Kei

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Everything posted by Kei

  1. Kevin and Hawk use luck+2 for status proc chance, everyone else uses luck+10
  2. Would make sense if its PIE but I actually don't know. Didn't see anything specifying on the sheets either, so wait on Praetaerius for that
  3. You can still equip a whitelight ring to make it multitarget, just gotta sacrifice that accessory slot now
  4. You can stack all 4 buffs/debuffs on a target, but the buffs from the same type will cancel the debuff and vice-versa. They work in a "minus/neutral/plus" way (e.g. Enemy casts Agi down on you (minus), you can cast Agi up on yourself to cancel the debuff (neutral), but you'll need to cast Agi up again if you want to buff yourself (plus))
  5. This reminded me that this mod was basically made just with hex editing. Imagine if he had a decent tool (and a decente engine) to work with...
  6. I'd definitely like a way to know which equipment does what without having to look at the excel, as that's pretty much the only thing making me and my friends too lazy to play effectively
  7. Tinkle rain only protects against status from basic attacks; spells are always 100% chance
  8. It sounds ambiguous as to whether "they" is referring to "characters" or "allies", I guess. Maybe change to "...allows you to guard your allies...but only if you are in the front row."
  9. Never noticed about the swapped palletes, but Death hand not being dark-dark always bugged me out as well. It's purely aesthetic, but would be cool if it doesn't take too much work to fix
  10. Weird, maybe it was some bad interaction with something else you were running? When I had that problem it was with ZSNES netplay desyncing back in the day (we crashed during the final boss and lost the save file, kick in the balls), but I have no idea how it would happen on single player.
  11. Which emulator are you using? I've never had that kind of problem since I stopped using ZSNES
  12. Stamina Redux Redux

    I'd say just rename Stamina to Spirit and be done with it, since it fits better with what the stat actually does currently.
  13. I'd say the second one with the split values looks much better, as you can process the information quicker by checking how many "lives" the boss has left
  14. Doesn't Interceptor show up more often if his evade is low? And IIRC it also scales with stamina...hmm... Oh, I've been actually lurking on here (and back on the ID forums) for some years now watching the development of BNW, but I never actually started a playthrough since I'd always want to wait for the next update...this mod has come so far it's incredible. I'm actually pumped up for 1.10 and that huge changelog, this time I'll definitely start playing, since I don't think I can wait anymore until 2.0
  15. Don't use Zsnes, I've had a crash on the last boss that corrupted my save when playing netplay on that. Use Retroarch, or maybe even Kaillera
  16. Oh baby, another update. I'm holding back on playing this again until all updates are finished, and it's killing me. Maybe I should give it another go soon. Anyways, 3 years and 2 months on this hack, working alone? That's some impressive perseverance you have there, man, and I love you for it.