inuksuk

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Posts posted by inuksuk


  1. That's right. The Red/Blue/White/Black Vests were removed. The stronger Mails remain. It's no longer possible to double up on Sealed Chest items by opening them in both eras. This is also true of the Hero's Grave Sealed Chests. This was done because doubling up on elemental absorption was too strong, and also to cut out the tedium of collecting them.
     


  2. Hello friends! After an intensive beta phase I am happy to launch Version 1.0 of my mod, Enhansa Edition!

    Enhansa Edition is a mod of Chrono Trigger that aims to improve the battle system by giving the player more choices about how to grow and gear your character. The inspiration for the mod was, "What if Hypno Wave was actually useful?" and from there it spiraled out of control to rewriting enemy AI, redesigning items and equipment, redesigning Techs, and more. There is a much greater emphasis on status effects in battle, with full functionality restored to unused statuses and many new ways to apply them.

    Many thanks to everyone who took a chance on my mod and gave me feedback throughout this process. You've all made the mod much better than I could have done on my own.

    You can download the mod directly through the NGPlus website by going here!


  3. 616365f6ef721_EnhansaTitleCardToma.png.9a6581499406072079b300f335007e5f.png

    Hello and welcome! Enhansa Edition is a mod of Chrono Trigger that aims to improve the battle system to make combat more fun. The inspiration for the mod was, "What if Hypno Wave was actually useful?" and from there it spiraled out of control to rewriting enemy AI, redesigning items and equipment, modifying Techs, and more. My goal was to give the player more choices about how to grow and gear your characters and to have those choices be felt in battle. Perhaps the biggest change is the removal of Power, Magic, and Speed Tabs; instead, an NPC at the End of Time will improve the characters' stats several times throughout the game in exchange for the Tabs you collect.

     

    Spoiler

    Each character has two upgrades to choose from, available up to four times throughout the game as you progress through the story. Most choices are between increasing physical damage and mitigation or increasing magical damage and mitigation, but there are exceptions.6007b8da2ace4_NuEoTCrono.thumb.PNG.a9d7c912a654087f0c437835716d19bf.PNG

     

    This is not a "difficulty hack". That is to say, the game has not been made frustratingly difficult on purpose. Let me be clear that the mod is more difficult than vanilla Chrono Trigger; it was a game made for children, after all. In redesigning the battle mechanics, my interest is in increasing the options that the player has to consider. One major way this is achieved is through status effects in battle. Full functionality has been restored to many status effects that go largely ignored in vanilla Chrono Trigger.

    Weapons, Armor, and Accessories have been lovingly redesigned to support the different ways you can build your characters.

     

    Spoiler

    What's Taban been working on?Taban.thumb.PNG.0ac23ef6032565bbb83a47cc06174873.PNG

     

    Over 80 enemy AI scripts have been rewritten to make battle more engaging. Most of the new scripts are minor tweaks to existing AI to either fix bugs, remove dead time in combat from enemies wandering for several turns in a row, or align enemies to act more similarly to their palette-swapped cousins. In some cases, boss AI was reworked extensively to bring some aspect of the fight into sharper focus. Some encounters that I find tedious, like the Lavos boss rush or single Acid fights in the Factory Ruins have been removed entirely. A small number of bosses that had no redeeming features in vanilla, like the Mega/Giga/Terra Mutant fights in the Black Omen, were redesigned entirely. 

    Improving on Chrono Trigger is a daunting task. The original game gets so many things right. I have endeavoured to keep the quick pace of combat from the original while still presenting challenges for the player to overcome. Thank you for playing and I hope you enjoy!

    -inuksuk, October 2021