Valenhil

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Everything posted by Valenhil

  1. Hey, wasn't there something about cutting buff/debuff text in order to reduce lag? Or did I dream that? Also there's something I've always wondered. Sometimes when a character gets a debuff, some colored lines will appear around it. What's that mean?
  2. 1.3 Easytype plus Complete - anyone have this?

    Well, DrBretto has given his permission to share links to WOTL 1.3.1.3b4 if you want. The main difference with Content is that it removes anything that would keep you from brute forcing your way through.
  3. 1.3 Easytype plus Complete - anyone have this?

    There is DrBretto's WOTL offshoot of 1.3, which he recently updated and made a thread on ID before it went poof. It apparently didn't make the Archive uploaded here, So I'll ask Drbretto about it. If you want the translation and extra content, it's in that one. I played through chapters 1 and 2 and it's great. But if you want to play 1.3 in its most "final" state (There has been plenty of discussion, specially around changes to chapter 4) it's 1.3.0.8, and with the Content ease of play specifically, it'll have to be 1.3.0.6
  4. I recently had the opportunity to replay this mod alongside two friends, and although we couldn't make it very far with the time we had (We stopped halfway to Fire Spirit), I can certainly confirm that this game is several times more enjoyable with 3 players. No more stupid AI, someone else can still open their own item wheel if player 1 is casting, much easier to distribute roles across all 3 characters, and the toned down resource management makes this an easy pick to simply start, play, and have a grand time with one of the now rare RPGs that's more concerned with being fun than being a pretentious experience. If you got a couple friends for a fun activity, I highly recommend this one.
  5. Le feedback thread

    What I found from Jewel Eater is that being able to clear Speed Down is key. Otherwise it's really hard to beat it in time.
  6. Final Fantasy IX - Work In Progress!

    Would this be for a PSX ISO or the steam version? I believe reworking trance mechanics to remove the frustration of triggering it in the last turn of a random battle would be for the best.