Cagene

Member
  • Content count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Cagene

  • Rank
    Recruit
  1. Feedback and Suggestions

    Hi raics. Thank you for making this great mod. I played the vanilla version until the beginning of the palace of the dead(finished the game on the 3 routes before going there), dropped because of the class imbalance and the crafting system mostly. The main improvements for me are the following: 1 - The crafting system is better with fewer ingredients required and without that chance to fail. 2 - The auction provide better items. (Thanks about the glass pumpkin from the cyclops, a reliable way to recruit deneb in her special class) 3 - The overall balance between the classes is way better when compared with the original PSP version. 4 - About the classes the biggest standouts for me are the hydra(Amazing offensive monster with cool skills and special attacks - I love disembowel with empower dragon!!! - for example), the terror knight(My favorite class in the vanilla) is better with more defense and stronger offense and thanks to the skill system, now the skills slots are not wasted with strengthen and spellstrike for example and the wizard is pretty good as a offensive caster(all of the unique skills of the class are useful for that). 5 - The skill system is another great positive(I favor removing those -ourology skills if it means classes with fewer unique skills like the ranger can get new ones). 6 - The spells are way better too, specially those status removal spells being AOE now, they are great. And the imbalance between the elements was reduced(ice is great for example); 7 - The changes made to equipment are great, and looking at the equipment chart i think you were trying to make it so that no equipment of the same class completely outclasses the others in endgame. This means that in most cases elemental weapons with cool effects don't combine well with the strongest finishers(this is good because the choice of equipment is meaningful). The suggestions are the following: 1 - The notable exception about weapons in the chart that I noticed is the mordred's song dagger that is dark elemental(combine well with mesmerize), strongest attack, great ward and great effect. That weapon is too ahead of the others i think, maybe a improvement would be to make it a different element and lower its attack power. 2 - The way draconic magic is limited in the cases of most of the unique classes is great, i think something like that could be done with necromancy as well. For example the wicce and heretic classes should not be able to cast all necromancy spells, only the non-undead related. I think the lich, the lord and the necromancer should be able to cast all necromancy spells as it is now. 3 - If possible would you make a spell chart detailing what you changed about the spells, it would be a better format to read than the patch notes. 4 - Can you make the windshot spell air elemental for the vartan? I noticed that spell was not air elemental in the skill section That is all i can think for now. Sorry about grammar erros, english is not my primary language.