Kei
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Posts posted by Kei
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Looks interesting, will definitely take a look at this!
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Well, at least now I know that lag problem isn't on my end...also got a playthrough on hold cause of it
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That's right, I forgot the accessories didn't give the 10% bonus. Damn, I really need to get back into this and finish my last playthrough before this comes out
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3 hours ago, praetarius5018 said:PIE - using a Lv2/3 tech spreads the current saber element to the party and makes pseudo saber real unless resisted
I don't get this one, what's a pseudo saber and how does it differ from the real ones?
By the way, oh my god it's fucking happening
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2 hours ago, praetarius5018 said:But it is a rod not a book!
Maybe I should consider a certain running gag and name it "InsertTextHere!"So since I can't add any text notification when you'd gain a capstone...
spell 9 goes into bottom right, spell 10 top right, bottom left stays empty
not pretty but what can you do with limitations...If you could put the ten spells on slots 1-10 (from left to right), skip one slot and put the capstone on the last slot it'd be perfect, but you probably already tried something like that. I'd say it's good enough, you're already working miracles on this game, I'm not the one about to complain
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8 hours ago, praetarius5018 said:"Read The Fucking Manual"
This is her weapon which gives some but not all L3 spells MT ability and makes her L2 spells ignore resistance and immunity.
I've no idea what to name that weapon without being misleading.
"MT Lv3 spells" is wrong as Stone Cloud is not affected and it also ignores the other half of the effect.Lol'd. Yeah, the effect's too complex to resume in one word, but I think "Read the Manual" (exactly 15 characters) would look better than using an acronym for clarity purposes.
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What does RTFM stand for?
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15 hours ago, praetarius5018 said:dunno, would be weird to have a proper weapon name and then 4x effect names instead of item names
You're right. I'd go with something like Unique Effect or Special Effect then, can't think of anything better right now
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6 hours ago, praetarius5018 said:The only thing I can't do there item wise is differentiate between the 24 class specific weapons..
so if someone has a better name than just "Champion" for those, feel welcome to write it. Char limit 15.Maybe "Ultimate" or "Unique Effect"? Alternatively just leave the original names since they'll be the only ones left with those
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It'd be another story if there were proper tools for hacking this game...but seeing how it's such a technical mess it's pretty obvious why there aren't, I guess.
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1 hour ago, rpschamp said:Since you're adjusting the damage color scheme, maybe the damage colors of the level 2/3 tech could simply be changed to counterattack colors to show that it cancelled Dolan's Energy Ball?
This would at least give the player a more direct clue that the attack specifically did something out of the ordinary.
If it would be possible to change the damage color only when the tech does something out of the ordinary (like cancelling Dolan's buff) in any situation, that would indeed be pretty handy
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Starting at 0 MP could work if MP regen was a bit faster, and then you could make any equipment/stat that currently affects cast speed increase starting MP or reduce MP costs or something. It's an approach that makes the game more dynamic as opposed to losing control of your characters for the duration of the cast time.
I do agree that some spells that are most useful right at the beginning of each battle would have to be addressed individually as to not become unviable or outright useless (and I don't think you'd want to incentivize strats that involve entering a battle and waiting/running around for your mp to fill up before you can cast that first buff/debuff, sounds kind of counter-intuitive.)
Anyways, I recon It'd be a LOT of trouble to make that change now that you probably balanced the game around the current MP system, but I'd be interested in trying it out nonetheless.
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31 minutes ago, smileless said:Never played Dervish, but this sounds like a pretty damn powerful team for him. I wonder if by having a stronger wolf form also imcreases his lv3 tech. While his final weapon I assume only effects normal hits and level 1 tech I suppose?
As I understood it, the weapon just gives a huge bonus to attack (at the cost of defense), so it should affect even techs
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9 hours ago, smileless said:The game froze again during the Dragon Emperor fight, I simply used a healing item while the Dragon Emperor was getting ready to cast Spiral Moon. The music is still playing, just the screen is frozen.
No savestate was used.
Now this one sounds a lot like the one I got during Dangaard
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4 hours ago, praetarius5018 said:can't, 1&3 and 2&4 use the same data, so you could still level up from the 2nd in the 3rd phase and receive the massive lag there
That's a bummer, but I guess it's safer to just set his xp to 0 then. Maybe increase his gold drop a bit more to compensate? I still don't know how much he drops though so maybe it's not necessary.
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6 minutes ago, praetarius5018 said:Dangaard is a very special case..
I had it once where I levelled up from the first form and when the second wanted to start I had to wait like 10 minutes (2 minutes of fast forwarding) until the level up was resolved.Wait, have I set its exp gain to 0 to prevent that? Shoulda do that in case that's not the case...
He's still giving exp, I leveled up once between first and second phase, but that wasn't what crashed it for me (it did lag A LOT though). Maybe set it so only the 4th phase gives exp and set the other phases to 0?
By the way I also tried to resolve the lock by fast-forwarding, but waited just like 40 seconds and gave up. I'll do that if it happens again so I don't have to reset the entire fight, lol
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3 minutes ago, praetarius5018 said:
Can you think of any relevance with that to your crashes?Not for mine, it just happened once for me on Dangaard 4th phase, Kevin was beating him up with Moon Saber on and we know how messy that can get, so I just figured the game couldn't handle all the information between those hits, Dangaard trying to cast his spells and me spamming to open the menu while the text from the buffs I had casted was still resolving. Was more of a hardlock than a crash, so I don't think it has anything to do with the snowman problem...
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1 hour ago, praetarius5018 said:Depending on which spell I use I get simple game reset or eternal black screen with audio, a spell which I don't have may have your result though, just a guess.
I didn't really cast anything when it froze though, It just happened as soon as I opened the ring menu (which didn't even finish opening), that's why I thought it was a different problem. I'll pay attention to see if it happens again and get a save state if it does
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This sounds like a different problem than the one I had, since mine didn't actually black screen or reset, just froze the screen while the music kept going
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Maybe a character/enemy who is affected by Snowman is being considered a valid target when it should not be? IIRC you couldn't attack snowmen
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16 hours ago, smileless said:I usually use the helms that remove the weakness of either base or advanced class depending with the resist armor for god beasts, while for final battles the remove weakness armor or the ring from Jad that can't be unequiped.
Good thinking, I totally forgot about those helmets
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20 minutes ago, HeavyC4 said:Thank you so much. I thought the patch screw things up when it was just a prepatch rom with extra stuff besides the translation
It's a funny coincidence since I was looking at random SD3 patches on romhacking.net just yesterday and saw this one, and then you came and said that
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1 minute ago, praetarius5018 said:You get both, 1.5x from weakness and 0.5x from resist for 0.75x total.
Interesting, so to actually have a resistance I'd have to use the remove weakness armor + resist element accessory right?
Seiken Densetsu 3 Sin of Mana - Discussion
in Seiken Densetsu 3: Sin of Mana
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Sounds like it has something to do with the in-battle item limitations, but I didn't play this patch yet so no idea