the in-game bestiary.

    If Tinker is going to have focus on item use I feel like Thief and the steal list would be a great place to add a little tlc.


  7. Well, this is a fun one. Take my save and get into any battle. Then queue up Twincut, followed by any action on Galuf. Hilarity and a crash will follow. Seems to be the direct result of Faris and Galuf getting their turns at the same time. Once Twincut is selected it moves to Galuf without resolving twincut... then Bartz breaks the world.

     

    https://www.twitch.tv/videos/276588144


  8. Well, just downloaded this and shared it with a few friends that may like it. I'll try to post here from time to time as I run through but for now I wanted to mention that the menu option to turn off experience gains seems to be not working. Turned it on as soon as possible and gained a level the moment I finished my first fight in the pirates cave. Is it supposed to remove exp or jp?


  9. Yes, how dare they have such little disregard for the source material that they would spend years of their lives tinkering on it. You, though, made it all the way to Vargas --- wait... you only made it to Vargas? Piss off, wanker... should be a cardinal sin to bitch about fan hacks without either finishing it or offering some real constructive criticism.

     

    Keep on keeping on BTB and BNW.

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  10. Damn, this looks fantastic. It's always amazing seeing what can be done to FF6 now days while I'm still like mentally thinking of Pandora's Box as The FF6 romhack (*grumble*), yet BNW and this clearly go above and beyond. Can't wait to play!

    2 hours ago, GLH said:

    Regarding steals. I recently came across a thread on another associated hacking site that expanded steals to four items.

    Not sure I like the idea of there being so many steals. My biggest complaint with FF9 is the amount of time spent in boss fights that can't dream of killing you while you just sit there failing to steal. Either the items are crappy and not worth the time finding out what they are, or they will generally be too good and then it just becomes routine to have to bring a thief. Hell, if I'm being honest I hate Locke as a character anyway (battle wise he is great) and would love to see steal spread out to more characters, maybe even a spell form of it.

    On 5/9/2017 at 5:08 AM, darknil said:

    A successful rare item steal will blank both items on that enemy and you will no longer be able to steal from it.

    Given you plan to blank out the common when obtaining the rare, how feasible would it be to make a visual to show the difference between a common and rare in the event that we get the rare first? I'd love not having to waste a turn using an attack that will just outright miss.

    On 5/9/2017 at 5:08 AM, darknil said:

    There are only 48 rages, and I'm considering removing the leap mechanic entirely. Nobody likes rage grinding.

    Excellent. On that note, how many people like hunting down all the shit that Strago can do? If there was a way to guide the player into finding the skills that would be great. My first thought was maybe scripting in a reaction from Strago mid battle if an enemy could teach him something but I have no idea if it's possible to add scenes like that to random fights.

     


  11. Would it be possible to prevent people from using a spell they junction or allowing people to junction multiple spells to a single stat? Think of allowing people to make an Ice mage by junctioning Fire and Lightning to Magic or straight up forgoing elemental magic entirely to focus more on Melee builds by junction them all to Strength. This could be expanded by letting you make real Red Mages and make people more likely to junction lesser junctioned spells to open up more customized spells lists for each character.

    That said, I also really like the idea of there only being so many of each spell available among all of the characters, like 9 Fire, 6 Fira, and 3 Firaga, 2 Flare and 1 Ultima with each going up to 100 and tied to your level. This game is a balance nightmare in vanilla, good luck!


  12. On 7/8/2017 at 0:53 AM, BTB said:

    I've been enjoying it. It really just depends on the runners and the commentators. Patty has been a godsend to every run he commentated on, and the Super Metroid race was a real nail-biter.

    Other than LttP, what runs was Patty on the couch for? That LttP run was about the only run I caught that felt genuinely like everyone was having fun on.