booman77

Member
  • Content count

    5
  • Joined

  • Last visited

Posts posted by booman77


  1. On a new run for the new year and seeing this update still is always good to see.

    A few questions though:

    With Sap Mark, the spreadsheet mentions give/take 20% less damage, does that mean the target but takes less and does more damage? Or is it that enemies would do less if targeted and party members would take less if targeted?

    Also, Yin-Yang seems strong, but the spreadsheet descriptions don't quite accurately inform me of how the power varies. It just says it varies. Do the damaging spells do more if i lean towards one side? Do i need to interchange them to keep balance to do more damage? How exactly does that work?

    Freedom says it gives resistance to Stop, would that work if the target is stopped already?

    And lastly, does M-Cannon just not work on heavy targets? I was a bit curious to know what "Auto-breaks" meant exactly.


  2. 6 hours ago, praetarius5018 said:

    Vampire is difficult them being undead and all.
    I assume you already use Skeleton to have a "mini golem" guard.

    I'd try some of these:

    • TimeMage for HP regen and their usual CC
    • Lord with Insurance to endure death and healing via Judge (expensive early on)
    • Magus for LifeMark after 480 kills (apply on monster, kill it, get healed)
    • RedMage with Depower to reduce both STR&MAG
    • BlueMage BigGuard and Whitewind would cover most problems but comes super late
    • Chemist with GiantMix and Protect for HP+50%, armor and shell
    • Crusader with Shout (mag down) and Growth (HP up)

    Thanks! I'd tried chemist but the cooldown's kind of intense. But a lot of this is super helpful!


  3. I know it's been a few months since the last post in this topic but i'm looking for some help involving single mode. Vampire seems like a fun class to use but keeping them alive in the early game is quite difficult. Any good classes that can help support that? I feel like absorb would be better at sustaining them if it didn't split. Any tips with vampire in general would be nice, but i am trying single mode so if anyone's tried this without a team of 4 vampires i'd like to hear ideas.


  4. Been loving this, approaching the end of it now.

    I can't help but have a few questions, though:

    1. Are ninja's throws any more powerful than the base games? I feel like having a cooldown has made them weaker otherwise.

    2. How EXACTLY does sineshot work? I don't really understand it fully by its description.

    3. Assassin seems a bit lackluster because of all the time you need to set up an attack compared to other classes, are there any plans to change that or are there better uses for the class i'm not seeing, like combinations and the like?