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Posts posted by semicolin
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On 2/24/2019 at 2:16 AM, BTB said:• Intangir's (AKA "SrBehemoth") mid-battle switch can crash the game if the "esper" spell select is being loaded at the same time (this may be a vanilla bug... needs testing)
I'm unable to replicate this in vanilla (if I'm doing it right). I tried it a couple of different ways:-
Opening esper menu right before death of the first SrBehemoth and leaving it open -
Opening esper menu just as the second SrBehemoth appears -
Opening and closing esper menu repeatedly during the transition time
I was always able to clear the fight normally.
(Yep, this looks like a bug specific to 2.0. I've informed Madsiur, as he created the hack that is responsible.)- 1
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SpoilerI believe there’s one in the cave under Figaro (Ancient Castle), and one in the Narshe caves where Umaro is (jump down after defeating Tritoch).
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Oh wow, I knew it would be super obvious once it was pointed out. Thanks for the tips!
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This is a pity party post just because I thought it was amusing enough to share. I was almost to the second save point on the Floating Continent when I encountered a formation with two Dactyls. One does Cyclonic which hits all four characters, and then the other one immediately follows up with Firestorm before I get a turn. Annihilated. That was savage.
Can Cyclonic miss if I have high enough MBlock/Stamina?
I also realized that I have Phantom equipped on Celes, whom I left on the airship, so I guess no EL's for Shadow!
And on another random side-note: I feel silly for never figuring this out, but I can't find it mentioned in the readme/printme or on this board anywhere... how do y'all access that fancy equipment screen I've seen screenshots of, where it shows everyone's equipment/relics/espers all on one screen?
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When a character with imp status uses a Phoenix Down, it revives the target character with 0 HP (I'm assuming due to the half-effectiveness of items used by imped characters, even though 0 is not half of 1). I don't believe this adversely affects anything else. The revived character can still die again on a subsequent hit, and they can still be cured up to a normal HP level. So it's non-gameplay-impacting as far as I can tell. Just odd. May not even be worth fixing, but I thought it was worth mentioning.
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Brave New World 2.0 - Beta Thread
in Final Fantasy VI: Brave New World
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He still isn't hiding when selecting a scenario.