Dufaux

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Posts posted by Dufaux


  1. Title. Most of the game's been a breeze so far, but Kefka simply steamrolls me at level 16. Should I grind more, or am I just not using enough brain cells?

    Strategies I've tried so far:

    1. Celes / Edgar / Locke with Celes spamming runic, and the boys attacking and healing when needed. Fails because every once in a while Kefka will focus hard on a single character and kill them.
    2. Cyan / Gau with focus on heavy damage. At one try I managed to inflict between 3000 and 4000 before I died, and Kefka showed no signs of slowing down.

    I'm thinking of attempting it with a party of four, but then it'll mean either leaving one member out, or doing the entire battle with one 1-person party.

    Also, what's the deal with losing not being a game over? Is this a carry over from vanilla, or a T-Edition thing? When I lost with all three parties I thought the game would end, but instead everyone is reduced to 1 hp.

     

    EDIT: 4-man party did the trick. I put Cyan into the fridge, then made one party with Edgar (spamming bio blaster) and Terra (spamming cure) to clear the trash, and another with everyone else specifically to battle Kefka. With Sabin and Locke spamming potions, Celes on Runic duty and Gau doing all the damage, it worked. As a bonus, Edgar and Terra got a lot of levels.


  2. I just have a few things to add:

    About Locke: While he can do a lot of different things in BNW, what really stood out for me was his sheer ability to cover and counter if you build him right. He has access to good & tanky gears, to good espers, and he's fast, so if you pump him with a ton of stamina / HP ELs once you get Atma Weapon he just becomes the game's MVP to me. You can use his turns to lob items at your party whenever needed and then just let the game do your work for you, seriously.

    About Gau: What worked for me on a cast-based Gau was to rely on stamina-based spells instead of magic-based ones. Enough stamina ELs and you can get absurd healing for some rages, and absurd damage from others (especially Shrapnel, which slaps once you have enough stamina). If you really want him to cast "real" spells, though, you're gonna have to get your magic stat from gear, and that's mostly magic club. Stamina is just better in every scenario, plus what the game intends for him to use.


  3. IIRC depending on the weapons available to you you can use Edgar to hit with Water (Trident) Holy (Longinus) and Dark (Bio Blaster). You can use Locke to hit with Fire and Bolt, and Relm to hit with Ice. That only leaves out Earth (but I think Edgar can use Terrato, so you might have access to Quake as well), and Wind (but Cyan has wind weapons). I could be horribly wrong, though, since it's been a year since I last played BNW.

    It might be more convenient to simply warp out


  4. I completely agree with that, it was even more fun than the Kefka fight. I even found two parties that worked on different playthroughs:

    Party 1 (99% of the actual damage came from Sabin's physicals, as Celes and Edgar had been built tanky and Gau just healed):

    • Celes (Holy and Ice)
    • Edgar (Water, Poison and MP heals)
    • Sabin (Holy again, Fire, Wind and Bolt)
    • Gau (yes, Gau) (Earth and healing with Gargoyle rage, total winner)

    Party 2 (I did this one without Holy somehow):

    • Tanky Terra (Fire, Ice, Bolt)
    • Magical Mog (Wind, Earth, Ice)
    • Setzer (Fixed Dice and healing, dealt more damage than the other 3 combined, because for some reason Mog got a fixation on casting Mirage during Snowman Jazz)
    • Edgar again (Water, Poison and MP heals)

    Looking forward to the third playthrough


  5. 7 minutes ago, 7hawk77 said:

    I recently got to the WoR and had a question. Is it possible to get a second bone club?

    I see that Colosseum had some trades for it in some version of the game but it doesn't seem like I can acquire a second one.

    My concern is I'd really like to have two because I've been using Gau and Umaro in the same party. Ideally I'd like for both to be able to have it but if not it's not a huge deal.

    Spoiler

    There is one club in a chest on Umaro's cave, and he comes equipped with another.

     


  6. My strategy for him didn't involve grinding, I just came up with a party that could cover all elements and non-elementals, then came up with a rotation. He will become able to use each element when you attack him with it, so you start with those you either absorb or resist, and make sure to complete the rotation quickly. The only thing I didn't quite figure out is whether we need to hit him only once with each element or if there is a specific amount of damage that has to be dealt. Either way, hit him enough times with all elements and he'll reset the cycle. You'll know it happened when he uses purge. Took me a few tries to get it to work, though.


  7. 2 hours ago, LusciousPear said:

    1. Where is the item to enable Shock for Celes? 

    Spoiler

    You get it completing the "Leo's spirits" sidequest. In case you don't know how, you have to get it from a South Figaro merchant and then pour it on his grave.

     

    2 hours ago, LusciousPear said:

    2. Where are Setzer's Loaded Dice? I only have 3 casino weapons for him and TBH they seem pretty underpowered. I really like using him in combat because I think the idea of random damage is kind of fun, but my reflexes SUCK for Slots (I am old)

    If you mean his Fixed Dice, they are at Kefka Tower. I have mixed feelings about those, because at the same time I feel like we get them too late, but that they are too overpowered for the rest of the game.

    2 hours ago, LusciousPear said:

    3. Which Rages/Blitzes/Tools are affected by back row restrictions? I have the feeling say, Pummel is, but Aurabolt is not? I read the README and it says in general any direct attack or "one on one" has a damage reduc, but I'm not sure where the line is drawn.

    IIRC the row only affects the physical blitzes and Aurabolt. The rest isn't affected. As for the tools, only Drill and Chainsaw are affected. With rages you can probably follow the rule that if it deals physical damage, it is affected, so stamina rages are clear.

    2 hours ago, LusciousPear said:

    4. I feel like I only have 4 characters at level 30-33 after Fanatic's Tower, and the dragons wipe the floor with me. Am I missing content or is there somewhere to go to get up to lv 40?

    Your current level range is intended as endgame levels. Going further is supposedly unnecessary and breaks the game (I wouldn't know, since I never got past that). I suggest you go somewhere and level the others at least to 30, or Kefka Tower will give you trouble. As for the dragons, you can get around them well by learning their patterns and abusing weaknesses.

    2 hours ago, LusciousPear said:

    5. I feel spells like Sap, Rasp, Raze, etc don't really "do much" in the big scheme of things. I guess some of them work on bosses but the damage is small beans.

    MP draining spells are meant as undead killers, although I only ever use mindblow. As for sap, it's mostly useful on bosses, as almost none of them are immune to it, and while the damage isn't much it does add up on longer battles.

    2 hours ago, LusciousPear said:

    6. Same for "Stop" or "Mute". They don't work on bosses and they don't help with crowd control, and the turn I spend casting it could be used to do damage instead and kill the offending party.  Am I missing the point?

    In my opinion they are niche spells. They rock in some game areas (like Phoenix Cave, IIRC) and suck on others. You'd have to plan for those beforehand.

    2 hours ago, LusciousPear said:

    9. Uh, are "Ice" and "Water" the same element? I'm pedantic.

    Nope.


  8. I can't answer all your questions, but I can answer some of them:

    • Yes, Zoneseek is on WoB, at the same dude you bought Golem from, but he only sells it after IMTRF, so that's maybe why you missed it.
    • The mob you know as Intangir no longer exists. There is a boss by that name on the WoR, but not missable.
    • Yes, Water Rondo is missable as far as I recall.
    • Grenade rage no longer exists, but Stray Cat's does, and it is missable unless you fought it once and made it available on the Veldt.
    • Yes, the Chainsaw has been moved to the WoR.

  9. Continuing on version 2.0:

    Got past Dadaluma. My strategy for the Soul Train battle was to have everyone wear ghost rings, and everyone but Cyan defend. Cyan himself had sprint shoes on and spammed mindblow, which derailed the train in three turns.

    The Narshe battle was a bit harder, since Terra and Edgar had lower levels than everyone else, but I stocked on dried meats on Nikeah and it proved to be a good idea. Kefka himself fell on the first turn once I stole a tiara from him (was that BNW or a new NHT item? anyway, it was genius).

    For the journey to Zozo, I picked Locke, figaro bros and Gau. I don't really like BNW's Shadow, probably because I usually prefer to stock on healing items and never have GP left for scrolls. I didn't hire him. Locke and Edgar had Stingers on, while Sabin had the black belt, and once again the counter attacks carried me. Gau did Gau stuff and either healed with the Soldier rage or dealt some AOEs with Leafer.

    Zozo had a couple of surprises, namely the Beatstick and the Hairspray. I'm really enjoying the added items, and can't wait to try the Beatstick on Strago. Or Relm. Or Mog ( ͡° ͜ʖ ͡°)

    On Dadaluma himself I admit I cheesed a little and had Gau use the Conjurer rage. Dadaluma got so many counter attacks on his face that he fell before getting a chance to use Spoon, and I stole a number of Slim Jims from his cronies. All in all, a profitable encounter.

    Now, on to the IMRF.


  10. There is a total of 3 reflect rings in the game. One is in the Imperial Magitek Research Facility, the other is at that small imperial base to which you get access depending on your actions during the imperial dinner, and the third can be found in the colosseum by betting a certain brush (I can't recall which). I also think there are a few other items you can bet for a reflect ring, but I can't remember for sure either.

    And no, you cannot leave Cyan's dream without beating Wrexsoul, but you can beat it by killing both soulblazers while Wrexsoul possesses one of your characters. You'll still get the drop, but I think you miss out on the exp.

    As for meteo, it deals magical damage. It also ignores defense, but it has relatively low accuracy.


  11. Finally got past Hell Angel. All the battles up to it were a cinch, mostly because of a nice little item that has been added to NHT: the Stinger.

    What is the Stinger? Only the best sword I've ever seen. It has these properties:

    • Dark elemental
    • May counter attack
    • Allows 2nd weapon
    • May cast Sap
    • May instantly kill

    It simple roflstomped everything up until now. I've lost count of how many battles I've won by simply countering enemy attacks (which on NHT happen very very often) and the Dark element dealt a ton of damage even to Vargas. But it really got to shine on the Hell Angel battle (which, by the way, is every little bit as hellish as the previous posters said). The strategy that worked on it was this:

    • Steal 2 Slim Jims from those fighters at Mt. Kolts.
    • Get the Black Belt relic in the South Figaro basement.
    • Stock on at least 30 dried meats.
    • Put everyone in the back row.
    • Give Locke a Stinger and an Iron Cutlass, set def relics on him becase he'll need it.
    • Give Celes Black Belt.
    • At the start of battle, immediately use the Slim Jims on both characters and set them to defend.
    • PROFIT

    Hell Angel might be immune to Dark, but it is NOT immune to sap. The counters on Stinger will guarantee that eventually Hell Angel will get sapped, and whatever damage it may cause you will be mitigated by defend and healed by regen. You simply have to counter/sap it to death. Takes a ridiculous amount of time, though, and you can't really be afk because every time it casts Sleep you will have to set the target to defend again once it wakes. And heal it with a dried meat if Hell Angel casts Tek Laser on them more than twice while they're asleep.

    Fun fact: it will only cast fire during the very beginning of the battle. Afterwards it's just Sleep and Tek Laser.