GWGGeordi

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Posts posted by GWGGeordi


  1. From what i remember, each boss from hard mode used to have extra HP, damage and defense in previous versions. Not only that, but FP used to cost a little more, and there might be a chance that some of the Ultimate spells will cost some of your Max FP (Galaxy Blast and Thunderstorm are probably the most powerful spells in this romhack) if Daisy can still raise your Max FP with a certain item


  2. 2 hours ago, MuteCitizenMaster said:

    I don't know about that. You still need Kerokerocolas unless you stack yourself with Hyper M. Guards.

     

    I'm gonna use spoilers on this just in case someone wants to experience the Ultimate Boss without any guide:

    Spoiler

     

    Well, Final Elixirs were quite helpful for me because it revives all your party members, full restores you and recharges all your FP. Half of my inventory were Final Elixirs while the other half were Hyper M. Guards and Celebi and Galaxy Stars

     

    And then i used Mario, Geno and Bowser with all their bonus levels on Defense/Attack because they are the "tankiest" characters in this version. Geno was always using "Defend" while Bowser and Mario were doing the whole work, they both had above 570 defense with double turn. Ultimate Hammer is way better choice than Galaxy Shell in this fight because you can sometimes take two lives with his double turn advantage.

     

     


  3. 19 hours ago, MuteCitizenMaster said:

    Has anyone managed to defeat **Yo'ster Isle Secret Boss** yet?

    I was in at it for a while thinking it would never be over, but I FINALLY DEFEAT HER!!!

    Oh boy, see ya guys in Hard Mode.

     

    Their HP seems lower than previous versions, and i like how the item inventory strat is different now. You pretty much wont need Kerocolas 3 in this fight anymore


  4. 1 hour ago, MuteCitizenMaster said:

    Why does Celebi apply the Invincibility effect? What does that do?

    Spoiler

    That invincibility effect is used now for No Status effects and No Insta-KO. You can see that effect happens the same when you use a Dayzee syrup, the only difference is that Celebi will grant you Full Restore + Status protection + No insta-KO + Auto Life + Extra turn and Attack Up for the whole party, while Dayze Syrup only gives you Status Protection + No insta KO and Attack up to one party member

     

    I noticed this new version has no Defense/Magic Defense up, btw. Defense command is a must and new strategy for some or, if not, all of the bosses

     

    2 hours ago, MuteCitizenMaster said:

    I don't know if you will agree with me on this, but I feel that the "Hold 'Y' for power" moves are too weak for what they cost to obtain.

    They are probably weak because you didn't Hold Y properly. I used to struggle with this back when Meteor needed to Hold Y for power.  Just Hold Y the moment you see the dialog telling you to do it, and then stop holding it a few frames after the third star shows up


  5. 22 minutes ago, smrpg fan07 said:

    . . . 200K damage? uhh... I don't understand :/ (dont ask why i have that things in my pc, im from uruguay

    Captura de pantalla de 2018-09-17 17:28:29.png

     

    That's 20K, there is a small dot between the zeros, so it actually says "20.0K"

     

    I don't mind which games are you into or which wallpaper are you using for your desktop. The only thing i am concerned is the low res pic you are using for wallpaper lol


  6. On 9/12/2018 at 11:01 AM, GWGGeordi said:

    Is there a limit for the goomba stomping minigame at Ice Cave? After collecting some coins (like 5 tries), it seems like the npc doesn't give you any coins anymore even if you have over 40 points

    I'm testing the Goomba thumping minigame again and it seems like you don't get 10 galaxy coins even if you are over 30 or less 50 points sometimes. Getting 30 galaxy coins for 50 points works pretty fine tho


  7. 2 hours ago, Darkkefka said:

    Shocker's block timing is just before the flash.

    Timing on genos's gun is normal for the first one. then just before the explosion sound for the second one. Maybe one day I'll make a video showing all of the timings...

    Out of all of the one target attacks, the only ones i never undestood their block timing are Poison and White Breath. Somehow i can easily block Dark Breath, but the other ones seem to have different block timing than Dark one


  8. 11 hours ago, Doomsday31415 said:

    I wondered the same thing, but it's a feature.

    I was wondering the same when i accidentally encountered a certain powerful flower enemy when i finished watching the cutscene at the end of Rose Way (which btw it has a really nice new sprite animation)

     

    I almost forgot to send this small detail i don't think i have seen on past versions, unless it's my imagination:

    Spoiler

    Isn't this dialog supposed to be said by Axel Yellow?

    It's kind of weird how Axel Black said this when Axel Yellow made an animation and Axel Black is standing stillv9 t.png

     

    And then on the next dialog, it's said by Axel Black again, but now he made his next animation while Axel Yellow never said anything

    v9 t2.png

     


  9. 3 hours ago, Doomsday31415 said:

    FYI, the channel won't be visible until you tell the moderators you're not a bot.

    That explains why last time i tried to join the server, everything was "empty" but one notification.

     

    I don't have intentions to beta test it, but i don't mind looking at updates or anything else related. unless testing how far can you go underleveled counts too