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About SpoonyBard

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  1. I'd say that's pretty average especially for the first time getting there. Only times where I was lower than that (16-17) was when I really made use of chocobos in the world map and in general tried to be fast. If you just walk your way though the game without real grinding but fighting all the battles, 19-20 is what you'll end up. The battles in the FC itself give a lot of experience, so if you feel overleveled just turn exp off or run after lv21 or so. If the boss kicks your butt too hard, just take what you learned from the fight and adjust your setup accordingly. That's much more important than a few level ups and unless you really grind up, it won't take away from the experience of fighting the boss for the first time(s)
  2. At the level I was at, with powerglove and all I'd be doing around 90-120 damage and eat a megavolt to the face. To do over 200 on a high defense enemy, you were probably not level 9-11 which is the intended level for that area. It's not about how hard they are (they are not), it's more about the fact that literally every formation even lategame has (multiple) ways of being handled flawlessly, and this one doesn't. And since your options are limited to physicals with locke+celes and magic with celes at that point in the game, an enemy that isn't weak to either while countering the more spammable of the two options, automatically becomes stronger than it should be. And it's not any more special than all the other formations before and after this area, so why should it be? Even if you level high enough to the point locke can 1shot, you're still eating a megavolt. I would't call that optimal. Solution I didn't think of, replace megavolt counter with bolt, so celes can Runic and be useful. (Although admittedly, runic doesn't get shoved down your throat until the boss of that area so new players might not be aware of it, but then again who would play this without having beaten vanilla first is beyond me)
  3. Imo, BNW early game isn't that great. First good boss in BNW is Dadaluma and he sure as hell doesn't need counters to wreck you if you're not prepared. Actually, after that point counters start to become progressively less annoying. Namely, HP esper levels let you survive easily even when you make mistakes, and also you'll start meeting with "palette swaps" of old enemies that behave almost exactly the same. Example, in lete river you fight albatross and quickly notice that blitz and tools aren't a good idea. Wyvern in the world map in the vector area do the same. Dactyl at the floating continent do the same. This is true for pretty much every enemy "family", so while you're overwhelmed at the start it does get a lot better. So yeah that's where the knowledge you acquire in the early game comes into play. There would probably be more elegant solution than just making the game overly punishing early on, but unless you drastically change BNW's system, you'll hit a difficulty spike at some point no matter what. So I guess might as well start immediately so that the player is used to the idea from the start. Yeah it does make some enemies frustrating. Then again, 9 tough formations out of 10 can be neutralized by noiseblaster in the early game, and that gets rid of counters in the process.
  4. Done some WoR: - Everything up to the Falcon - Owzer's Mansion - Mt.Zozo + Storm Dragon - Cave in the Veldt, some colosseum shenanigans
  5. Done with WoB! I also get to sing horribly for 30 seconds on ep.22.
  6. Done with IMTRF, easiest crane fight of my life.
  7. Suggestion: Make Primordite (south figaro cave, locke's scenario) weak to ice or lower their HP to roughly 100 Reasons: Counters physicals with nasty megavolt, formation with 2x Primordite is very common, and all you can do is use up 2 turns with Celes because MT ice doesn't oneshot them. Not only it drags the fight unnecessarily, but more importantly 12 MP in a fight at that point will make you run out very quickly, so you risk being forced to use physicals against them which means nasty counters. I think it's a much more tedious fight than it's intended IMO. Currently they got 200 HP and are weak to fire/bolt like their cousins, weaknesses you cannot exploit at that point.
  8. Small update, finished the battle of Narshe. Episode 9 is imo the first somewhat-watchable-ish one. I hope I'm getting better at this
  9. This is my "thank you for the great time I had". 2 things I'd like to point out: - I'm 100% Italian, my English is all self taught (crappy school English classes don't count). I'm pretty sure that I'm good enough at English to be perfectly understandable, but if you hear funny pronunciation and grammar derps here and there, don't hurt my feelings too much. - This is my first time doing a recorded playthrough with commentary, I'll try to improve myself and any feedback is greatly appreciated. My equipment is very limited and my experience is zero. That said, have fun watching (hopefully)