hmsong

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Everything posted by hmsong

  1. Magic Shield

    Huh. I guess that would make sense. I mean, Heal Light penetrates through Counter Magic, so I don't see why it would be affected by Mind Down/Magic Shield.
  2. What exactly does Magic Shield do? Specifically, what's the difference between Magic Shield and Mind Up? They both raise Magic Defense, but Magic Shield doesn't raise Magic Attack, and it's not multi-target. And it costs 4MP, whereas Mind Up only costs 2MP. And Magic Shield can only be learned in the final class. So is there anything that makes Magic Shield so special?
  3. Magic spell's stats

    Oh my god. Thank you! That may be of great help. I hope I can find the similar ones for the throw items and summons. I actually tested some of the Carlie's summons, and using the same summon on different enemies, they seem to do less damage against certain enemies, which is why I suspected that her summons have elements. But now that I think about it, it may be because they have higher stat. It's very difficult to test, because there's random fluctuation of power. Do you know the addresses for Throw Item skills? (starting with Silver Dart?) That's one of most confusing attacks, in terms of power/element. I heard that throw items's powers are based on AGI.
  4. Magic Shield

    Jeez, vanilla has a lot of problems. Well, one small step at a time. I want to edit the MP cost of Magic Shield then. Do you know what the address of MP cost of Magic Shield is?
  5. Magic spell's stats

    No, what I want is to increase/reduce the MP cost of certain spells (ex: Magic Shield). Second, I want to see the powers/elements of certain techs (not to change it) -- For example, Hawk's vanilla LD class has lots of throwing item skills. But I can't tell what element they are (is Axe Bomber and Rocket Launcher fire element? Is Carlie's summons different element?). And I can't tell what stat is being used for certain spells (is Carlie's Demon Breath using PIE stat?). Etc etc. So, if I can just take a look at the addresses where these are, I may be able to find some answers to these questions (I'm assuming I can't find answer to everything). For example, when you gave me the addresses of where the characters learn the spells, I was able to understand a lot of it (you made a very thorough explanation -- thank you so much for that). Similar to that, I may be able to understand some things by looking at the values.
  6. Magic Shield

    Hmm. Dang it. That makes Magic Shield quite useless. No wonder it was updated in the Sin of Mana.
  7. Magic Shield

    Oh, my bad. I was wondering what vanilla Magic Shield does. Having said that, now that I know Sin of Mana's Magic Shield does that, it sounds awesome -- worthy of final class spell.
  8. Hmsong's non-SoM patches

    Sorry, I had some problems with personal issues, but all of that is now solved (very well too). Now, I can get back to hacking. Okay, I'm looking at at vanilla addresses from 11BCC0 to 11BCD7 (Duran base), and I'm seeing the following: 11BCC0: 00 00 00 00 11BCC4: 00 00 06 00 11BCC8: 00 00 00 00 11BCCC: 00 00 00 54 11BCD0: 00 00 00 00 11BCD4: 00 00 00 06 So does that mean Duran can learn Vacuum Sword (54) and Diamond Saber (06) in his base class, with no requirement at all? I don't understand how that works. Or am I using the wrong ROM? I'm using the english translated version. If I'm using the wrong ROM, which one should I download? Obviously, I'd want a rom which is compatible with Sin of Mana patch. EDIT: Hmm. It seems that some roms are different from another rom. I found a new ROM, and the address is what it seems to be. The SFC version uses 11BCC0, whereas .SMC version must be using another address. Which ROM do I use for the Sin of Mana? Or does it matter? Btw, the only "guide" I have is [Seiken Densetsu 3 PAR Codes and Hacking] by Paul Le and les1two (gamefaqs.com). If you have any other guides I can use, I'd appreciate it if you can point me in the right direction. Any help anyone can provide me is greatly appreciated. Thank you.
  9. Hmsong's non-SoM patches

    Wuw, thank you. I shall try some editing and see how things work out. I'll have to make a list of what code does what though, but your post really helps. Thanks. Wait, how do you "assign" spells to a class of a character? For example, if I wanted to give Duran (Paladin) a multi heal, how do I do that?