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About vhatever

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  1. I haven't played LUCT in quite sometime, but I recall something about losing skills on recruited characters/monsters if they had more than 4 or 5 skills. Something along those lines. If the skill was in the 5+ slot then they would lose them after the battle, right? Maybe my brain isn't remembering right. But there was something about that happening.
  2. Ya, I certainly plan to try them all out eventually here. Obviously having all the games for the PS2, I was also a fan of the series back in the day. Koudelka I only played once at someone else's house it seemed absolutely nothing like the shadowhearts games, though it was funny when the characters would suddenly break out into this expansive professor-like dialogue about whether Immanuel Kant's position X was in agreement with Voltaire's position on Y.
  3. Have you considered making a version of this with a raw sort of difficulty increase, something like increasing enemy hp/damage by 25% or more? Nothing too complicated, but a decent bump up in difficulty across the board. I think a lot of people who wish to replay these older games want to have a little extra challenge thrown at them.
  4. yep it was a corrupted zip file. I soon found out the sound files were also corrupted and some sounds/music would make an earsplitting noise on some portions of the game. Patch seems to be working fine now though.
  5. Awesome. I just did a bunch of box-searching for my old ps2 games and have all the shadowhearts games. That's cool it looks like you've made mods for all of them. Have to try them out when i have time.
  6. Ya, I's in a pulled from zip file I've had for ages now. pretty sure it was corrupted in the HD failure at this point though. only thing that makes sense.
  7. http://ngplus.net/InsaneDifficultyArchive/www.insanedifficulty.com/board/index631c.html?/files/file/61-final-fantasy-x-punishment/ Hrmm. that's not what it says on the download page though.
  8. In the past I used landonray's punishment mod for FFX, though I'm not 100% what version i used though. It worked fine. Now when I try to use 2.6 with the same ISO I used before (ntsc-u) it doesn't work. It seems to mildly bug the game too. Like some of the enemies are facing backards and then spin around as they attack you. i've tried downloading different 2-3 different ppf-o-matics and they all appear the same size and obviously have led to the same results. I'm really getting frustrated because you have to play for a half hour before you can even find out if the patch worked or not. i have noclue what could possible be wrong unless there is some error when I unzip the game(and i've re-unzipped it several times, too). it's the same iso and I think the same difficulty patch that worked in the past so I'm totally confused. Also anyone know a fast way to determine if the patch is working or not? No cutscene skip is really driving me nuts and completely sucking my desire to even touch this game again. Edit: ok apparently the monster facing the wrong way thing is just related to emulation not patch bug. edit 2: I had a partial hard drive failure awhile ago and I have a sneaking suspicion some of the FFX files got hit. I noticed the unzipped version is a couple thousand bytes smaller than it should be. And when patching it with 2.6, the file becomes even smaller. I guess I'll see if i can find the CD tomorrow or when I have the energy to sort through a bunch of old stuff. Edit 3: whats up with the name of the file here : FFXPv2.6bd02 why the bd02 on there?This isn't just for the second disc or something is it?