Cross

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Posts posted by Cross


  1. 2 hours ago, Echoherb said:

    Final Fantasy T edition already went the "DLC" route, granted none of us english speakers can really play it since it hasn't been translated. And while I do think it's a good romhack, it definitely goes for quantity over quality at times.

    Huh? Really? Didn't know that. Wait you are talking about FFT right?


  2. 50 minutes ago, GamingFiend said:

    Lolathe lonely woman Cyan was sending flowers and letters to. She could thank Cyan for his attention by offering ONE character a Hp+200/Stam+6 boost. Almost everyone would benefit from the boost, it might especially be helpful for Strago to fuel his White Wind or to make Gau/Shadow tankier since they lack alternative methods of boosting HP.

    GunghoStrago's friend who was injured by Hidon. He could offer ONE character a Mp+100/Mag+6 boost which would especially benefit magic users who lack an MP boosting esper such as Locke or Mog or even a Vigor based Terra/Celes for MP crits and Holy/Flare procs. The player can decide where the boost would fit their play style best.

    Gau's Father, As a thank you for letting him know his son is alive after the cute sequence could offer ONE character a Vigor+5/Speed+5 boost which would could be used to further buff a physical dps character or give more dps to a tank such as a Terrato Sabin or Unicorn Terra.

    Rachel, Before departing from her brief resurrection can offer ONE character the Life 2 spell which allows the player to have 3 characters (Terra and Locke being the other 2) who can revive someone to full HP and would benefit pretty much anyone since it is not tied to any stat. A tanky Sabin or Cyan build may benefit most from access to this spell since they are likely to not be KOed and have opportunity to utilize it.

    The Queen Statue, Which in this mod is basically just "there" since Raiden is no longer an Esper could offer ONE character a choice of ONE of the level 2 elemental spells: Ice 2, Fire 2 OR Bolt 2. These spells could be used to round out someone's elemental coverage, such as giving Locke Ice 2, or providing a character with few elemental attack options like Setzer or Edgar a new magic attack option.

    Yes this does sound interesting. It is like a follow-up to the esper innate bonuses. Only this is powered by NPC's. Let's wait and see for BTB's reply on this though.

    Oh btw, Gungho is Jenkins right?

    • Upvote 2

  3. 2 hours ago, artemi said:

    That's essentially what those dungeons were. The problem is thats more or less ALL they were; they were poorly put together afterthoughts that really took away more then they added, with really dumb gimmics added to each dragon to make it 'harder'. 

    Well like I said never played it.

    1 hour ago, seibaby said:

    I will maintain that, while the Dragon's Den was a shitty dungeon, the Soul Shrine, for all it's flimsy pretext, was a fun boss rush that brought something unique.

    I have it on record that BTB admits sequential fights are the most interesting fights in the game. So...

    Would like to see that BNW style.


  4. On 12/1/2017 at 6:10 PM, praetarius5018 said:

    There's a random chance that regular enemies get replaced on spawning.
    E.g. if I've placed a Molebear in a spot the game may randomly decide to give you a Poron or Myconoid instead.

    That patch adds some bosses to the potential replacements, only the small ones though; huge boss sprites kill the game obviously.
    They ARE scaled to the current area's level though.

    Ahh I see. Should have some text in the readme for that tho, the current one just doesn't describe the patch in detail.


  5. 1 hour ago, praetarius5018 said:

    I'm not saying that random stat growth is necessarily bad, just that there should be a limit as to how bad it can go.
    And an ATB based game gets hurt even more from this thanks to how powerful "more turns" via higher relative speed is.

    This is what I am dreading from random stats. But if it has no zero rolls then the problem could be avoided I think.


  6. 22 hours ago, Hart-Hunt said:

    People are quick to jump complaining when they have no control over the outcome of their characters

    Well yeah this, but still like the idea of random stat gains since its like you were a kid again not caring for min/maxing shit.

     

    19 hours ago, GrayShadows said:

    I fully suspect that some of the things I have planned are going to turn out to be enormously stupid ideas from a gameplay/balance standpoint, but I'm hoping that some of the ones that look stupid will turn out to be genius instead. 

    Well if it works its not stupid. Its better to give an idea a shot rather than not trying at all.