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Posts posted by tacticalcraptical
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Thanks for your work on these game Zerdorfed! I am very interested in your versions that take less grinding. I played your SH1 mod and I liked it but in the interest of time, I cheated and gave myself 3 sets of Monk Earrings for the EXP increased and I still felt like I was grinding a lot longer than I preferred just be able to scrape by in most of the boss battles no matter what strategies I tried.
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This is great, thanks folks! I finished the mod. Thanks again for the time you took to create the mod and I look forward to the SH2 and 3 mods!
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Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva.
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Hello again, I am playing the mod and I am just past the Mental Hospital and on level 56. I have noticed that I do not have some of the skills that it seems like I should have and I have skills that it seems like I shouldn't based in the list you posted on the previous page of this thread. Did the levels the characters learn skills at change at some point? Do you have a more up to date list if so?
Thanks!
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This is great, thank you for the explanation. I am looking into trying to learn some hexidecimal editing. So is this found in just opening the straight ISO with a hex editor or a specific file within the ISO?
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Mr. Zerdorf,
Your mod looks interesting! I have looked a couple times over the years for the enemy data for the Shadows Hearts games in the US-NTSC iso and never had much luck making any sense of it (though me Hex-Fu ain't great). Where did you find/make sense of the enemy stats?
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Sorry, I just redownloaded the printme, I guess the first copy I had was missing everything past page 1.
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@Ronlyn
I did look in the Printme, as I said, I only see the on equip effect, so either it's not there or I missed it in the 3 or 4 times I looked.
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I've looked all over in game, readme printme and this forum. If a description for what each summon does exists, I've missed it. Are any of them different, functionally, than the summons in vanilla?
Thanks.
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That is understandable. Thanks for the confirmation and glad to hear mine is working as intended. Thanks again for the mod. I loved it so much when I played it before and I have converted a number of people to it since then.
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I played BNW back in November of 2013 (Ver. 1.3.1) and loved it. I just started 2.0 and was surprised that Whelk went down in 4 Tek Laser blasts before it even had the chance to pull it's head into the shell (All menus, text and everything else looks right).
I loaded up 1.3.1, just because I didn't remember that being the case. Whelk put up a bit more of a fight, same with the captain in the "Defend Terra in the Caves" battle.
Is it intended to ramp up more slowly in 2.0 or is something wrong with my ROM or patch jobs (I used unheadered default patch on Final Fantasy III (USA) (Rev 1)Thanks!
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This is awesome Keomaa, I have been hoping for an FFX-2 difficulty mod for ages.
Chrono Trigger: Enhansa Edition
in Chrono Trigger: Enhansa Edition
Posted · Edited by tacticalcraptical · Report reply
Could someone give me an invite to the Discord channel?
Edit: Wait, nevermind!