SleepingBearZ

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About SleepingBearZ

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    Pokemon, LoL, Shadowverse
  1. RESERVED FOR CHANGELOG AND PATCH UPDATES
  2. Hello everyone. My name is Sleeping Bear Z and I'll be posting here to give my own suggestions for the 'best' builds one could make the different classes within One Vision (OV). This topic will be for generic classes whilst the other would be for unique classes. The builds are definitive and of course are subject to personal opinion. Please feel free to add your own feedback and comments throughout. I'll be willing to update this as the changes to OV come along but as a Law student my time will be busy with studies. P.S. I'll update this post to add further classes and changes as time goes on. ARCHER Archers tend to always have a big advantage throughout most of the Tactics Ogre games due to having (if not exceeding) the offensive strength of melee classes with the safety and power of ranged attacks. Due to OV restricting bows and crossbows to essentially the Archer class (and a few other unique classes), the archer has essentially domain over ranged weapons. Although you can equip daggers as your only melee option, there is no point as so can a bunch of other classes can do so and can do so better, therefore you should stick with either Bows or Crossbows. I tend to prefer Bows but Crossbows do work just as as good as well. Skills Bows/Crossbows Double Shot Tremendous Shot / Jump II Eagle Eye Anatomy Tactician II Trajectory Max TP IV Reflect Magic II Field Alchemy II
  3. RESERVED FOR CHANGELOG AND PATCH UPDATES
  4. Hello everyone. My name is Sleeping Bear Z and I'll be posting here to give my own suggestions for the 'best' builds one could make the different classes within One Vision (OV). This topic will be for unique classes whilst the other would be for generic classes. The builds are definitive and of course are subject to personal opinion. Please feel free to add your own feedback and comments throughout. I'll be willing to update this as the changes to OV come along but as a Law student my time will be busy with studies. P.S. I'll update this post to add further classes and changes as time goes on. LORD (Denam's unique class) The MC certainly has a unique class in that it doesn't have anything to learn from it unlike the other classes. You have to learn the skills from the other class and mash them all together here. Being so flexible as compared to the other classes, the Lord really is more difficult to build as it is more up to you how you would want to build him as, be it with melee, range or magic focused. I tend to go a bit of a Jack Of All Trades with my Lord allowing him to attack close with Double Attack and Counterattack, protecting him with Rampart Aura and attacking with range with magic and tactician for finishers. Skills Weapon skill [element] Magic Augment [element] Instill [element] Tactician II Counterattack IV Double Attack/Mighty Strike Rampart Aura IV
  5. Despite that though it still seems they can't compare to double attack. Especially the fact that DA is free to use every turn. I might try and do this run without it since IMO it is really broken. Also this is more of a personal preference rather then for balance but why do Knights no longer have any 2H weapons?
  6. I think Double Attack (and its variants) are just as over powered as before. I think it should be removed from the game to be honest or at least restricted to one or two classes (maybe just Lord and Ranger) since it basically forces players to stick with two 1-H weapons whilst making the 2-H weapons seem redundant. The differences between Thrown weapons and Blowguns doesn't seem to much and I always prefer the Thrown weapons due to their better range and better attack which are the two most important factors. The install weapons feature is pretty cool and makes having the Augment Element skills feel much more contributive towards damage.
  7. First impressions are very good so far. Just started a new game so I'll be able to give more in-depth feedback as I go along. Making Bows and Crossbows more restrictive is a definite challenge (no more crossbow Canopus). One thing I might do (with your permission) is start a new forum for people to discuss builds with equipment and skill choices which could help with seeing either OP or UP classes or skills.