Limstokes

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  1. I think Calofisteri is susceptible to petrify. I don't have a save there so I can't confirm, but I'm pretty sure I took her down with either that or some other status ailment. So, either Break or Shoat. You gotta hit with it for each health bar she has, miming those abilities to make it go faster. Confuse might be able to waste her turns as well. I don't really know a good way to kill her either, at least with damage. So for Gogo you just defend or switch rows a bunch. Since this mod does away with ATB, you have to take actions to progress time. The first boss Wing Raptor and Gogo are kinda weird with the fully turn based combat. Pick either Row or Defend, don't do both since if you defend with a character and then use another action like Row they get extra turns which won't move time forward. Hope that helps!
  2. Hah, no I think the exp curve is fine. I wanted to start New game + a bunch of hours ago, but I had my issue with L and R so I was just fiddling around looking for bugs and testing all the classes abilities. Since I could just save anywhere, I did just that, rather than reload my save. So yeah, I'm a bit over leveled.
  3. Here you go. It's in the first slot. Save Bartz has just Brawl equipped. Faris has Brawl and Kaiser. Lenna has Brawl, Kaiser, and Boost. Galuf has Brawl, Kaiser, and Might Amp.
  4. Yup, I retested all the bugs after switching the IPS patcher, I probably should have mentioned that. You can't replicate the bug? For me this is consistent, I checked all passives I had and tested the rest of the armor with Kaiser Knuckles, but nothing else interfered with fist damage. I could test this with new characters, perhaps it's related to something else.
  5. Okay, you can ignore the L+R issue I was having. The problem seemed to be related to the IPS patcher I was using this time around(SNES ROM Utility). I switched back to Lunar IPS and New Game + and character renaming worked just fine. This was bugging me for a while, I tried different emulators, controllers, and roms and I couldn't figure it out till just now. I'll use the Statue enemy as an example. So my character(Krile) has innate !Brawl from leveling up Monk. Her damage per punch is about 300 with 600 crits. By just equipping Kaiser Claws, damage increases to 600-900. If I equip Kaiser Claws with either !Might Amp or Boost, damage from punches gets reduced to 50-100, which closely matches my other characters fist damage that don't have !Brawl. I also tested this on Lenna and Faris by making them Monks, similar results. It could just be damage reduction rather than negating !Brawl, but I don't know. Also, this doesn't affect any !Blitz abilities in terms of damage except for Kick which will do between 20-120. Flame Scroll, but it's not item specific, any thrown item would lead to similar results. It doesn't seem too random, depending on what is first thrown and where it is in the inventory changes what gets encored. If I were to sort my inventory and throw a flame scroll and encore it I would get this... Flame scroll, Throw(empty slot 0 damage), Potion, and Genji Book(this causes a softlock like Rune). When I sorted something else into the Genji book slot it would use that item instead and continue jumping to different slots as I continued using encore. I was also able to make a loop by using empty slots as a start and finish. Flame Scroll, Throw(empty slot), Hi-Potion, some earth weapon, some ice weapon, Golem and another Throw(empty slot). After which point it would just repeat from Hi-Potion. This was neat to see, but is probably not too helpful. Lastly, it didn't matter what character I used, selling all my items didn't fix it(just encores empty slots), and starting a new file still had this bug as well. Hopefully this is readable.
  6. Hello again! I've really been enjoying v1.050. Weapon proficiency is definitely a great addition! I think it's a good middle ground for Jobs now being able to equip any weapon. Would it be possible for Armor Proficiency to exist as well, like differentiating between shields, books, badges, etc. between Jobs? Maybe a bit much? Anyway, here are some bugs. Renaming a character doesn't work upon pressing either L or R upon entering a menu. New Game + doesn't work when loading a save while pressing L + R. New abilities ignore memory, or the last attack they used in battle. The abilities affected are !Valor, !Blitz, !Rogue, !Drag-On, !Bushido, !Animals, !Science, !Finesse, !Mimic, !Law, !Order, !Esemte, !Dark, !Genome, !Oath, !Taboo, !Meta, !Yin, !Yang, !Predict, !Arcane, !Mystic, and !Tinker. Using the encore ability from !Mimic on !Throw causes random items to be thrown from the inventory, which usually leads to a softlock depending on what ends up being thrown. Here's a Rune Book being thrown at Ex-Death... Kaiser Claws equipped together with either Boost Ring or !Might Amp on a character seems to cause !Brawl to stop working, even when equipping !Brawl in the Passive menu. Text errors occur during the Adamantium cutscene in the meteor. It's a few dialog boxes worth of errors. Some "bla" text errors.
  7. I checked the rest of the jobs today for stat errors on level up and everything else seems to match the classes.xls except for Mime who doesn't give any Agility upon level up.
  8. Sage and Lord don't give the +3 to starting MP upon leveling them up. They do, however, still provide the +10 to Maximum MP.
  9. Okay I did a quick playthrough up till Lix. When I did the tutorials at the beginners house, the character order tutorial and the Job tutorial, the values changed. This also included the Job tutorial in the Wind Shrine. First I did the tutorials and talked to Zok in Tule and saw that Bartz mom was on the floor during the cutscene. Then I reloaded the save and avoided the tutorials, Bartz mom wasn't there. The values for the tutorials changed depending where I was in the game. I checked three times, before Wind Shrine, after Wind Shrine, and after getting the boat. When I got to Lix I had avoided the tutorials so there was no weird stuff in Bartz house. Then I did the tutorials went back to the house and there was the balloon and Bartz mom and dad.
  10. Two more bugs, the first is kinda tricky for me to explain. If I use the Single Job Set on my characters to change them to whatever job, they are fine whenever the level up their class, nobody becomes old. However, if after they level up their class and I enter the config menu, the selection is no longer on Single but Normal Job Set(varies) and some things happen. Jobs that some characters become old from(illegal jobs normally?) - Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Ranger, Mystic Knight, White Mage, Black Mage, and Blue Mage. Like if everyone was a Monk, Bartz would become old and everyone else would be unaffected. Jobs where everyone becomes old - Time Mage, Summoner, Red Mage, Tamer, Chemist, Geomancer, Bard, Dancer, and Mimic. Jobs unaffected(config selection remains on Single Job Set) - Knight, Lord, Crusader, Dark Knight, Magus, Sage, Oracle, Arcanist, and Assassin. New jobs plus Knight. Since the config swaps to Normal Job Selection, characters can change jobs, but some are still affected with old no matter what Job they pick, it varies. So as long as I don't touch the config, none of this happens, but I like fiddling with encounter rate... If I change the controller option in config to custom and exit the menu without changing buttons I can't access the party menu again with any button, other buttons work though like confirm and cancel.
  11. I ran into a bug, I think? Only my characters in the top most slot will heal after battle. It's not character dependent, just whoevers at the top. Everyone else maintains their current health otherwise.
  12. This looks so good! Can't wait to plunge into this!
  13. Yep, I know about the whole item scaling thing. Bombs cap at 1,000 damage. Oh man, I had no problem spamming bombs at the beginning, especially with just a 4 Tinker playthrough. Their other abilities just weren't up to snuff till I got access to some decent magic boosting gear and levels, so I used what was at my disposal. Yeah, Sol Cannon was definitely the first big wall for me. That's when I swapped out of bombs completely and grinded a bit. I do really like Tinkers now that I've done the full playthrough with them, though. They were a little slow at the start(not referring to agility) and the healing got a little dicey at some later bosses, but they're enjoyable to use since their whole toolkit has uses.
  14. Okay so I did a little speedrun to retest Tinker. I see now what I was doing wrong. When I was using Tinker previously, Turret and HeRoBot did pitiful damage, so I stuck with bombs. I assumed it was due to the fact Tinker only gave Agility and HP on level up which wasn't boosting those attacks damage. I see now that around the mid 30s(levels), the character's magic attack gets high enough so that those attacks surpass bomb damage on their own. Coupled with magic and earth(?) damage boosting gear, turret actually does good damage. HeRoBot was also nice when I ran into the occasional earth resistant enemy or boss. I also tested bombs on the Puroboros. They just wouldn't die, I guess due to bombs hitting random targets? On the other hand HeRoBot absolutely decimated that boss. Also, when I used shock on Puroboros followed by HeRoBot, the game froze. I should have made an extra save to see how consistent that was, but I didn't give it too much thought at the time.
  15. I've been going through this thread looking at all the new updates to the old jobs and your newer ones, it looks so awesome! I also saw that you are reworking Monk. I would have asked about that in particular, but I never noticed it before. I guess my only questions this time around are what stats affect the abilities? Is it obvious, like !Valor and !Drag-On commands being affected by the strength and weapon attack stats? Does anything use agility or vitality like !Blitz and !Rogue? I'm not asking for specifics because that's a bit much to ask, just for a general idea. I'm also very interested in retrying a single job playthrough, what with all the new changes. Last time I did that was when the Tinker was added. I made a full party of Tinkerers and wanted to see how busted it could be with infinite items being a thing, but the attack item option was constrained to just bombs, I think. Bomb's damage was limited to 1250 or so with a full stack and even with recycle there was a one turn cooldown. Not to mention bombs hit random targets and could miss altogether, so I killed that playthrough by the second world. Tinker was amazing in the first world though, mostly...