windydude

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About windydude

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  1. hey verninater: i'm not sure if it's Any Boss with Any Status Ailment, but the majority of enemies and bosses are vulnerable to most elements. i believe polymorph effects like Toad and Tiny don't work on certain bosses, but deal damage instead. if the element of the status effect is the same as the element of the enemy (like try to use Break on an Earth enemy), then that enemy has either a resistance or an immunity-- i haven't tried to test out which it is, but they've never worked for me. i don't believe that you can stop the damage over time caused by the field effects. if you set up a field to have damage over time effects, the cost is that your party will also be affected by it. i know some bosses have abilities which set the field with a particular dangerous combo effect. if you're struggling with field effects, make sure you're using !Brave for extra to set up the field elements that way you want it. you can also use the Sage's !Meta to use Intense on spells, which causes them to drop two icons instead of one. a mage with !Brv, !Meta, and spells (like !Black or !Summon) can set up a full field with favorable elements, or help recover from the boss's field sabotage, in a single turn. hope that helps!
  2. yep, i have !x-fight unlocked through ranger! i tried using !X-fight as a command with both the Gale Bow and the Elven Bow and both functioned as expected. i only encountered this issue when !Fight-ing with the Gale Bow. 75% of the time, the Gale Bow is just fine, which is why it took me a second to realize what was causing the hangup. out of curiosity, i looked to see if any of the other weapons which procced job actions were working with !Fight. haven't made it to the phantom village for the thief knife yet, but Dancing Dagger was able to proc !Dance just fine. Sword Dance and Jitterbug Duet landed as expected in my test as well.
  3. (mild gameplay spoilers up until end of world 2!) hello praetarius & all! i DL'd this mod about a week ago and i'm incredibly impressed with the depth of changes. i had no idea that this game was even CAPABLE of handling half the things this mod manages to do, and all while being pretty polished and bug-free. mixing and matching new class combos has been a ton of fun, and i'm really enjoying how many routes of play there are with the different menu commands and the replenishing MP. i've been playing on mostly difficulty 3 and 2 and i've just made it to the exdeath fight in the fleshcastle at end of world 2, which is the first time i've really been super caught off by the AI (aside from the one Resetting chimera!). learning how to reutilize statuses has felt really satisfying. excited to make it to endgame, and then maybe i can start a difficulty 1 playthrough for ng+! i'll hold off criticism until the end, but nothing's been especially gamebreaking or super frustating so far. in particular, i really enjoy the new mage class concepts (especially the ones you get crystal 3/4), but some of the use cases seem pretty narrow for my gameplay style. the arcanist, in particular, has a bunch of very specific abilities that seem powerful, but i'm not much of an arithmetician myself so i'm having trouble cracking any "broken" uses. if anyone's got any tricks or tips for using the arcanist, i'd love to hear them :`) i did want to share a bug report that i don't seem to see in the thread, though! whenever you !Fight with the Gale Bow and it procs, instead of using !X-Fight, the battle locks up. the ATB stops moving, the party gets random status effects, but music keeps playing. i first encountered this on the dragongrass mountain after stealing the Gale Bow from someone, but i tested it again in exdeath's castle to the same lock up. (the random status effects aren't consistent-- in the below screenshot some party members get hasted, but i've also seen them get olded.) pic: http://prntscr.com/v9u1ef thanks, praetarius, for hosting and developing this sweet mod! this is definitely among the top gameplay overhaul mods i've played and it sets a high bar for romhacks in general. smoothly integrated, well polished, and a lot of fun. i'll definitely be messing around with void divergence for a while longer.